Archers, Knights, Goblins, Towers, camera movement, selection rect,
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@ -1,5 +1,5 @@
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(eval-when (:compile-toplevel :load-toplevel :execute)
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(load "~/.local/share/quicklisp/setup.lisp")
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;; (load "~/.local/share/quicklisp/setup.lisp")
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(ql:quickload :cl-raylib)
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(ql:quickload :livesupport))
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@ -10,6 +10,19 @@
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(in-package :raylib-user)
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(defparameter *move-speed* 5.0)
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(defparameter *tower-pos* (vec 80 150))
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(defparameter *tower-center* (vec 64 220))
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(defparameter *assets-path* "~/Development/tinyswords/assets/")
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(defparameter *camera* (rl:make-camera2d :offset (vec 0 0) :target (vec 0 0) :rotation 0.0 :zoom 1.0))
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(defparameter *mouse-drag-start-pos* (vec 0 0))
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(defparameter *camera-drag-start-pos* (vec 0 0))
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(defparameter *unit-select-drag-start-pos* (vec 0 0))
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(defparameter *camera-dragging?* nil)
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(defparameter *unit-select-dragging?* nil)
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(defparameter *game-state* nil)
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(defparameter *textures* (make-hash-table))
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(defclass health ()
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((current-amount :initform 100.0 :accessor current-amount)
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@ -29,6 +42,7 @@
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(defclass soldier ()
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((pos :initarg :pos :initform (vec 0 0) :accessor pos)
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(anim-state :initform 0 :accessor anim-state)
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(entity-type :initarg :entity-type :initform nil :accessor entity-type)
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(sprite :initarg :sprite :initform (make-instance 'sprite-class) :accessor sprite)
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(velocity :initform (vec 0 0) :accessor velocity)
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(health :initarg :health :initform (make-instance 'health) :accessor health)))
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@ -36,6 +50,7 @@
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(defparameter *knight*
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(make-instance
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'soldier
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:entity-type ':soldier
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:pos (vec 270 360)
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:sprite (make-instance
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'sprite-class
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@ -46,6 +61,7 @@
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(defparameter *archer*
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(make-instance
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'soldier
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:entity-type :archer
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:pos (vec 145.0 253.0)
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:sprite (make-instance
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'sprite-class
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@ -53,6 +69,17 @@
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:src-rect (rl:make-rectangle :x 0.0 :y 0.0 :width 192.0 :height 192.0)
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:origin (vec 95.0 128.0))))
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(defparameter *goblin*
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(make-instance
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'soldier
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:entity-type :goblin
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:pos (vec 445.0 300.0)
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:sprite (make-instance
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'sprite-class
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:texture-key 'goblin
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:src-rect (rl:make-rectangle :x 0.0 :y 0.0 :width 192.0 :height 192.0)
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:origin (vec 95.0 128.0))))
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(defun deal-damage (obj damage)
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(with-accessors ((h health)) obj
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(setf h (- h damage))))
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@ -63,26 +90,44 @@
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((click-pos :initform nil :accessor click-pos)
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(entities :initform '() :accessor entities)))
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(defparameter *game-state* nil)
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(defparameter *textures* (make-hash-table))
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(defun bind-texture (key path)
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(setf (gethash key *textures*) (rl:load-texture (uiop:native-namestring path))))
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(setf (gethash key *textures*) (rl:load-texture (uiop:native-namestring (merge-pathnames path *assets-path*)))))
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(defun game-init ()
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(setf *game-state* (make-instance 'game-state))
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(setf (entities *game-state*) (list *knight* *archer*))
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(setf (entities *game-state*) (list *knight* *archer* *goblin*))
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;; (add-component (knight *game-state*) (make-instance 'transform))
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(bind-texture 'terrain "~/Development/tinyswords/assets/Terrain/Ground/Tilemap_Flat.png")
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(bind-texture 'knight "~/Development/tinyswords/assets/Factions/Knights/Troops/Warrior/Blue/Warrior_Blue.png")
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(bind-texture 'archer "~/Development/tinyswords/assets/Factions/Knights/Troops/Archer/Blue/Archer_Blue.png")
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(bind-texture 'tower "~/Development/tinyswords/assets/Factions/Knights/Buildings/Tower/Tower_Blue.png"))
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(bind-texture 'terrain "Terrain/Ground/Tilemap_Flat.png")
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(bind-texture 'knight "Factions/Knights/Troops/Warrior/Blue/Warrior_Blue.png")
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(bind-texture 'archer "Factions/Knights/Troops/Archer/Blue/Archer_Blue.png")
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(bind-texture 'tower "Factions/Knights/Buildings/Tower/Tower_Blue.png")
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(bind-texture 'goblin "Factions/Goblins/Troops/Torch/Red/Torch_Red.png"))
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(defun game-input ()
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(when (rl:is-mouse-button-pressed 0)
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(setf (click-pos *game-state*) (print (rl:get-mouse-position))))
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(when (rl:is-mouse-button-pressed 1)
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(setf (click-pos *game-state*) (print (rl:get-mouse-position)))))
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(if (rl:is-key-down :key-left-control)
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(progn
