Basic stop what you're doing sheathe attack
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				| @ -25,87 +25,100 @@ enum State { | |||||||
| 	Jump, | 	Jump, | ||||||
| 	AirSpin, | 	AirSpin, | ||||||
| 	Land, | 	Land, | ||||||
|  | 	Attack, | ||||||
| 	Roll, | 	Roll, | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| func _physics_process(delta): | func _physics_process(delta): | ||||||
| 	if not is_on_floor(): | 	if Input.is_action_just_pressed("attack"): | ||||||
| 		if velocity.y > 50: |  | ||||||
| 			velocity.y += gravity_fall * delta |  | ||||||
| 		elif velocity.y < -50: |  | ||||||
| 			velocity.y += gravity * delta |  | ||||||
| 		else: |  | ||||||
| 			velocity.y += gravity_mid * delta |  | ||||||
| 	elif state == State.Jump or state == State.AirSpin: |  | ||||||
| 		state = State.Land |  | ||||||
| 		sprite.play("Land") |  | ||||||
| 		land_time = 0.16 |  | ||||||
| 		return |  | ||||||
| 
 |  | ||||||
| 	if Input.is_action_just_pressed("roll"): |  | ||||||
| 		if is_on_floor() and roll_time <= 0 and roll_cooldown <= 0: |  | ||||||
| 			state = State.Roll |  | ||||||
| 			roll_time = 0.55 |  | ||||||
| 			roll_dir = -1 if sprite.flip_h else 1 |  | ||||||
| 			$CollisionShape2D.shape.size.y = colshape_stand / 2 |  | ||||||
| 			$CollisionShape2D.position.y = colshape_stand / -4 |  | ||||||
| 			sprite.play("GroundRoll") |  | ||||||
| 	if Input.is_action_just_pressed("ui_accept") and state != State.Roll: |  | ||||||
| 		if is_on_floor(): | 		if is_on_floor(): | ||||||
| 			velocity.y = JUMP_VELOCITY | 			state = State.Attack | ||||||
| 			sprite.play("Jump") | 			velocity = Vector2.ZERO | ||||||
| 			state = State.Jump | 			sprite.play("Attack1") | ||||||
| 			sprite.pause() |  | ||||||
| 			sprite.set_frame_and_progress(0, 0) |  | ||||||
| 		elif state != State.AirSpin: |  | ||||||
| 			sprite.play("AirSpin") |  | ||||||
| 			state = State.AirSpin |  | ||||||
| 			var boost = 0 if velocity.y > 0 else velocity.y / 3 |  | ||||||
| 			velocity.y = JUMP_VELOCITY / 1.4 + boost |  | ||||||
| 	 | 	 | ||||||
| 	if state == State.Roll: | 	if state == State.Attack: | ||||||
| 		velocity.x = roll_dir * roll_speed | 		await (sprite as AnimatedSprite2D).animation_finished | ||||||
| 	else: |  | ||||||
| 		var speed = SPEED |  | ||||||
| 		if Input.is_key_pressed(KEY_SHIFT): |  | ||||||
| 			speed /= 3 |  | ||||||
| 		var direction = Input.get_axis("left", "right") |  | ||||||
| 		if direction: |  | ||||||
| 			velocity.x = direction * speed |  | ||||||
| 		else: |  | ||||||
| 			# Decelerate |  | ||||||
| 			velocity.x = move_toward(velocity.x, 0, 25) |  | ||||||
| 
 |  | ||||||
| 		if direction != 0: |  | ||||||
| 			sprite.flip_h = direction == -1 |  | ||||||
| 
 |  | ||||||
| 	if land_time >= 0: |  | ||||||
| 		land_time -= delta |  | ||||||
| 	if roll_cooldown >= 0: |  | ||||||
| 		roll_cooldown -= delta |  | ||||||
| 	if roll_time >= 0: |  | ||||||
| 		roll_time -= delta |  | ||||||
| 	elif state == State.Roll: |  | ||||||
| 		$CollisionShape2D.shape.size.y = colshape_stand |  | ||||||
| 		$CollisionShape2D.position.y = colshape_stand / -2 |  | ||||||
| 		roll_cooldown = roll_cooldown_time |  | ||||||
| 		state = State.Idle | 		state = State.Idle | ||||||
| 
 | 
 | ||||||
| 	if state == State.Jump: | 	else: | ||||||
| 		if velocity.y > 50: | 		if not is_on_floor(): | ||||||
| 			sprite.set_frame_and_progress(2,0) | 			if velocity.y > 50: | ||||||
| 		elif velocity.y > -150: | 				velocity.y += gravity_fall * delta | ||||||
| 			sprite.set_frame_and_progress(1, 0) | 			elif velocity.y < -50: | ||||||
| 
 | 				velocity.y += gravity * delta | ||||||
| 	# If shift left/right then 2 * speed, play run |  | ||||||
| 	if land_time <= 0 and is_on_floor() and state != State.Jump and state != State.Roll: |  | ||||||
| 		if velocity.x != 0: |  | ||||||
| 			if Input.is_key_pressed(KEY_SHIFT): |  | ||||||
