tinyswords/game.lisp

182 lines
7.1 KiB
Common Lisp

(eval-when (:compile-toplevel :load-toplevel :execute)
(load "~/.local/share/quicklisp/setup.lisp")
(ql:quickload :cl-raylib))
(defpackage :raylib-user
(:use :cl :3d-vectors)
(:local-nicknames (:rl :raylib)))
(in-package :raylib-user)
(defparameter *move-speed* 5.0)
(defclass health ()
((current-amount :initform 100.0 :accessor current-amount)
(max-amount :initform 100.0 :accessor max-amount)))
(defclass animation ()
((current-amount :initform 100.0 :accessor current-amount)
(max-amount :initform 100.0 :accessor max-amount)))
(defclass sprite ()
((src-rect :initarg :src-rect :initform (rl:make-rectangle :x 0 :y 0 :width 0 :height 0) :accessor src-rect)
(texture-key :initarg :texture-key :accessor texture-key)
(origin :initarg :origin :initform (vec 0 0) :accessor origin)))
(defclass knight ()
((pos :initarg :pos :initform (vec 0 0) :accessor pos)
(anim-state :initform 0 :accessor anim-state)
(sprite :initarg :sprite :initform (make-instance 'sprite) :accessor sprite)
(velocity :initform (vec 0 0) :accessor velocity)
(health :initform 100.0 :accessor health)))
(defclass archer ()
((pos :initform (vec 145.0 253.0) :accessor pos)
(sprite :initarg :sprite :initform (make-instance 'sprite) :accessor sprite)
(velocity :initform (vec 0 0) :accessor velocity)
(health :initform 100.0 :accessor health)))
(defclass goblin ()
((health :initform 100.0 :accessor health)))
(defclass tower ()
((sprite :initarg :sprite :initform (make-instance 'sprite) :accessor sprite)
(health :initform 100.0 :accessor health)))
(defparameter knight1 (make-instance 'knight
:pos (vec 270 360)
:sprite (make-instance 'sprite
:texture-key 'knight
:src-rect (rl:make-rectangle :x 0.0 :y 0.0 :width 192.0 :height 192.0)
:origin (vec 95.0 128.0))))
(defparameter archer1 (make-instance 'archer))
(defparameter goblin1 (make-instance 'goblin))
(defun deal-damage (obj damage)
(with-accessors ((h health)) obj
(setf h (- h damage))))
(mapcar (lambda (go) (deal-damage go 10)) (list knight1 archer1 goblin1))
(defclass game-state ()
((click-pos :initform nil :accessor click-pos)))
(defparameter *game-state* nil)
(defparameter *textures* (make-hash-table))
(defun bind-texture (key path)
(setf (gethash key *textures*) (rl:load-texture (uiop:native-namestring path))))
(defun game-init ()
(setf *game-state* (make-instance 'game-state))
;; (add-component (knight *game-state*) (make-instance 'transform))
(bind-texture 'terrain "~/Development/tinyswords/assets/Terrain/Ground/Tilemap_Flat.png")
(bind-texture 'knight "~/Development/tinyswords/assets/Factions/Knights/Troops/Warrior/Blue/Warrior_Blue.png")
(bind-texture 'archer "~/Development/tinyswords/assets/Factions/Knights/Troops/Archer/Blue/Archer_Blue.png")
(bind-texture 'tower "~/Development/tinyswords/assets/Factions/Knights/Buildings/Tower/Tower_Blue.png"))
(defun game-input ()
(when (rl:is-mouse-button-pressed 0)
(print (rl:get-mouse-position))
(setf (click-pos *game-state*) (rl:get-mouse-position))))
;; (with-slots ((pos archer-pos) (kpos knight-pos)) *game-state*
;; (let ((dx 0.0) (dy 0.0))
;; (when (rl:is-key-down :key-right) (incf dx 1))
