130 lines
2.6 KiB
C
130 lines
2.6 KiB
C
/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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/*
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Macros:
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GLMS_MAT2X4_ZERO_INIT
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GLMS_MAT2X4_ZERO
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Functions:
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CGLM_INLINE mat2x4s glms_mat2x4_zero(void);
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CGLM_INLINE mat2x4s glms_mat2x4_make(float * __restrict src);
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CGLM_INLINE mat2s glms_mat2x4_mul(mat2x4s m1, mat4x2s m2);
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CGLM_INLINE vec2s glms_mat2x4_mulv(mat2x4s m, vec4s v);
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CGLM_INLINE mat4x2s glms_mat2x4_transpose(mat2x4s m);
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CGLM_INLINE mat2x4s glms_mat2x4_scale(mat2x4s m, float s);
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*/
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#ifndef cglms_mat2x4_h
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#define cglms_mat2x4_h
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#include "../common.h"
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#include "../types-struct.h"
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#include "../mat2x4.h"
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/* api definition */
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#define glms_mat2x4_(NAME) CGLM_STRUCTAPI(mat2x4, NAME)
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#define GLMS_MAT2X4_ZERO_INIT {GLM_MAT2X4_ZERO_INIT}
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/* for C only */
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#define GLMS_MAT2X4_ZERO ((mat2x4s)GLMS_MAT2X4_ZERO_INIT)
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/*!
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* @brief make given matrix zero.
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*
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* @param[in, out] mat matrix
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*/
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CGLM_INLINE
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mat2x4s
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glms_mat2x4_(zero)(void) {
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mat2x4s r;
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glm_mat2x4_zero(r.raw);
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return r;
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}
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/*!
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* @brief Create mat2x4 matrix from pointer
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*
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* @param[in] src pointer to an array of floats
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* @return constructed matrix from raw pointer
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*/
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CGLM_INLINE
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mat2x4s
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glms_mat2x4_(make)(float * __restrict src) {
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mat2x4s r;
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glm_mat2x4_make(src, r.raw);
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return r;
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}
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/*!
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* @brief multiply m1 and m2 to dest
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*
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* m1, m2 and dest matrices can be same matrix, it is possible to write this:
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*
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* @code
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* glm_mat2x4_mul(m, m, m);
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* @endcode
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*
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* @param[in] m1 left matrix
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* @param[in] m2 right matrix
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* @param[out] dest destination matrix
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*/
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CGLM_INLINE
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mat2s
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glms_mat2x4_(mul)(mat2x4s m1, mat4x2s m2) {
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mat2s r;
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glm_mat2x4_mul(m1.raw, m2.raw, r.raw);
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return r;
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}
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/*!
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* @brief multiply matrix with column vector and store in dest vector
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*
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* @param[in] m matrix (left)
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* @param[in] v vector (right, column vector)
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* @param[out] dest result vector
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*/
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CGLM_INLINE
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vec2s
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glms_mat2x4_(mulv)(mat2x4s m, vec4s v) {
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vec2s r;
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glm_mat2x4_mulv(m.raw, v.raw, r.raw);
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return r;
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}
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/*!
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* @brief transpose matrix and store in dest
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*
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* @param[in] m matrix
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* @param[out] dest result
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*/
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CGLM_INLINE
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mat4x2s
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glms_mat2x4_(transpose)(mat2x4s m) {
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mat4x2s r;
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glm_mat2x4_transpose(m.raw, r.raw);
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return r;
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}
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/*!
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* @brief scale (multiply with scalar) matrix
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*
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* multiply matrix with scalar
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*
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* @param[in, out] m matrix
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* @param[in] s scalar
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*/
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CGLM_INLINE
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mat2x4s
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glms_mat2x4_(scale)(mat2x4s m, float s) {
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glm_mat2x4_scale(m.raw, s);
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return m;
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}
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#endif /* cglms_mat2x4_h */
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