Basic stop what you're doing sheathe attack
This commit is contained in:
		
							parent
							
								
									252a6437d6
								
							
						
					
					
						commit
						c021c3c444
					
				| @ -25,87 +25,100 @@ enum State { | ||||
| 	Jump, | ||||
| 	AirSpin, | ||||
| 	Land, | ||||
| 	Attack, | ||||
| 	Roll, | ||||
| } | ||||
| 
 | ||||
| func _physics_process(delta): | ||||
| 	if not is_on_floor(): | ||||
| 		if velocity.y > 50: | ||||
| 			velocity.y += gravity_fall * delta | ||||
| 		elif velocity.y < -50: | ||||
| 			velocity.y += gravity * delta | ||||
| 		else: | ||||
| 			velocity.y += gravity_mid * delta | ||||
| 	elif state == State.Jump or state == State.AirSpin: | ||||
| 		state = State.Land | ||||
| 		sprite.play("Land") | ||||
| 		land_time = 0.16 | ||||
| 		return | ||||
| 
 | ||||
| 	if Input.is_action_just_pressed("roll"): | ||||
| 		if is_on_floor() and roll_time <= 0 and roll_cooldown <= 0: | ||||
| 			state = State.Roll | ||||
| 			roll_time = 0.55 | ||||
| 			roll_dir = -1 if sprite.flip_h else 1 | ||||
| 			$CollisionShape2D.shape.size.y = colshape_stand / 2 | ||||
| 			$CollisionShape2D.position.y = colshape_stand / -4 | ||||
| 			sprite.play("GroundRoll") | ||||
| 	if Input.is_action_just_pressed("ui_accept") and state != State.Roll: | ||||
| 	if Input.is_action_just_pressed("attack"): | ||||
| 		if is_on_floor(): | ||||
| 			velocity.y = JUMP_VELOCITY | ||||
| 			sprite.play("Jump") | ||||
| 			state = State.Jump | ||||
| 			sprite.pause() | ||||
| 			sprite.set_frame_and_progress(0, 0) | ||||
| 		elif state != State.AirSpin: | ||||
| 			sprite.play("AirSpin") | ||||
| 			state = State.AirSpin | ||||
| 			var boost = 0 if velocity.y > 0 else velocity.y / 3 | ||||
| 			velocity.y = JUMP_VELOCITY / 1.4 + boost | ||||
| 
 | ||||
| 	if state == State.Roll: | ||||
| 		velocity.x = roll_dir * roll_speed | ||||
| 	else: | ||||
| 		var speed = SPEED | ||||
| 		if Input.is_key_pressed(KEY_SHIFT): | ||||
| 			speed /= 3 | ||||
| 		var direction = Input.get_axis("left", "right") | ||||
| 		if direction: | ||||
| 			velocity.x = direction * speed | ||||
| 		else: | ||||
| 			# Decelerate | ||||
| 			velocity.x = move_toward(velocity.x, 0, 25) | ||||
| 
 | ||||
| 		if direction != 0: | ||||
| 			sprite.flip_h = direction == -1 | ||||
| 
 | ||||
| 	if land_time >= 0: | ||||
| 		land_time -= delta | ||||
| 	if roll_cooldown >= 0: | ||||
| 		roll_cooldown -= delta | ||||
| 	if roll_time >= 0: | ||||
| 		roll_time -= delta | ||||
| 	elif state == State.Roll: | ||||
| 		$CollisionShape2D.shape.size.y = colshape_stand | ||||
| 		$CollisionShape2D.position.y = colshape_stand / -2 | ||||
| 		roll_cooldown = roll_cooldown_time | ||||
| 			state = State.Attack | ||||
| 			velocity = Vector2.ZERO | ||||
| 			sprite.play("Attack1") | ||||
| 	 | ||||
| 	if state == State.Attack: | ||||
| 		await (sprite as AnimatedSprite2D).animation_finished | ||||
| 		state = State.Idle | ||||
| 
 | ||||
| 	if state == State.Jump: | ||||
| 		if velocity.y > 50: | ||||
| 			sprite.set_frame_and_progress(2,0) | ||||
| 		elif velocity.y > -150: | ||||
| 			sprite.set_frame_and_progress(1, 0) | ||||
| 
 | ||||
| 	# If shift left/right then 2 * speed, play run | ||||
