87 lines
2.3 KiB
C
87 lines
2.3 KiB
C
#pragma once
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#define ANIM_KNIGHT_IDLE 0
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#define ANIM_KNIGHT_RUN 1
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#define ANIM_KNIGHT_ATTACK_SIDE1 2
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#define ANIM_KNIGHT_ATTACK_SIDE2 3
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#define ANIM_KNIGHT_ATTACK_TOP1 4
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#define ANIM_KNIGHT_ATTACK_TOP2 5
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#define ANIM_KNIGHT_ATTACK_BACK1 6
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#define ANIM_KNIGHT_ATTACK_BACK2 7
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const u16 cell_size = 192;
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SpriteSheet knight = {
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.name = "blue_knight",
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.texture = {0},
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// .anim_count = 8,
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.size = { 1152, 1536 },
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};
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const Vector2 knight_origin = {cell_size / 2, cell_size / 2};
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SpriteAnimation knight_idle = {
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.name = "idle",
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.total_frames = 6,
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.loop = true,
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.src_rect = { 0, cell_size * 0, cell_size, cell_size },
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};
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SpriteAnimation knight_run = {
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.name = "run",
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.total_frames = 6,
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.loop = true,
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.src_rect = { 0, cell_size * 1, cell_size, cell_size },
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};
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SpriteAnimation knight_attack_side1 = {
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.name = "attack_side1",
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.total_frames = 6,
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.loop = false,
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.src_rect = { 0, cell_size * 2, cell_size, cell_size },
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};
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SpriteAnimation knight_attack_side2 = {
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.name = "attack_side2",
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.total_frames = 6,
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.loop = false,
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.src_rect = { 0, cell_size * 3, cell_size, cell_size },
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};
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SpriteAnimation knight_attack_front1 = {
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.name = "attack_front1",
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.total_frames = 6,
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.loop = false,
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.src_rect = { 0, cell_size * 4, cell_size, cell_size },
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};
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SpriteAnimation knight_attack_front2 = {
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.name = "attack_front2",
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.total_frames = 6,
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.loop = false,
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.src_rect = { 0, cell_size * 5, cell_size, cell_size },
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};
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SpriteAnimation knight_attack_back1 = {
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.name = "attack_back1",
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.total_frames = 6,
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.loop = false,
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.src_rect = { 0, cell_size * 6, cell_size, cell_size },
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};
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SpriteAnimation knight_attack_back2 = {
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.name = "attack_back2",
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.total_frames = 6,
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.loop = false,
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.src_rect = { 0, cell_size * 7, cell_size, cell_size },
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};
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SpriteAnimation knight_anims[8];
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// knight_anims[ANIM_KNIGHT_IDLE] = knight_idle;
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// knight_anims[ANIM_KNIGHT_RUN] = knight_run;
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// knight_anims[ANIM_KNIGHT_ATTACK_SIDE1] = knight_attack_side1;
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// knight_anims[ANIM_KNIGHT_ATTACK_SIDE2] = knight_attack_side2;
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// knight_anims[ANIM_KNIGHT_ATTACK_TOP1] = knight_attack_front1;
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// knight_anims[ANIM_KNIGHT_ATTACK_TOP2] = knight_attack_front2;
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// knight_anims[ANIM_KNIGHT_ATTACK_BACK1] = knight_attack_back1;
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// knight_anims[ANIM_KNIGHT_ATTACK_BACK2] = knight_attack_back2;
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