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50deef7c3d
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Boids simulation to test things out
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2024-01-06 12:29:47 +07:00 |
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05c86f8284
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Knight made to move independently, relative screen dimensions
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2024-01-06 10:42:38 +07:00 |
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1ff06abdd4
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Select knights by dragging rect over them
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2024-01-06 09:09:37 +07:00 |
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070f23a467
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Multiple Knights with y-depth sorting using insertion sort, texture ids
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2024-01-05 17:17:39 +07:00 |
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ba44c72d09
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IsAnimationFinished function rather than a bool
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2024-01-05 12:42:31 +07:00 |
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1dda2f9315
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WIP: Multiple knights after refactoring data structures and creating loops
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2024-01-05 12:10:44 +07:00 |
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9dd7727c92
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Drawing Debug functions moved to lib.h to clean things up
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2024-01-03 09:03:03 +07:00 |
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631940a6eb
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Unit movement by clicking on the ground, debug stuff
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2024-01-01 21:01:46 +07:00 |
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ceca65fb46
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Add origin point to sprites, WASD controls camera, debug draw rects, todo list
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2024-01-01 16:38:41 +07:00 |
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380361431f
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Sprite anim looping, knight state management, attacking anim, direction flip
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2024-01-01 13:01:35 +07:00 |
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a0126529de
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Rename config.h to game_data.h
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2023-12-31 23:02:19 +07:00 |
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b3cd3e65f7
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Got generalized animation system working. Sort of.
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2023-12-31 16:31:17 +07:00 |
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882e6bf7a0
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Get some animations working, refactor init/update/draw, bring in sprite code
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2023-12-30 23:14:31 +07:00 |
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57a609228d
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Draw tiled map and a blue knight with basic movement keys
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2023-12-29 23:47:32 +07:00 |
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0f9ed29a01
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First commit
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2023-12-29 00:43:35 +07:00 |
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