Rename config.h to game_data.h
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b3cd3e65f7
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@ -1,3 +1,5 @@
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#pragma once
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#define ANIM_KNIGHT_IDLE 0
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#define ANIM_KNIGHT_IDLE 0
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#define ANIM_KNIGHT_RUN 1
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#define ANIM_KNIGHT_RUN 1
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#define ANIM_KNIGHT_ATTACK_SIDE1 2
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#define ANIM_KNIGHT_ATTACK_SIDE1 2
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@ -51,7 +53,7 @@ SpriteAnimation knight_attack_front2 = {
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.src_rect = { 0, cell_size * 5, 192, 192 },
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.src_rect = { 0, cell_size * 5, 192, 192 },
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};
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};
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SpriteAnimation knight_attack_back1 = {
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Spriteanimation knight_attack_back1 = {
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.name = "attack_back1",
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.name = "attack_back1",
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.total_frames = 6,
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.total_frames = 6,
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.src_rect = { 0, cell_size * 6, 192, 192 },
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.src_rect = { 0, cell_size * 6, 192, 192 },
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4
main.c
4
main.c
@ -4,13 +4,13 @@
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#include <stdbool.h>
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#include <stdbool.h>
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#define TEXTURES_BUF_SIZE 16
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#define TEXTURES_BUF_SIZE 16
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#define TARGET_FPS 120
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#define TARGET_FPS 60
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#define ANIM_SPEED 8
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#define ANIM_SPEED 8
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#define MAX_ANIMATION_PLAYBACKS 64
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#define MAX_ANIMATION_PLAYBACKS 64
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#include "sprites.h"
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#include "sprites.h"
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#include "lib.h"
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#include "lib.h"
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#include "config.h"
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#include "game_data.h"
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typedef struct {
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typedef struct {
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int frame_count;
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int frame_count;
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