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(setf *camera-dragging?* t)
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(v<- *camera-drag-start-pos* (rl:camera2d-target *camera*)))
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(progn
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(setf *unit-select-dragging?* t)
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(v<- *unit-select-drag-start-pos* (rl:camera2d-target *camera*))))
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(v<- *mouse-drag-start-pos* (rl:get-mouse-position)))
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;; (princ (rl:get-mouse-wheel-move))
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(setf (rl:camera2d-zoom *camera*)
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(alexandria:clamp (exp (+ (log (rl:camera2d-zoom *camera*))
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(* (rl:get-mouse-wheel-move) 0.1)))
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1.0 2.0))
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(when (rl:is-mouse-button-released 0)
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(setf *camera-dragging?* nil)
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(setf *unit-select-dragging?* nil))
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(when (rl:is-key-down :key-r) (setf (rl:camera2d-target *camera*) (vec 0 0))))
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;; (defun game-input ()
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;; (when (rl:is-mouse-button-pressed 0)
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;; (setf (click-pos *game-state*) (print (rl:get-mouse-position))))
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;; (when (rl:is-mouse-button-pressed 1)
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;; (setf (click-pos *game-state*) (print (rl:get-mouse-position)))))
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;; (with-slots ((pos archer-pos) (kpos knight-pos)) *game-state*
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;; (let ((dx 0.0) (dy 0.0))
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;; (when (rl:is-key-down :key-right) (incf dx 1))
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@ -91,7 +136,22 @@
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;; (when (rl:is-key-down :key-down) (incf dy 1))
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;; (setf pos (v+ pos (v* (vunit* (vec dx dy)) *move-speed*))))))
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(defun goblin-fsm ()
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(dolist (entity (entities *game-state*))
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(when (eq (entity-type entity) :goblin)
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(let* ((target-dist (v- (v+ *tower-pos* *tower-center*) (pos entity)))
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(dir (vunit* target-dist)))
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(setf (anim-idx (sprite entity)) 1)
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(setf (pos entity) (v+ (pos entity) (v* dir 1)))))))
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(defun calculate-camera-drag ()
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(let* ((target-pos (v- (rl:get-mouse-position)
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*mouse-drag-start-pos*)))
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(setf (rl:camera2d-target *camera*) (v+ *camera-drag-start-pos* (v* -1 target-pos)))))
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(defun game-update ()
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(when *camera-dragging?*
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(calculate-camera-drag))
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(with-accessors ((click-pos click-pos)) *game-state*
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(when click-pos
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(with-accessors ((kpos pos)) *knight*
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@ -103,10 +163,11 @@
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(setf kpos click-pos)
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;; (setf (velocity *knight*) (vec 0 0))
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(setf click-pos nil))
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(let ((vel (v* (* (rl:get-frame-time) 150.0) (vunit* dist))))
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(let ((vel (v* (* (rl:get-frame-time) 240.0) (vunit* dist))))
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(setf (anim-idx (sprite *knight*)) 1)
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(setf (velocity *knight*) vel)
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(setf kpos (v+ kpos vel))))))))
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(goblin-fsm)
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(dolist (entity (entities *game-state*))
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(tick-sprite-animation (sprite entity) (< (vx (velocity entity)) 0.0))))
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@ -157,22 +218,36 @@
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:height (abs (rl:rectangle-height src-rect)))))
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(rl:draw-texture-pro (gethash texture-key *textures*) src-rect dst-rec origin 0.0 :white))))
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(defun draw-unit-select-rect ()
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(let* ((start-x (vx *mouse-drag-start-pos*))
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(start-y (vy *mouse-drag-start-pos*))
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(end-x (rl:get-mouse-x))
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(end-y (rl:get-mouse-y))
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(x (min start-x end-x))
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(y (min start-y end-y))
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(rect (rl:make-rectangle :x x :y y :width (abs (- end-x start-x)) :height (abs (- end-y start-y)))))
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(rl:draw-rectangle-lines-ex rect 2.0 :raywhite)))
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(defun game-draw ()
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(rl:clear-background (rl:make-rgba 71 171 169 1))
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(rl:with-mode-2d (*camera*)
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(draw-ground)
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(rl:draw-texture-v (gethash 'tower *textures*) (vec 80 150) :white)
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(rl:draw-texture-v (gethash 'tower *textures*) *tower-pos* :white)
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(dolist (entity (entities *game-state*))
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(draw-sprite (sprite entity) (pos entity)))
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(draw-sprite (sprite entity) (pos entity))))
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(when *unit-select-dragging?*
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(draw-unit-select-rect))
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(rl:draw-fps 10 10))
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(defun game ()
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(let* ((screen-width 900)
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(screen-height 500))
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(let* ((screen-width 1600)
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(screen-height 900))
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(rl:with-window (screen-width screen-height "RTS")
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(rl:set-target-fps 240)
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(rl:set-target-fps 60)
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(game-init)
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(loop :until (rl:window-should-close)
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:do (livesupport:continuable (game-input)
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:do (livesupport:continuable
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(game-input)
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(game-update)
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(rl:with-drawing
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(game-draw))))
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