tinyswords/config.h

90 lines
1.5 KiB
C

SpriteSheet knight = {
.name = "blue_knight",
.texture = {0},
.anim_count = 8,
.width = 1152,
.height = 1536,
};
const u16 cell_size = 192;
SpriteAnimation knight_idle = {
.name = "idle",
.pos_x = 0,
.pos_y = 0,
.rows = 1,
.cols = 6,
.width = 192,
.height = 192,
};
SpriteAnimation knight_run = {
.name = "run",
.pos_x = cell_size,
.pos_y = 0,
.rows = 1,
.cols = 6,
.width = 192,
.height = 192,
};
SpriteAnimation knight_attack_side1 = {
.name = "attack_side1",
.pos_x = cell_size * 2,
.pos_y = 0,
.rows = 1,
.cols = 6,
.width = 192,
.height = 192,
};
SpriteAnimation knight_attack_side2 = {
.name = "attack_side2",
.pos_x = cell_size * 3,
.pos_y = 0,
.rows = 1,
.cols = 6,
.width = 192,
.height = 192,
};
SpriteAnimation knight_attack_front1 = {
.name = "attack_front1",
.pos_x = cell_size * 4,
.pos_y = 0,
.rows = 1,
.cols = 6,
.width = 192,
.height = 192,
};
SpriteAnimation knight_attack_front2 = {
.name = "attack_front2",
.pos_x = cell_size * 5,
.pos_y = 0,
.rows = 1,
.cols = 6,
.width = 192,
.height = 192,
};
SpriteAnimation knight_attack_back1 = {
.name = "attack_back1",
.pos_x = cell_size * 6,
.pos_y = 0,
.rows = 1,
.cols = 6,
.width = 192,
.height = 192,
};
SpriteAnimation knight_attack_back2 = {
.name = "attack_back2",
.pos_x = cell_size * 7,
.pos_y = 0,
.rows = 1,
.cols = 6,
.width = 192,
.height = 192,
};