You will find detailed installation instructions in the ECL manual https://common-lisp.net/project/ecl/static/manual/Building-ECL.html If you do not have access to the online version, follow the following recipies. * Unix and similar platforms. 1. Type ./configure --help to get a list of the flags with which ECL can be configured. 2. Enter ./configure ... where "..." is the set of flags you have chosen. 3. Use "make" followed by "make install" to build and install ECL. * Windows with Visual Studio C++ 2008 1. Open the Visual Studio x86 or x64 native tools command prompt 2. Enter the msvc directory 3. Read the file Makefile to find the configuration options. They typically have the form ECL_UNICODE=1, ECL_THREADS=1, etc 4. Enter nmake ... followed by zero or more of those options 5. Use "nmake install" to create a directory called "package" with ECL in it. 6. Move that directory wherever you need. * Cross-compile for the android platform (from the UNIX machine) 1. Build the host ECL #+BEGIN_SRC shell-script # C99 complex numbers are not fully supported on Android ./configure ABI=32 CFLAGS="-m32 -g -O2" LDFLAGS="-m32 -g -O2"\ --prefix=`pwd`/ecl-android-host --disable-c99complex make -j9 make install rm -r build export ECL_TO_RUN=`pwd`/ecl-android-host/bin/ecl #+END_SRC 2. Configure the toolchain (requires android-ndk version 15 or higher, known to work with version 17c) and export the necessary paths: #+BEGIN_SRC shell-script export NDK_PATH=/opt/android-ndk export ANDROID_API=23 export TOOLCHAIN_PATH=`pwd`/android-toolchain ${NDK_PATH}/build/tools/make_standalone_toolchain.py --arch arm --install-dir ${TOOLCHAIN_PATH} --api ${ANDROID_API} export SYSROOT=${TOOLCHAIN_PATH}/sysroot export PATH=${TOOLCHAIN_PATH}/bin:$PATH #+END_SRC 3. Build and install the target library #+BEGIN_SRC shell-script # boehm GC is not compatible with ld.gold linker, force use of ld.bfd export LDFLAGS="--sysroot=${SYSROOT} -D__ANDROID_API__=${ANDROID_API} -fuse-ld=bfd" export CPPFLAGS="--sysroot=${SYSROOT} -D__ANDROID_API__=${ANDROID_API} -isystem ${SYSROOT}/usr/include/arm-linux-androideabi" export CC=arm-linux-androideabi-clang ./configure --host=arm-linux-androideabi \ --prefix=`pwd`/ecl-android \ --disable-c99complex \ --with-cross-config=`pwd`/src/util/android-arm.cross_config make -j9 make install #+END_SRC 4. Library and assets in the ecl-android directory are ready to run on the Android system. ** Building ecl-android on Darwin (OSX) If your host platform is darwin, then the host compiler should be built with the Apple's GCC (not the GCC from Macports). Using the MacPort command: #+BEGIN_SRC shell-script sudo port select --set gcc none #+END_SRC Hint provided by Pascal J. Bourguignon. * Cross-compile for the iOS platform (needs Xcode 11 or higher) 1. Build the host ECL #+BEGIN_SRC shell-script ./configure CFLAGS="-DECL_C_COMPATIBLE_VARIADIC_DISPATCH" --prefix=`pwd`/ecl-iOS-host --disable-c99complex make -j9 make install rm -r build export ECL_TO_RUN=`pwd`/ecl-iOS-host/bin/ecl #+END_SRC 2. Configure the toolchain #+BEGIN_SRC shell-script export IOS_VERSION_MIN="8.0" export IOS_SDK_DIR="`xcode-select --print-path`/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/" export CC="clang" export CXX="clang++" export CFLAGS="-arch arm64 -miphoneos-version-min=${IOS_VERSION_MIN} -isysroot ${IOS_SDK_DIR}" export CFLAGS="$CFLAGS -pipe -Wno-trigraphs -Wreturn-type -Wunused-variable" export CFLAGS="$CFLAGS -fpascal-strings -fasm-blocks -fmessage-length=0 -fvisibility=hidden" export CFLAGS="$CFLAGS -O2 -DNO_ASM" export LD="ld" export LDFLAGS="-arch arm64 -pipe -std=c99 -gdwarf-2 -isysroot ${IOS_SDK_DIR}" export LIBS="-framework Foundation" #+END_SRC 3. Build and install the target library #+BEGIN_SRC shell-script export CFLAGS="$CFLAGS -DGC_DISABLE_INCREMENTAL -DECL_RWLOCK" export CXXFLAGS="$CFLAGS" ./configure --host=aarch64-apple-darwin \ --prefix=`pwd`/ecl-iOS \ --disable-c99complex \ --disable-shared \ --with-cross-config=`pwd`/src/util/iOS-arm64.cross_config make -j9 make install #+END_SRC 4. Library and assets in the ecl-iOS directory are ready to run on the iOS system. * Cross-compile for the WASM platform (via emscripten) Emscripten target is a little fickle so keep in mind that: - shared libraries are supported but come with some drawbacks (e.g. increased code size if used together with -sASYNCIFY), therefore the build instructions default to disable-shared - disable-tcp is needed, because accept can't be found (lack of -lsockets or something in this spirit?) - select