(eval-when (:compile-toplevel :load-toplevel :execute) (ql:quickload :cl-raylib)) (defpackage :raylib-user (:use :cl :3d-vectors) (:local-nicknames (:rl :raylib))) (in-package :raylib-user) (defparameter *move-speed* 2.0) (defstruct game-state (textures (make-hash-table)) (player-pos (vec 100 100))) (defparameter *game-state* nil) (defun bind-texture (state key path) (setf (gethash key (game-state-textures state)) (rl:load-texture (uiop:native-namestring path)))) (defun game-init () (let ((state (make-game-state))) (bind-texture state 'terrain "~/Development/tinyswords/assets/Terrain/Ground/Tilemap_Flat.png") state)) (defun game-input (state) (with-slots ((pos player-pos)) state (let ((dx 0.0) (dy 0.0)) (when (rl:is-key-down :key-right) (incf dx 1)) (when (rl:is-key-down :key-left) (decf dx 1)) (when (rl:is-key-down :key-up) (decf dy 1)) (when (rl:is-key-down :key-down) (incf dy 1)) (setf pos (v+ pos (v* (vunit* (vec dx dy)) *move-speed*)))))) (defun game-update (state) '()) (defun draw-tile (tilemap size col row) (rl:draw-texture-rec tilemap (rl:make-rectangle :x (* size (mod col 5)) :y (* size (mod row 5)) :width size :height size) (vec (* col size) (* row size)) :white)) (defun draw-ground () (let ((size 32) (terrain-tex (gethash 'terrain (game-state-textures *game-state*)))) (loop for row from 0 to 16 do (loop for col from 0 to 32 do (draw-tile terrain-tex size col row))))) (defun game-draw (state) (rl:clear-background (rl:make-rgba 71 171 169 1)) (draw-ground) ;; (rl:draw-texture-v (gethash 'terrain (game-state-textures state)) (vec 50 50) :white) (rl:draw-fps 10 5)) (defun main () (let* ((screen-width 900) (screen-height 500)) (rl:with-window (screen-width screen-height "RTS") (rl:set-target-fps 60) (setf *game-state* (game-init)) (loop :until (rl:window-should-close) :do (game-input *game-state*) (game-update *game-state*) (rl:with-drawing (game-draw *game-state*))) (loop for value being the hash-values of (game-state-textures *game-state*) do (rl:unload-texture value))))) (main)