Draw the terrain properly, draw a tower and a knight
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c7075d6251
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32
game.lisp
32
game.lisp
@ -15,13 +15,14 @@
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(defparameter *game-state* nil)
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(defparameter *game-state* nil)
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(defun bind-texture (state key path)
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(defun bind-texture (key path)
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(setf (gethash key (game-state-textures state)) (rl:load-texture (uiop:native-namestring path))))
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(setf (gethash key (game-state-textures *game-state*)) (rl:load-texture (uiop:native-namestring path))))
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(defun game-init ()
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(defun game-init ()
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(let ((state (make-game-state)))
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(setf *game-state* (make-game-state))
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(bind-texture state 'terrain "~/Development/tinyswords/assets/Terrain/Ground/Tilemap_Flat.png")
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(bind-texture 'terrain "~/Development/tinyswords/assets/Terrain/Ground/Tilemap_Flat.png")
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state))
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(bind-texture 'knight "~/Development/tinyswords/assets/Factions/Knights/Troops/Warrior/Blue/Warrior_Blue.png")
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(bind-texture 'tower "~/Development/tinyswords/assets/Factions/Knights/Buildings/Tower/Tower_Blue.png"))
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(defun game-input (state)
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(defun game-input (state)
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(with-slots ((pos player-pos)) state
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(with-slots ((pos player-pos)) state
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@ -34,12 +35,17 @@
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(defun game-update (state) '())
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(defun game-update (state) '())
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(defun get-tile-wrapped (n wrap-count) (if (> n 0) (1+ (mod (1- n) (- wrap-count 2))) 0))
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(defun draw-tile (tilemap size col row)
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(defun draw-tile (tilemap size col row)
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(let* ((tile-count 6))
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(rl:draw-texture-rec
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(rl:draw-texture-rec
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tilemap
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tilemap
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(rl:make-rectangle :x (* size (mod col 5)) :y (* size (mod row 5)) :width size :height size)
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(rl:make-rectangle :x (* size (get-tile-wrapped col tile-count))
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(vec (* col size) (* row size))
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:y (* size (get-tile-wrapped row tile-count))
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:white))
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:width size :height size)
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(v+ (vec 15 150) (vec (* col size) (* row size)))
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:white)))
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(defun draw-ground ()
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(defun draw-ground ()
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(let ((size 32)
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(let ((size 32)
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@ -48,10 +54,16 @@
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do (loop for col from 0 to 32
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do (loop for col from 0 to 32
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do (draw-tile terrain-tex size col row)))))
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do (draw-tile terrain-tex size col row)))))
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(defun animate-sprite ())
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(defun game-draw (state)
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(defun game-draw (state)
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(rl:clear-background (rl:make-rgba 71 171 169 1))
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(rl:clear-background (rl:make-rgba 71 171 169 1))
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(draw-ground)
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(draw-ground)
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;; (rl:draw-texture-v (gethash 'terrain (game-state-textures state)) (vec 50 50) :white)
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(rl:draw-texture-v (gethash 'tower (game-state-textures state)) (vec 80 150) :white)
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(rl:draw-texture-rec (gethash 'knight (game-state-textures state))
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(rl:make-rectangle :x 0.0 :y 0.0 :width 192.0 :height 192.0)
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(vec 0 0)
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:white)
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(rl:draw-fps 10 5))
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(rl:draw-fps 10 5))
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(defun main ()
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(defun main ()
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@ -59,7 +71,7 @@
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(screen-height 500))
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(screen-height 500))
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(rl:with-window (screen-width screen-height "RTS")
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(rl:with-window (screen-width screen-height "RTS")
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(rl:set-target-fps 60)
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(rl:set-target-fps 60)
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(setf *game-state* (game-init))
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(game-init)
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(loop :until (rl:window-should-close)
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(loop :until (rl:window-should-close)
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:do (game-input *game-state*)
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:do (game-input *game-state*)
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(game-update *game-state*)
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(game-update *game-state*)
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