#pragma once #define ANIM_KNIGHT_IDLE 0 #define ANIM_KNIGHT_RUN 1 #define ANIM_KNIGHT_ATTACK_SIDE1 2 #define ANIM_KNIGHT_ATTACK_SIDE2 3 #define ANIM_KNIGHT_ATTACK_TOP1 4 #define ANIM_KNIGHT_ATTACK_TOP2 5 #define ANIM_KNIGHT_ATTACK_BACK1 6 #define ANIM_KNIGHT_ATTACK_BACK2 7 SpriteSheet knight = { .name = "blue_knight", .texture = {0}, // .anim_count = 8, .size = { 1152, 1536 }, }; const u16 cell_size = 192; SpriteAnimation knight_idle = { .name = "idle", .total_frames = 6, .loop = true, .src_rect = { 0, cell_size * 0, 192, 192 }, }; SpriteAnimation knight_run = { .name = "run", .total_frames = 6, .loop = true, .src_rect = { 0, cell_size * 1, 192, 192 }, }; SpriteAnimation knight_attack_side1 = { .name = "attack_side1", .total_frames = 6, .loop = false, .src_rect = { 0, cell_size * 2, 192, 192 }, }; SpriteAnimation knight_attack_side2 = { .name = "attack_side2", .total_frames = 6, .loop = false, .src_rect = { 0, cell_size * 3, 192, 192 }, }; SpriteAnimation knight_attack_front1 = { .name = "attack_front1", .total_frames = 6, .loop = false, .src_rect = { 0, cell_size * 4, 192, 192 }, }; SpriteAnimation knight_attack_front2 = { .name = "attack_front2", .total_frames = 6, .loop = false, .src_rect = { 0, cell_size * 5, 192, 192 }, }; SpriteAnimation knight_attack_back1 = { .name = "attack_back1", .total_frames = 6, .loop = false, .src_rect = { 0, cell_size * 6, 192, 192 }, }; SpriteAnimation knight_attack_back2 = { .name = "attack_back2", .total_frames = 6, .loop = false, .src_rect = { 0, cell_size * 7, 192, 192 }, }; SpriteAnimation knight_anims[8]; // knight_anims[ANIM_KNIGHT_IDLE] = knight_idle; // knight_anims[ANIM_KNIGHT_RUN] = knight_run; // knight_anims[ANIM_KNIGHT_ATTACK_SIDE1] = knight_attack_side1; // knight_anims[ANIM_KNIGHT_ATTACK_SIDE2] = knight_attack_side2; // knight_anims[ANIM_KNIGHT_ATTACK_TOP1] = knight_attack_front1; // knight_anims[ANIM_KNIGHT_ATTACK_TOP2] = knight_attack_front2; // knight_anims[ANIM_KNIGHT_ATTACK_BACK1] = knight_attack_back1; // knight_anims[ANIM_KNIGHT_ATTACK_BACK2] = knight_attack_back2;