| 	if land_time <= 0 and is_on_floor() and state != State.Jump and state != State.Roll: | ||||
| 		if velocity.x != 0: | ||||
| 			if Input.is_key_pressed(KEY_SHIFT): | ||||
| 				sprite.play("Walk") | ||||
| 	else: | ||||
| 		if not is_on_floor(): | ||||
| 			if velocity.y > 50: | ||||
| 				velocity.y += gravity_fall * delta | ||||
| 			elif velocity.y < -50: | ||||
| 				velocity.y += gravity * delta | ||||
| 			else: | ||||
| 				sprite.play("Run") | ||||
| 				velocity.y += gravity_mid * delta | ||||
| 		elif state == State.Jump or state == State.AirSpin: | ||||
| 			state = State.Land | ||||
| 			sprite.play("Land") | ||||
| 			land_time = 0.16 | ||||
| 			return | ||||
| 
 | ||||
| 		if Input.is_action_just_pressed("roll"): | ||||
| 			if is_on_floor() and roll_time <= 0 and roll_cooldown <= 0: | ||||
| 				state = State.Roll | ||||
| 				roll_time = 0.55 | ||||
| 				roll_dir = -1 if sprite.flip_h else 1 | ||||
| 				$CollisionShape2D.shape.size.y = colshape_stand / 2 | ||||
| 				$CollisionShape2D.position.y = colshape_stand / -4 | ||||
| 				sprite.play("GroundRoll") | ||||
| 		if Input.is_action_just_pressed("ui_accept") and state != State.Roll: | ||||
| 			if is_on_floor(): | ||||
| 				velocity.y = JUMP_VELOCITY | ||||
| 				sprite.play("Jump") | ||||
| 				state = State.Jump | ||||
| 				sprite.pause() | ||||
| 				sprite.set_frame_and_progress(0, 0) | ||||
| 			elif state != State.AirSpin: | ||||
| 				sprite.play("AirSpin") | ||||
| 				state = State.AirSpin | ||||
| 				var boost = 0 if velocity.y > 0 else velocity.y / 3 | ||||
| 				velocity.y = JUMP_VELOCITY / 1.4 + boost | ||||
| 
 | ||||
| 		if state == State.Roll: | ||||
| 			velocity.x = roll_dir * roll_speed | ||||
| 		else: | ||||
| 			sprite.play("Idle") | ||||
| 			var speed = SPEED | ||||
| 			if Input.is_key_pressed(KEY_SHIFT): | ||||
| 				speed /= 3 | ||||
| 			var direction = Input.get_axis("left", "right") | ||||
| 
 | ||||
| 			if direction: | ||||
| 				velocity.x = direction * speed | ||||
| 			else: | ||||
| 				# Decelerate | ||||
| 				velocity.x = move_toward(velocity.x, 0, 25) | ||||
| 
 | ||||
| 			if direction != 0: | ||||
| 				sprite.flip_h = direction == -1 | ||||
| 
 | ||||
| 		if land_time >= 0: | ||||
| 			land_time -= delta | ||||
| 		if roll_cooldown >= 0: | ||||
| 			roll_cooldown -= delta | ||||
| 		if roll_time >= 0: | ||||
| 			roll_time -= delta | ||||
| 		elif state == State.Roll: | ||||
| 			$CollisionShape2D.shape.size.y = colshape_stand | ||||
| 			$CollisionShape2D.position.y = colshape_stand / -2 | ||||
| 			roll_cooldown = roll_cooldown_time | ||||
| 			state = State.Idle | ||||
| 
 | ||||
| 		if state == State.Jump: | ||||
| 			if velocity.y > 50: | ||||
| 				sprite.set_frame_and_progress(2,0) | ||||
| 			elif velocity.y > -150: | ||||
| 				sprite.set_frame_and_progress(1, 0) | ||||
| 
 | ||||
| 		# If shift left/right then 2 * speed, play run | ||||
| 		if land_time <= 0 and is_on_floor() and state != State.Jump and state != State.Roll: | ||||
| 			if velocity.x != 0: | ||||
| 				if Input.is_key_pressed(KEY_SHIFT): | ||||
| 					sprite.play("Walk") | ||||
| 				else: | ||||
| 					sprite.play("Run") | ||||
| 			else: | ||||
| 				sprite.play("Idle") | ||||
| 
 | ||||
| 	move_and_slide() | ||||
| 
 | ||||
|  | ||||
							