;; (when (rl:is-key-down :key-left) (decf dx 1))
;; (when (rl:is-key-down :key-up) (decf dy 1))
;; (when (rl:is-key-down :key-down) (incf dy 1))
;; (setf pos (v+ pos (v* (vunit* (vec dx dy)) *move-speed*))))))
(defun game-update ()
(with-accessors ((click-pos click-pos)) *game-state*
(when click-pos
(setf (anim-state knight1) 1)
(with-accessors ((kpos pos)) knight1
(let* ((dist (v- click-pos kpos))
(mag (vsqrlength dist)))
(if (<= mag 10.0)
(progn
;; (setf (anim-state knight1) 0)
(setf kpos click-pos)
;; (setf (velocity knight1) (vec 0 0))
(setf click-pos nil))
(let ((vel (v* (* (rl:get-frame-time) 150.0) (vunit* dist))))
(setf (velocity knight1) vel)
(setf kpos (v+ kpos vel))))))))
(animate-sprite2 (sprite knight1)))
(defun get-tile-wrapped (n wrap-count) (if (> n 0) (1+ (mod (1- n) (- wrap-count 2))) 0))
(defun draw-tile (tilemap size col row)
(let* ((tile-count 6))
(rl:draw-texture-rec
tilemap
(rl:make-rectangle :x (* size (get-tile-wrapped col tile-count))
:y (* size (get-tile-wrapped row tile-count))
:width size :height size)
(v+ (vec -15 150) (vec (* col size) (* row size)))
:white)))
(defun draw-ground ()
(let ((size 32)
(terrain-tex (gethash 'terrain *textures*)))
(loop for row from 0 to 16
do (loop for col from 0 to 32
do (draw-tile terrain-tex size col row)))))
(defun animate-sprite (tex-key row pos vel)
(let ((time-interval (coerce (mod (truncate (/ (rl:get-time) 0.1)) 6) 'single-float))
(side (if (< (vx vel) 0) -1 1)))
(rl:draw-texture-pro (gethash tex-key *textures*)
(rl:make-rectangle :x (* time-interval 192.0) :y (* row 192)
:width (* side 192.0) :height 192.0)
(rl:make-rectangle :x (vx pos) :y (vy pos)
:width 192.0 :height 192.0)
(vec 95.0 128.0)
0.0
:white)))
(defun update-sprite-anim (sprite &key (row 0 row-p) (col 0 col-p))
(with-slots (src-rect) sprite
(when row-p
(setf (rl:rectangle-y src-rect) (* row (rl:rectangle-height src-rect))))
(when col-p
(setf (rl:rectangle-x src-rect) (* col (rl:rectangle-width src-rect))))))
(defun animate-sprite2 (sprite)
(with-slots (src-rect) sprite
(update-sprite-anim sprite :col (coerce (mod (truncate (/ (rl:get-time) 0.1)) 6) 'single-float))))
(defun draw-sprite (sprite pos)
(with-slots (texture-key src-rect origin) sprite
(let ((dst-rec (rl:make-rectangle :x (vx pos) :y (vy pos)
:width (rl:rectangle-width src-rect)
:height (rl:rectangle-height src-rect))))
(rl:draw-texture-pro (gethash texture-key *textures*) src-rect dst-rec origin 0.0 :white))))
(defun game-draw ()
(rl:clear-background (rl:make-rgba 71 171 169 1))
(draw-ground)
(rl:draw-texture-v (gethash 'tower *textures*) (vec 80 150) :white)
;; (animate-sprite 'knight 0 (pos knight1) (velocity knight1))
(draw-sprite (sprite knight1) (pos knight1))
(animate-sprite 'archer 0 (pos archer1) (velocity archer1))
(rl:draw-fps 10 5))
(defun game ()
(let* ((screen-width 900)
(screen-height 500))
(rl:with-window (screen-width screen-height "RTS")
(rl:set-target-fps 120)
(game-init)
(loop :until (rl:window-should-close)
:do (game-input)
(game-update)
(rl:with-drawing
(game-draw)))
(loop for value being the hash-values of *textures*
do (rl:unload-texture value)))))
(game)