for interactive streams does not work, because reading operations are blocking (as they should be!), so there is no EOF returned -- clear-input will hang without a proper file-cnt - to build emscripten you need to use their SDK that provides the toolchain, and set the environment variable EMSDK_PATH - for the garbage collector to be able to identify roots on the stack, you need to pass the -sBINARYEN_EXTRA_PASSES=--spill-pointers option to the linker for all of your code that might store pointer on the stack (for instance when embedding ECL) - the optimization level -O0 is used because higher optimization levels seem to interfere with the binaryen options needed to get the garbage collector to work correctly and tend slow down the program (might be worth experimenting with the optimization options) 1. Build the host ECL #+begin_src shell-script ./configure ABI=32 CFLAGS="-m32 -g -O2 -DECL_C_COMPATIBLE_VARIADIC_DISPATCH" LDFLAGS="-m32 -g -O2" \ --prefix=`pwd`/ecl-emscripten-host --disable-threads make -j16 && make install rm -rf build/ #+end_src 2. Configure the toolchain Install the Emscripten SDK using the official instructions: https://emscripten.org/docs/getting_started/downloads.html These build instructions were tested against ~emsdk 3.1.41~. If things doesn't work try that version instead of ~latest~. After that activate the toolchain and configure build flags: #+begin_src shell-script source ${EMSDK_PATH}/emsdk_env.sh export ECL_TO_RUN=`pwd`/ecl-emscripten-host/bin/ecl # You may customize various emscripten flags here, i.e: # export LDFLAGS="-sASYNCIFY=1" #+end_src 3. Build the core environment and install it #+begin_src shell-script emconfigure ./configure \ --host=wasm32-unknown-emscripten \ --build=x86_64-pc-linux-gnu \ --with-cross-config=`pwd`/src/util/wasm32-unknown-emscripten.cross_config \ --prefix=`pwd`/ecl-emscripten \ --disable-shared \ --with-tcp=no \ --with-cmp=no emmake make && emmake make install # some files need to be copied manually cp build/bin/ecl.js build/bin/ecl.wasm ecl-emscripten/ #+end_src 4. ECL may be hosted on a web page. Assuming that you have quicklisp installed: #+begin_src shell-script export WEBSERVER=`pwd`/src/util/webserver.lisp pushd ecl-emscripten/ lisp --load $WEBSERVER # After the server is loaded run: # firefox localhost:8888/ecl.html popd #+end_src If the output does not show on the webpage then open the javascript console. This is a default html website produced by emscripten. 5. Build an external program linked against libecl.a The default stack size proposed by emscripten is 64KB. This is too little for ECL, so when you build a program that is linked against libecl.a, then it is imoprtant to specify a different size. For example: #+begin_src shell-script emcc program.c -sSTACK_SIZE=1048576 lib/*.a -I./include -o program.o #+end_src * Build using Cosmopolitan toolchain (experimental) Binaries built with cosmopolitan toolchain can be executed on numerous platforms without changes. An inititial ECL port has been completed. 1. Download cosmopolitan toolchain and activate it Instructions for downloading the toolchain are available in its [[https://github.com/jart/cosmopolitan/blob/master/README.md ][repository]]. For example: #+begin_src sh mkdir cosmocc pushd cosmocc curl -o https://cosmo.zip/pub/cosmocc/cosmocc.zip unzip *zip bin/make --version # sanity test export PATH="`pwd`/bin:${PATH}" export CC=x86_64-unknown-cosmo-cc export CXX=x86_64-unknown-cosmo-c++ popd #+end_src 2. Build ECL #+begin_src sh ./configure --disable-shared --prefix=/tmp/cosmo-cl make -j15 make install # make check #+end_src - The platform is reported in *FEATURES* as :COSMO and as :LINUX - make check will fail because libc segfaults when using fenv.h This platform is not upstreamed yet in libgc, so it may be necessary to add the following code to the file gcconfig.h: #+begin_src c # if defined(__COSMOPOLITAN__) # if defined(__x86_64__) # define mach_type_known # define X86_64 # define LINUX // optional? # elif defined(__aarch64__) # define mach_type_known # define AARCH64 # define LINUX // optional? # endif # endif #+end_src For details see: https://github.com/jart/cosmopolitan/issues/939. Cosmopolitan condition variables can't be used with mutexes that are not initialized as PTHREAD_MUTEX_NORMAL. That means that recursive locks and deterministic deadlock detection are not supported on this platform. Moreover floating point exception handling is not working and it is libc issue that manifests itself with segfaults.