								
								
									
										
											BIN
										
									
								
								Godot/Import/Sprites/player katana attack-sheathe 80x64.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Godot/Import/Sprites/player katana attack-sheathe 80x64.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| After Width: | Height: | Size: 4.6 KiB | 
| @ -0,0 +1,34 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://cwovkjj1o7fm0" | ||||
| path="res://.godot/imported/player katana attack-sheathe 80x64.png-4676fdc54f170af8c2189309f269706a.ctex" | ||||
| metadata={ | ||||
| "vram_texture": false | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://Import/Sprites/player katana attack-sheathe 80x64.png" | ||||
| dest_files=["res://.godot/imported/player katana attack-sheathe 80x64.png-4676fdc54f170af8c2189309f269706a.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=0 | ||||
| compress/high_quality=false | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=false | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=1 | ||||
							
								
								
									
										
											BIN
										
									
								
								Godot/Import/Sprites/player katana continuous attack 80x64.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Godot/Import/Sprites/player katana continuous attack 80x64.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| After Width: | Height: | Size: 3.4 KiB | 
| @ -0,0 +1,34 @@ | ||||
| [remap] | ||||
| 
 | ||||
| importer="texture" | ||||
| type="CompressedTexture2D" | ||||
| uid="uid://cqoe7j0c5o3w3" | ||||
| path="res://.godot/imported/player katana continuous attack 80x64.png-500ac913698c7a3ade722a623a783a4d.ctex" | ||||
| metadata={ | ||||
| "vram_texture": false | ||||
| } | ||||
| 
 | ||||
| [deps] | ||||
| 
 | ||||
| source_file="res://Import/Sprites/player katana continuous attack 80x64.png" | ||||
| dest_files=["res://.godot/imported/player katana continuous attack 80x64.png-500ac913698c7a3ade722a623a783a4d.ctex"] | ||||
| 
 | ||||
| [params] | ||||
| 
 | ||||
| compress/mode=0 | ||||
| compress/high_quality=false | ||||
| compress/lossy_quality=0.7 | ||||
| compress/hdr_compression=1 | ||||
| compress/normal_map=0 | ||||
| compress/channel_pack=0 | ||||
| mipmaps/generate=false | ||||
| mipmaps/limit=-1 | ||||
| roughness/mode=0 | ||||
| roughness/src_normal="" | ||||
| process/fix_alpha_border=true | ||||
| process/premult_alpha=false | ||||
| process/normal_map_invert_y=false | ||||
| process/hdr_as_srgb=false | ||||
| process/hdr_clamp_exposure=false | ||||
| process/size_limit=0 | ||||
| detect_3d/compress_to=1 | ||||
| @ -1,13 +1,15 @@ | ||||
| [gd_scene load_steps=56 format=3 uid="uid://bjc6dwxaakqdg"] | ||||
| [gd_scene load_steps=83 format=3 uid="uid://bjc6dwxaakqdg"] | ||||
| 
 | ||||
| [ext_resource type="Script" path="res://Code/Character.gd" id="1_23c20"] | ||||
| [ext_resource type="Texture2D" uid="uid://wfwjlevruveu" path="res://Import/Sprites/Character Idle 48x48.png" id="2_8h572"] | ||||
| [ext_resource type="Texture2D" uid="uid://c87b08n23v0kx" path="res://Import/Sprites/player air spin 48x48.png" id="2_gpxo5"] | ||||
| [ext_resource type="Texture2D" uid="uid://clx88ivnf6id6" path="res://Import/Sprites/Player Roll 48x48.png" id="3_4dpty"] | ||||
| [ext_resource type="Texture2D" uid="uid://cwovkjj1o7fm0" path="res://Import/Sprites/player katana attack-sheathe 80x64.png" id="3_ldd0x"] | ||||
| [ext_resource type="Texture2D" uid="uid://bge22c82umdui" path="res://Import/Sprites/PlayerWalk 48x48.png" id="3_xxdqr"] | ||||
| [ext_resource type="Texture2D" uid="uid://y8syonuki304" path="res://Import/Sprites/run cycle 48x48.png" id="4_rqcgh"] | ||||
| [ext_resource type="Texture2D" uid="uid://8ikuchoh7pyd" path="res://Import/Sprites/player jump 48x48.png" id="5_f2sni"] | ||||
| [ext_resource type="Texture2D" uid="uid://diiqvgeqnmn1c" path="res://Import/Sprites/player land 48x48.png" id="6_ba2s3"] | ||||
| [ext_resource type="Texture2D" uid="uid://cqoe7j0c5o3w3" path="res://Import/Sprites/player katana continuous attack 80x64.png" id="10_sjvpb"] | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_c40es"] | ||||
| atlas = ExtResource("2_gpxo5") | ||||
| @ -33,6 +35,106 @@ region = Rect2(192, 0, 48, 48) | ||||
| atlas = ExtResource("2_gpxo5") | ||||
| region = Rect2(240, 0, 48, 48) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_4y312"] | ||||
| atlas = ExtResource("3_ldd0x") | ||||
| region = Rect2(0, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_lc7wi"] | ||||
| atlas = ExtResource("3_ldd0x") | ||||
| region = Rect2(80, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_lf13m"] | ||||
| atlas = ExtResource("3_ldd0x") | ||||
| region = Rect2(160, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_bkbg6"] | ||||
| atlas = ExtResource("3_ldd0x") | ||||
| region = Rect2(240, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_gh4du"] | ||||
| atlas = ExtResource("3_ldd0x") | ||||
| region = Rect2(320, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_yh84k"] | ||||
| atlas = ExtResource("3_ldd0x") | ||||
| region = Rect2(400, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_myi62"] | ||||
| atlas = ExtResource("3_ldd0x") | ||||
| region = Rect2(480, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_ba8as"] | ||||
| atlas = ExtResource("3_ldd0x") | ||||
| region = Rect2(560, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_nbmkv"] | ||||
| atlas = ExtResource("3_ldd0x") | ||||
