tinyswords/boids_game.h

15 lines
346 B
C

#pragma once
struct GameState;
typedef struct GameApi {
struct GameState *(*init)();
bool (*should_close)();
void (*finalize) (struct GameState *state);
void (*reload) (struct GameState *state);
void (*unload) (struct GameState *state);
void (*step) (struct GameState *state);
} GameApi;
extern const GameApi GAME_API;