Lisp version
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.gitignore
vendored
1
.gitignore
vendored
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/boids
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/boids_main
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/libboids.so
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/game.fasl
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game.lisp
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game.lisp
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(eval-when (:compile-toplevel :load-toplevel :execute)
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(ql:quickload :cl-raylib))
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(defpackage :raylib-user
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(:use :cl :3d-vectors)
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(:local-nicknames (:rl :raylib)))
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(in-package :raylib-user)
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(defparameter *terrain-txt*
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(rl:load-texture (uiop:native-namestring (asdf:system-relative-pathname
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'cl-raylib
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"assets/Terrain/Ground/Tilemap_Flat.png"))))
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(defparameter *move-speed* 2.0)
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(defstruct game-state
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(player-pos (vec 100 100)))
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(defun game-input (state)
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(with-slots ((pos player-pos)) state
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(let ((dx 0.0) (dy 0.0))
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(when (rl:is-key-down :key-right) (incf dx 1))
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(when (rl:is-key-down :key-left) (decf dx 1))
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(when (rl:is-key-down :key-up) (decf dy 1))
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(when (rl:is-key-down :key-down) (incf dy 1))
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(setf pos (v+ pos (v* (vunit* (vec dx dy)) *move-speed*))))))
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(defun game-update (state) '())
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(defun game-draw (state)
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(rl:draw-rectangle-v (game-state-player-pos state)
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(vec 100 100)
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:skyblue)
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(rl:draw-texture-v *terrain-txt* (vec 500 400) (rl:make-color 1.0 1.0 1.0 1.0))
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(rl:draw-fps 10 5))
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(defun main ()
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(let* ((screen-width 900)
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(screen-height 700)
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(game-state (make-game-state)))
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(rl:with-window (screen-width screen-height "RTS")
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(rl:set-target-fps 60)
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(loop :until (rl:window-should-close)
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:do (game-input game-state)
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(game-update game-state)
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(rl:with-drawing
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(rl:clear-background :raywhite)
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(game-draw game-state))))))
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(main)
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