#pragma once #include #include #include "include/raylib.h" typedef uint8_t u8; // typedef char16_t c16; typedef uint16_t u16; typedef int16_t i16; typedef int32_t b32; typedef int32_t i32; typedef uint32_t u32; typedef uint64_t u64; typedef float f32; typedef double f64; typedef uintptr_t uptr; typedef char byte; typedef ptrdiff_t size; typedef size_t usize; typedef Vector2 Point; typedef struct Size { float width; float height; } Size; typedef struct Rect { Point position; Size size; } Rect; typedef union { Rect components; Rectangle rect; } RectU;