| 				sprite.play("Walk") |  | ||||||
| 			else: | 			else: | ||||||
| 				sprite.play("Run") | 				velocity.y += gravity_mid * delta | ||||||
|  | 		elif state == State.Jump or state == State.AirSpin: | ||||||
|  | 			state = State.Land | ||||||
|  | 			sprite.play("Land") | ||||||
|  | 			land_time = 0.16 | ||||||
|  | 			return | ||||||
|  | 
 | ||||||
|  | 		if Input.is_action_just_pressed("roll"): | ||||||
|  | 			if is_on_floor() and roll_time <= 0 and roll_cooldown <= 0: | ||||||
|  | 				state = State.Roll | ||||||
|  | 				roll_time = 0.55 | ||||||
|  | 				roll_dir = -1 if sprite.flip_h else 1 | ||||||
|  | 				$CollisionShape2D.shape.size.y = colshape_stand / 2 | ||||||
|  | 				$CollisionShape2D.position.y = colshape_stand / -4 | ||||||
|  | 				sprite.play("GroundRoll") | ||||||
|  | 		if Input.is_action_just_pressed("ui_accept") and state != State.Roll: | ||||||
|  | 			if is_on_floor(): | ||||||
|  | 				velocity.y = JUMP_VELOCITY | ||||||
|  | 				sprite.play("Jump") | ||||||
|  | 				state = State.Jump | ||||||
|  | 				sprite.pause() | ||||||
|  | 				sprite.set_frame_and_progress(0, 0) | ||||||
|  | 			elif state != State.AirSpin: | ||||||
|  | 				sprite.play("AirSpin") | ||||||
|  | 				state = State.AirSpin | ||||||
|  | 				var boost = 0 if velocity.y > 0 else velocity.y / 3 | ||||||
|  | 				velocity.y = JUMP_VELOCITY / 1.4 + boost | ||||||
|  | 
 | ||||||
|  | 		if state == State.Roll: | ||||||
|  | 			velocity.x = roll_dir * roll_speed | ||||||
| 		else: | 		else: | ||||||
| 			sprite.play("Idle") | 			var speed = SPEED | ||||||
|  | 			if Input.is_key_pressed(KEY_SHIFT): | ||||||
|  | 				speed /= 3 | ||||||
|  | 			var direction = Input.get_axis("left", "right") | ||||||
|  | 
 | ||||||
|  | 			if direction: | ||||||
|  | 				velocity.x = direction * speed | ||||||
|  | 			else: | ||||||
|  | 				# Decelerate | ||||||
|  | 				velocity.x = move_toward(velocity.x, 0, 25) | ||||||
|  | 
 | ||||||
|  | 			if direction != 0: | ||||||
|  | 				sprite.flip_h = direction == -1 | ||||||
|  | 
 | ||||||
|  | 		if land_time >= 0: | ||||||
|  | 			land_time -= delta | ||||||
|  | 		if roll_cooldown >= 0: | ||||||
|  | 			roll_cooldown -= delta | ||||||
|  | 		if roll_time >= 0: | ||||||
|  | 			roll_time -= delta | ||||||
|  | 		elif state == State.Roll: | ||||||
|  | 			$CollisionShape2D.shape.size.y = colshape_stand | ||||||
|  | 			$CollisionShape2D.position.y = colshape_stand / -2 | ||||||
|  | 			roll_cooldown = roll_cooldown_time | ||||||
|  | 			state = State.Idle | ||||||
|  | 
 | ||||||
|  | 		if state == State.Jump: | ||||||
|  | 			if velocity.y > 50: | ||||||
|  | 				sprite.set_frame_and_progress(2,0) | ||||||
|  | 			elif velocity.y > -150: | ||||||
|  | 				sprite.set_frame_and_progress(1, 0) | ||||||
|  | 
 | ||||||
|  | 		# If shift left/right then 2 * speed, play run | ||||||
|  | 		if land_time <= 0 and is_on_floor() and state != State.Jump and state != State.Roll: | ||||||
|  | 			if velocity.x != 0: | ||||||
|  | 				if Input.is_key_pressed(KEY_SHIFT): | ||||||
|  | 					sprite.play("Walk") | ||||||
|  | 				else: | ||||||
|  | 					sprite.play("Run") | ||||||
|  | 			else: | ||||||
|  | 				sprite.play("Idle") | ||||||
| 
 | 
 | ||||||
| 	move_and_slide() | 	move_and_slide() | ||||||
| 
 | 
 | ||||||
|  | |||||||
							
								
								
									
										
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|  | atlas = ExtResource("10_sjvpb") | ||||||
|  | region = Rect2(560, 0, 80, 64) | ||||||
|  | 
 | ||||||
|  | [sub_resource type="AtlasTexture" id="AtlasTexture_fht4k"] | ||||||
|  | atlas = ExtResource("10_sjvpb") | ||||||
|  | region = Rect2(640, 0, 80, 64) | ||||||
|  | 
 | ||||||
| [sub_resource type="AtlasTexture" id="AtlasTexture_7tnm4"] | [sub_resource type="AtlasTexture" id="AtlasTexture_7tnm4"] | ||||||
