#pragma once #define TEX_GROUND 0 #define TEX_KNIGHT 1 #define TEX_MOUSE_CURSOR 2 #define TEX_TARGET_RETICLE 3 #define ANIM_KNIGHT_IDLE 0 #define ANIM_KNIGHT_RUN 1 #define ANIM_KNIGHT_ATTACK_SIDE1 2 #define ANIM_KNIGHT_ATTACK_SIDE2 3 #define ANIM_KNIGHT_ATTACK_TOP1 4 #define ANIM_KNIGHT_ATTACK_TOP2 5 #define ANIM_KNIGHT_ATTACK_BACK1 6 #define ANIM_KNIGHT_ATTACK_BACK2 7 const u16 knight_sprite_size = 192; const Vector2 knight_origin = {knight_sprite_size / 2, knight_sprite_size / 2 + 35}; const Size knight_col_size = {50, 75}; // TODO: We probably want this as a helper function somewhere const Rectangle knight_colrect_select = { -knight_col_size.width / 2, -knight_col_size.height / 2 - 35, knight_col_size.width, knight_col_size.height, }; SpriteAnimation knight_anims[8] = { {.loop = true, .total_frames = 6}, // ANIM_KNIGHT_IDLE {.loop = true, .total_frames = 6}, // ANIM_KNIGHT_RUN {.loop = false, .total_frames = 6}, // ANIM_KNIGHT_ATTACK_SIDE1 {.loop = false, .total_frames = 6}, // ANIM_KNIGHT_ATTACK_SIDE2 {.loop = false, .total_frames = 6}, // ANIM_KNIGHT_ATTACK_TOP1 {.loop = false, .total_frames = 6}, // ANIM_KNIGHT_ATTACK_TOP2 {.loop = false, .total_frames = 6}, // ANIM_KNIGHT_ATTACK_BACK1 {.loop = false, .total_frames = 6}, // ANIM_KNIGHT_ATTACK_BACK2 };