/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ #ifndef cglm_simd_wasm_h #define cglm_simd_wasm_h #include "intrin.h" #ifdef CGLM_SIMD_WASM #include #define glmm_load(p) wasm_v128_load(p) #define glmm_store(p, a) wasm_v128_store(p, (a)) #define glmm_set1(x) wasm_f32x4_splat(x) #define glmm_128 v128_t #define glmm_shuff1(xmm, z, y, x, w) wasm_i32x4_shuffle(xmm, xmm, w, x, y, z) #define glmm_splat(x, lane) glmm_shuff1(x, lane, lane, lane, lane) #define glmm_splat_x(x) glmm_splat(x, 0) #define glmm_splat_y(x) glmm_splat(x, 1) #define glmm_splat_z(x) glmm_splat(x, 2) #define glmm_splat_w(x) glmm_splat(x, 3) #define GLMM_NEGZEROf 0x80000000 /* 0x80000000 ---> -0.0f */ /* _mm_set_ps(X, Y, Z, W); */ #define GLMM__SIGNMASKf(X, Y, Z, W) wasm_i32x4_const(X, Y, Z, W) #define glmm_float32x4_SIGNMASK_PNPN GLMM__SIGNMASKf(0, GLMM_NEGZEROf, 0, GLMM_NEGZEROf) #define glmm_float32x4_SIGNMASK_NPNP GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, GLMM_NEGZEROf, 0) #define glmm_float32x4_SIGNMASK_NPPN GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, 0, GLMM_NEGZEROf) #define glmm_float32x4_SIGNMASK_NEG wasm_i32x4_const_splat(GLMM_NEGZEROf) static inline glmm_128 glmm_abs(glmm_128 x) { return wasm_f32x4_abs(x); } static inline glmm_128 glmm_vhadd(glmm_128 v) { glmm_128 x0; x0 = wasm_f32x4_add(v, glmm_shuff1(v, 0, 1, 2, 3)); x0 = wasm_f32x4_add(x0, glmm_shuff1(x0, 1, 0, 0, 1)); return x0; } static inline glmm_128 glmm_vhadds(glmm_128 v) { glmm_128 shuf, sums; shuf = glmm_shuff1(v, 2, 3, 0, 1); sums = wasm_f32x4_add(v, shuf); /* shuf = _mm_movehl_ps(shuf, sums); */ shuf = wasm_i32x4_shuffle(shuf, sums, 6, 7, 2, 3); sums = wasm_i32x4_shuffle(sums, wasm_f32x4_add(sums, shuf), 4, 1, 2, 3); return sums; } static inline float glmm_hadd(glmm_128 v) { return wasm_f32x4_extract_lane(glmm_vhadds(v), 0); } static inline glmm_128 glmm_vhmin(glmm_128 v) { glmm_128 x0, x1, x2; x0 = glmm_shuff1(v, 2, 3, 2, 3); /* [2, 3, 2, 3] */ x1 = wasm_f32x4_pmin(x0, v); /* [0|2, 1|3, 2|2, 3|3] */ x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */ return wasm_f32x4_pmin(x1, x2); } static inline float glmm_hmin(glmm_128 v) { return wasm_f32x4_extract_lane(glmm_vhmin(v), 0); } static inline glmm_128 glmm_vhmax(glmm_128 v) { glmm_128 x0, x1, x2; x0 = glmm_shuff1(v, 2, 3, 2, 3); /* [2, 3, 2, 3] */ x1 = wasm_f32x4_pmax(x0, v); /* [0|2, 1|3, 2|2, 3|3] */ x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */ /* _mm_max_ss */ return wasm_i32x4_shuffle(x1, wasm_f32x4_pmax(x1, x2), 4, 1, 2, 3); } static inline float glmm_hmax(glmm_128 v) { return wasm_f32x4_extract_lane(glmm_vhmax(v), 0); } static inline glmm_128 glmm_vdots(glmm_128 a, glmm_128 b) { return glmm_vhadds(wasm_f32x4_mul(a, b)); } static inline glmm_128 glmm_vdot(glmm_128 a, glmm_128 b) { glmm_128 x0; x0 = wasm_f32x4_mul(a, b); x0 = wasm_f32x4_add(x0, glmm_shuff1(x0, 1, 0, 3, 2)); return wasm_f32x4_add(x0, glmm_shuff1(x0, 0, 1, 0, 1)); } static inline float glmm_dot(glmm_128 a, glmm_128 b) { return wasm_f32x4_extract_lane(glmm_vdots(a, b), 0); } static inline float glmm_norm(glmm_128 a) { glmm_128 x0; x0 = glmm_vhadds(wasm_f32x4_mul(a, a)); return wasm_f32x4_extract_lane( wasm_i32x4_shuffle(x0, wasm_f32x4_sqrt(x0),4, 1, 2, 3), 0); } static inline float glmm_norm2(glmm_128 a) { return wasm_f32x4_extract_lane(glmm_vhadds(wasm_f32x4_mul(a, a)), 0); } static inline float glmm_norm_one(glmm_128 a) { return wasm_f32x4_extract_lane(glmm_vhadds(glmm_abs(a)), 0); } static inline float glmm_norm_inf(glmm_128 a) { return wasm_f32x4_extract_lane(glmm_vhmax(glmm_abs(a)), 0); } static inline glmm_128 glmm_load3(float v[3]) { glmm_128 xy = wasm_v128_load64_zero(v); return wasm_f32x4_replace_lane(xy, 2, v[2]); } static inline void glmm_store3(float v[3], glmm_128 vx) { wasm_v128_store64_lane(v, vx, 0); wasm_v128_store32_lane(&v[2], vx, 2); } static inline glmm_128 glmm_div(glmm_128 a, glmm_128 b) { return wasm_f32x4_div(a, b); } static inline glmm_128 glmm_fmadd(glmm_128 a, glmm_128 b, glmm_128 c) { return wasm_f32x4_add(c, wasm_f32x4_mul(a, b)); } static inline glmm_128 glmm_fnmadd(glmm_128 a, glmm_128 b, glmm_128 c) { return wasm_f32x4_sub(c, wasm_f32x4_mul(a, b)); } static inline glmm_128 glmm_fmsub(glmm_128 a, glmm_128 b, glmm_128 c) { return wasm_f32x4_sub(wasm_f32x4_mul(a, b), c); } static inline glmm_128 glmm_fnmsub(glmm_128 a, glmm_128 b, glmm_128 c) { return wasm_f32x4_neg(wasm_f32x4_add(wasm_f32x4_mul(a, b), c)); } #endif #endif /* cglm_simd_wasm_h */