/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ /* Macros: GLMS_MAT3X4_ZERO_INIT GLMS_MAT3X4_ZERO Functions: CGLM_INLINE mat3x4s glms_mat3x4_zero(void); CGLM_INLINE mat3x4s glms_mat3x4_make(float * __restrict src); CGLM_INLINE mat3s glms_mat3x4_mul(mat3x4s m1, mat4x3s m2); CGLM_INLINE vec3s glms_mat3x4_mulv(mat3x4s m, vec4s v); CGLM_INLINE mat4x3s glms_mat3x4_transpose(mat3x4s m); CGLM_INLINE mat3x4s glms_mat3x4_scale(mat3x4s m, float s); */ #ifndef cglms_mat3x4_h #define cglms_mat3x4_h #include "../common.h" #include "../types-struct.h" #include "../mat3x4.h" /* api definition */ #define glms_mat3x4_(NAME) CGLM_STRUCTAPI(mat3x4, NAME) #define GLMS_MAT3X4_ZERO_INIT {GLM_MAT3X4_ZERO_INIT} /* for C only */ #define GLMS_MAT3X4_ZERO ((mat3x4s)GLMS_MAT3X4_ZERO_INIT) /*! * @brief make given matrix zero. * * @param[in, out] mat matrix */ CGLM_INLINE mat3x4s glms_mat3x4_(zero)(void) { mat3x4s r; glm_mat3x4_zero(r.raw); return r; } /*! * @brief Create mat3x4 matrix from pointer * * @param[in] src pointer to an array of floats * @return constructed matrix from raw pointer */ CGLM_INLINE mat3x4s glms_mat3x4_(make)(float * __restrict src) { mat3x4s r; glm_mat3x4_make(src, r.raw); return r; } /*! * @brief multiply m1 and m2 to dest * * m1, m2 and dest matrices can be same matrix, it is possible to write this: * * @code * glm_mat3x4_mul(m, m, m); * @endcode * * @param[in] m1 left matrix * @param[in] m2 right matrix * @param[out] dest destination matrix */ CGLM_INLINE mat3s glms_mat3x4_(mul)(mat3x4s m1, mat4x3s m2) { mat3s r; glm_mat3x4_mul(m1.raw, m2.raw, r.raw); return r; } /*! * @brief multiply matrix with column vector and store in dest vector * * @param[in] m matrix (left) * @param[in] v vector (right, column vector) * @param[out] dest result vector */ CGLM_INLINE vec3s glms_mat3x4_(mulv)(mat3x4s m, vec4s v) { vec3s r; glm_mat3x4_mulv(m.raw, v.raw, r.raw); return r; } /*! * @brief transpose matrix and store in dest * * @param[in] m matrix * @param[out] dest result */ CGLM_INLINE mat4x3s glms_mat3x4_(transpose)(mat3x4s m) { mat4x3s r; glm_mat3x4_transpose(m.raw, r.raw); return r; } /*! * @brief scale (multiply with scalar) matrix * * multiply matrix with scalar * * @param[in, out] m matrix * @param[in] s scalar */ CGLM_INLINE mat3x4s glms_mat3x4_(scale)(mat3x4s m, float s) { glm_mat3x4_scale(m.raw, s); return m; } #endif /* cglms_mat3x4_h */