tinyswords/boids_game.h

14 lines
317 B
C

#pragma once
struct GameState;
typedef struct GameApi {
struct GameState *(*init)();
void (*finalize) (struct GameState *state);
void (*reload) (struct GameState *state);
void (*unload) (struct GameState *state);
int (*step) (struct GameState *state);
} GameApi;
extern const GameApi GAME_API;