11 lines
187 B
GLSL
11 lines
187 B
GLSL
#version 330 core
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in vec2 TexCoords;
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out vec4 color;
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uniform sampler2D image;
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uniform vec3 spriteColor;
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void main() {
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color = vec4(spriteColor, 1.0f) * texture(image, TexCoords);
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}
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