tinyswords/game.lisp

86 lines
2.9 KiB
Common Lisp

(load "~/quicklisp/setup.lisp")
(eval-when (:compile-toplevel :load-toplevel :execute)
(ql:quickload :cl-raylib))
(defpackage :raylib-user
(:use :cl :3d-vectors)
(:local-nicknames (:rl :raylib)))
(in-package :raylib-user)
(defparameter *move-speed* 2.0)
(defstruct game-state
(textures (make-hash-table))
(player-pos (vec 100 100)))
(defparameter *game-state* nil)
(defun bind-texture (key path)
(setf (gethash key (game-state-textures *game-state*)) (rl:load-texture (uiop:native-namestring path))))
(defun game-init ()
(setf *game-state* (make-game-state))
(bind-texture 'terrain "~/Development/tinyswords/assets/Terrain/Ground/Tilemap_Flat.png")
(bind-texture 'knight "~/Development/tinyswords/assets/Factions/Knights/Troops/Warrior/Blue/Warrior_Blue.png")
(bind-texture 'tower "~/Development/tinyswords/assets/Factions/Knights/Buildings/Tower/Tower_Blue.png"))
(defun game-input (state)
(with-slots ((pos player-pos)) state
(let ((dx 0.0) (dy 0.0))
(when (rl:is-key-down :key-right) (incf dx 1))
(when (rl:is-key-down :key-left) (decf dx 1))
(when (rl:is-key-down :key-up) (decf dy 1))
(when (rl:is-key-down :key-down) (incf dy 1))
(setf pos (v+ pos (v* (vunit* (vec dx dy)) *move-speed*))))))
(defun game-update (state) '())
(defun get-tile-wrapped (n wrap-count) (if (> n 0) (1+ (mod (1- n) (- wrap-count 2))) 0))
(defun draw-tile (tilemap size col row)
(let* ((tile-count 6))
(rl:draw-texture-rec
tilemap
(rl:make-rectangle :x (* size (get-tile-wrapped col tile-count))
:y (* size (get-tile-wrapped row tile-count))
:width size :height size)
(v+ (vec 15 150) (vec (* col size) (* row size)))
:white)))
(defun draw-ground ()
(let ((size 32)
(terrain-tex (gethash 'terrain (game-state-textures *game-state*))))
(loop for row from 0 to 16
do (loop for col from 0 to 32
do (draw-tile terrain-tex size col row)))))
(defun animate-sprite ())
(defun game-draw (state)
(rl:clear-background (rl:make-rgba 71 171 169 1))
(draw-ground)
(rl:draw-texture-v (gethash 'tower (game-state-textures state)) (vec 80 150) :white)
(rl:draw-texture-rec (gethash 'knight (game-state-textures state))
(rl:make-rectangle :x 0.0 :y 0.0 :width 192.0 :height 192.0)
(vec 0 0)
:white)
(rl:draw-fps 10 5))
(defun game ()
(let* ((screen-width 900)
(screen-height 500))
(rl:with-window (screen-width screen-height "RTS")
(rl:set-target-fps 60)
(game-init)
(loop :until (rl:window-should-close)
:do (game-input *game-state*)
(game-update *game-state*)
(rl:with-drawing
(game-draw *game-state*)))
(loop for value being the hash-values of (game-state-textures *game-state*)
do (rl:unload-texture value)))))
(game)