| atlas = ExtResource("3_4dpty") | atlas = ExtResource("3_4dpty") | ||||||
| region = Rect2(0, 0, 48, 48) | region = Rect2(0, 0, 48, 48) | ||||||
| @ -216,6 +318,103 @@ animations = [{ | |||||||
| }, { | }, { | ||||||
| "frames": [{ | "frames": [{ | ||||||
| "duration": 1.0, | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_4y312") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_lc7wi") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_lf13m") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_bkbg6") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_gh4du") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_gh4du") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_gh4du") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_gh4du") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_gh4du") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_yh84k") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_myi62") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_ba8as") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_nbmkv") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_dvg4c") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_0liim") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_em1mn") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_73cfr") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_qp1t3") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_rcujh") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_km0fj") | ||||||
|  | }], | ||||||
|  | "loop": false, | ||||||
|  | "name": &"Attack1", | ||||||
|  | "speed": 15.0 | ||||||
|  | }, { | ||||||
|  | "frames": [{ | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_0audb") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_4322d") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_vnrrw") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_u7b31") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_mgpi0") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_56uqh") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_5mbn8") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_icpi6") | ||||||
|  | }, { | ||||||
|  | "duration": 1.0, | ||||||
|  | "texture": SubResource("AtlasTexture_fht4k") | ||||||
|  | }], | ||||||
|  | "loop": true, | ||||||
|  | "name": &"Attack2", | ||||||
|  | "speed": 12.0 | ||||||
|  | }, { | ||||||
|  | "frames": [{ | ||||||
|  | "duration": 1.0, | ||||||
| "texture": SubResource("AtlasTexture_7tnm4") | "texture": SubResource("AtlasTexture_7tnm4") | ||||||
| }, { | }, { | ||||||
| "duration": 1.0, | "duration": 1.0, | ||||||
| @ -372,7 +571,8 @@ script = ExtResource("1_23c20") | |||||||
| texture_filter = 1 | texture_filter = 1 | ||||||
| position = Vector2(0, -16) | position = Vector2(0, -16) | ||||||
| sprite_frames = SubResource("SpriteFrames_gvqqb") | sprite_frames = SubResource("SpriteFrames_gvqqb") | ||||||
| animation = &"AirSpin" | animation = &"Idle" | ||||||
|  | autoplay = "Idle" | ||||||
| metadata/_edit_lock_ = true | metadata/_edit_lock_ = true | ||||||
| 
 | 
 | ||||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | ||||||
|  | |||||||
| @ -51,6 +51,11 @@ down={ | |||||||
| } | } | ||||||
| roll={ | roll={ | ||||||
| "deadzone": 0.5, | "deadzone": 0.5, | ||||||
| "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"echo":false,"script":null) | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":76,"key_label":0,"unicode":108,"echo":false,"script":null) | ||||||
|  | ] | ||||||
|  | } | ||||||
|  | attack={ | ||||||
|  | "deadzone": 0.5, | ||||||
|  | "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":74,"key_label":0,"unicode":106,"echo":false,"script":null) | ||||||
| ] | ] | ||||||
| } | } | ||||||
|  | |||||||
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		Reference in New Issue
	
	Block a user