(eval-when (:compile-toplevel :load-toplevel :execute) (load "~/.local/share/quicklisp/setup.lisp") (ql:quickload :cl-raylib)) (defpackage :raylib-user (:use :cl :3d-vectors) (:local-nicknames (:rl :raylib))) (in-package :raylib-user) (defparameter *move-speed* 5.0) (defstruct game-state (textures (make-hash-table)) (knight-pos (vec 150.0 250.0)) (archer-pos (vec 50.0 122.0))) (defparameter *game-state* nil) (defun bind-texture (key path) (setf (gethash key (game-state-textures *game-state*)) (rl:load-texture (uiop:native-namestring path)))) (defun game-init () (setf *game-state* (make-game-state)) (bind-texture 'terrain "~/Development/tinyswords/assets/Terrain/Ground/Tilemap_Flat.png") (bind-texture 'knight "~/Development/tinyswords/assets/Factions/Knights/Troops/Warrior/Blue/Warrior_Blue.png") (bind-texture 'archer "~/Development/tinyswords/assets/Factions/Knights/Troops/Archer/Blue/Archer_Blue.png") (bind-texture 'tower "~/Development/tinyswords/assets/Factions/Knights/Buildings/Tower/Tower_Blue.png")) (defun game-input () (with-slots ((pos archer-pos)) *game-state* (let ((dx 0.0) (dy 0.0)) (when (rl:is-key-down :key-right) (incf dx 1)) (when (rl:is-key-down :key-left) (decf dx 1)) (when (rl:is-key-down :key-up) (decf dy 1)) (when (rl:is-key-down :key-down) (incf dy 1)) (setf pos (v+ pos (v* (vunit* (vec dx dy)) *move-speed*)))))) (defun game-update () '()) (defun get-tile-wrapped (n wrap-count) (if (> n 0) (1+ (mod (1- n) (- wrap-count 2))) 0)) (defun draw-tile (tilemap size col row) (let* ((tile-count 6)) (rl:draw-texture-rec tilemap (rl:make-rectangle :x (* size (get-tile-wrapped col tile-count)) :y (* size (get-tile-wrapped row tile-count)) :width size :height size) (v+ (vec 15 150) (vec (* col size) (* row size))) :white))) (defun draw-ground () (let ((size 32) (terrain-tex (gethash 'terrain (game-state-textures *game-state*)))) (loop for row from 0 to 16 do (loop for col from 0 to 32 do (draw-tile terrain-tex size col row))))) (defun animate-sprite (tex-key row pos) (let ((time-interval (coerce (mod (truncate (/ (rl:get-time) 0.1)) 6) 'single-float))) (rl:draw-texture-rec (gethash tex-key (game-state-textures *game-state*)) (rl:make-rectangle :x (* time-interval 192.0) :y (* row 192) :width 192.0 :height 192.0) pos :white))) (defun game-draw () (rl:clear-background (rl:make-rgba 71 171 169 1)) (draw-ground) (rl:draw-texture-v (gethash 'tower (game-state-textures *game-state*)) (vec 80 150) :white) (animate-sprite 'knight 0 (game-state-knight-pos *game-state*)) (animate-sprite 'archer 0 (game-state-archer-pos *game-state*)) (rl:draw-fps 10 5)) (defun game () (let* ((screen-width 900) (screen-height 500)) (rl:with-window (screen-width screen-height "RTS") (rl:set-target-fps 60) (game-init) (loop :until (rl:window-should-close) :do (game-input) (game-update) (rl:with-drawing (game-draw))) (loop for value being the hash-values of (game-state-textures *game-state*) do (rl:unload-texture value))))) (game)