| region = Rect2(640, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_dvg4c"] | ||||
| atlas = ExtResource("3_ldd0x") | ||||
| region = Rect2(720, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_0liim"] | ||||
| atlas = ExtResource("3_ldd0x") | ||||
| region = Rect2(800, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_em1mn"] | ||||
| atlas = ExtResource("3_ldd0x") | ||||
| region = Rect2(880, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_73cfr"] | ||||
| atlas = ExtResource("3_ldd0x") | ||||
| region = Rect2(960, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_qp1t3"] | ||||
| atlas = ExtResource("3_ldd0x") | ||||
| region = Rect2(1040, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_rcujh"] | ||||
| atlas = ExtResource("3_ldd0x") | ||||
| region = Rect2(1120, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_km0fj"] | ||||
| atlas = ExtResource("3_ldd0x") | ||||
| region = Rect2(1200, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_0audb"] | ||||
| atlas = ExtResource("10_sjvpb") | ||||
| region = Rect2(0, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_4322d"] | ||||
| atlas = ExtResource("10_sjvpb") | ||||
| region = Rect2(80, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_vnrrw"] | ||||
| atlas = ExtResource("10_sjvpb") | ||||
| region = Rect2(160, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_u7b31"] | ||||
| atlas = ExtResource("10_sjvpb") | ||||
| region = Rect2(240, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_mgpi0"] | ||||
| atlas = ExtResource("10_sjvpb") | ||||
| region = Rect2(320, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_56uqh"] | ||||
| atlas = ExtResource("10_sjvpb") | ||||
| region = Rect2(400, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_5mbn8"] | ||||
| atlas = ExtResource("10_sjvpb") | ||||
| region = Rect2(480, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_icpi6"] | ||||
| atlas = ExtResource("10_sjvpb") | ||||
| region = Rect2(560, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_fht4k"] | ||||
| atlas = ExtResource("10_sjvpb") | ||||
| region = Rect2(640, 0, 80, 64) | ||||
| 
 | ||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_7tnm4"] | ||||
| atlas = ExtResource("3_4dpty") | ||||
| region = Rect2(0, 0, 48, 48) | ||||
| @ -216,6 +318,103 @@ animations = [{ | ||||
| }, { | ||||
| "frames": [{ | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_4y312") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_lc7wi") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_lf13m") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_bkbg6") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_gh4du") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_gh4du") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_gh4du") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_gh4du") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_gh4du") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_yh84k") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_myi62") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_ba8as") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_nbmkv") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_dvg4c") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_0liim") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_em1mn") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_73cfr") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_qp1t3") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_rcujh") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_km0fj") | ||||
| }], | ||||
| "loop": false, | ||||
| "name": &"Attack1", | ||||
| "speed": 15.0 | ||||
| }, { | ||||
| "frames": [{ | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_0audb") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_4322d") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_vnrrw") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_u7b31") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_mgpi0") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_56uqh") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_5mbn8") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_icpi6") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_fht4k") | ||||
| }], | ||||
| "loop": true, | ||||
| "name": &"Attack2", | ||||
| "speed": 12.0 | ||||
| }, { | ||||
| "frames": [{ | ||||
| "duration": 1.0, | ||||
| "texture": SubResource("AtlasTexture_7tnm4") | ||||
| }, { | ||||
| "duration": 1.0, | ||||
| @ -372,7 +571,8 @@ script = ExtResource("1_23c20") | ||||
| texture_filter = 1 | ||||
| position = Vector2(0, -16) | ||||
| sprite_frames = SubResource("SpriteFrames_gvqqb") | ||||
| animation = &"AirSpin" | ||||
| animation = &"Idle" | ||||
| autoplay = "Idle" | ||||
| metadata/_edit_lock_ = true | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | ||||
|  | ||||
| @ -51,6 +51,11 @@ down={ | ||||
| } | ||||
| roll={ | ||||
| "deadzone": 0.5, | ||||
| "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"echo":false,"script":null) | ||||
| "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":76,"key_label":0,"unicode":108,"echo":false,"script":null) | ||||
| ] | ||||
| } | ||||
| attack={ | ||||
| "deadzone": 0.5, | ||||
| "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":74,"key_label":0,"unicode":106,"echo":false,"script":null) | ||||
| ] | ||||
| } | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user