tenchu/Godot/Code/Character.gd

62 lines
1.2 KiB
GDScript

extends CharacterBody2D
var gravity = 800
const SPEED = 60.0
const JUMP_VELOCITY = -400.0
@onready var sprite = $Sprites
var land_time = 0
var jumping = false
var side = 1
func _physics_process(delta):
if not is_on_floor():
velocity.y += gravity * delta
elif jumping:
jumping = false
sprite.play("Land")
land_time = 0.33
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
sprite.play("Jump")
jumping = true
sprite.pause()
sprite.set_frame_and_progress(0, 0)
if jumping:
if velocity.y > 50:
sprite.set_frame_and_progress(2,0)
elif velocity.y > -150:
sprite.set_frame_and_progress(1, 0)
var speed = SPEED
if Input.is_key_pressed(KEY_SHIFT):
speed *= 3
var direction = Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * speed
else:
velocity.x = move_toward(velocity.x, 0, speed)
if direction != 0:
sprite.flip_h = direction == -1
if land_time >= 0:
land_time -= delta
# If shift left/right then 2 * speed, play run
if land_time <= 0 and not jumping:
if velocity.x != 0:
if Input.is_key_pressed(KEY_SHIFT):
sprite.play("Run")
else:
sprite.play("Walk")
else:
sprite.play("Idle")
move_and_slide()