Generalize drawing sprites
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@ -80,6 +80,8 @@
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(defun game-input ()
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(when (rl:is-mouse-button-pressed 0)
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(setf (click-pos *game-state*) (print (rl:get-mouse-position))))
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(when (rl:is-mouse-button-pressed 1)
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(setf (click-pos *game-state*) (print (rl:get-mouse-position)))))
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;; (with-slots ((pos archer-pos) (kpos knight-pos)) *game-state*
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;; (let ((dx 0.0) (dy 0.0))
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@ -159,15 +161,15 @@
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(rl:clear-background (rl:make-rgba 71 171 169 1))
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(draw-ground)
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(rl:draw-texture-v (gethash 'tower *textures*) (vec 80 150) :white)
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(draw-sprite (sprite *knight*) (pos *knight*))
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(draw-sprite (sprite *archer*) (pos *archer*))
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(dolist (entity (entities *game-state*))
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(draw-sprite (sprite entity) (pos entity)))
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(rl:draw-fps 10 10))
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(defun game ()
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(let* ((screen-width 900)
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(screen-height 500))
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(rl:with-window (screen-width screen-height "RTS")
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(rl:set-target-fps 120)
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(rl:set-target-fps 240)
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(game-init)
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(loop :until (rl:window-should-close)
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:do (livesupport:continuable (game-input)
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