tenchu/game/shaders/main.frag
2023-09-29 22:23:01 +07:00

11 lines
187 B
GLSL

#version 330 core
in vec2 TexCoords;
out vec4 color;
uniform sampler2D image;
uniform vec3 spriteColor;
void main() {
color = vec4(spriteColor, 1.0f) * texture(image, TexCoords);
}