84 lines
2.1 KiB
C
84 lines
2.1 KiB
C
#pragma once
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#define TEX_GROUND 0
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#define TEX_KNIGHT 1
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#define TEX_MOUSE_CURSOR 2
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#define TEX_TARGET_RETICLE 3
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#define ANIM_KNIGHT_IDLE 0
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#define ANIM_KNIGHT_RUN 1
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#define ANIM_KNIGHT_ATTACK_SIDE1 2
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#define ANIM_KNIGHT_ATTACK_SIDE2 3
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#define ANIM_KNIGHT_ATTACK_TOP1 4
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#define ANIM_KNIGHT_ATTACK_TOP2 5
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#define ANIM_KNIGHT_ATTACK_BACK1 6
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#define ANIM_KNIGHT_ATTACK_BACK2 7
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// SpriteSheet knight_spritesheet = {
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// .name = "blue_knight",
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// .texture = {0},
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// // .anim_count = 8,
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// .size = { 1152, 1536 },
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// };
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const u16 knight_sprite_size = 192;
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const Vector2 knight_origin = {knight_sprite_size / 2, knight_sprite_size / 2 + 35};
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const Size knight_col_size = {50, 75};
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// TODO: We probably want this as a helper function somewhere
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const Rectangle knight_colrect_select = {
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-knight_col_size.width / 2,
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-knight_col_size.height / 2 - 35,
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knight_col_size.width,
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knight_col_size.height,
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};
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SpriteAnimation knight_idle = {
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.total_frames = 6,
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.loop = true,
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};
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SpriteAnimation knight_run = {
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.total_frames = 6,
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.loop = true,
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};
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SpriteAnimation knight_attack_side1 = {
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.total_frames = 6,
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.loop = false,
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};
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SpriteAnimation knight_attack_side2 = {
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.total_frames = 6,
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.loop = false,
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};
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SpriteAnimation knight_attack_front1 = {
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.total_frames = 6,
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.loop = false,
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};
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SpriteAnimation knight_attack_front2 = {
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.total_frames = 6,
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.loop = false,
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};
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SpriteAnimation knight_attack_back1 = {
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.total_frames = 6,
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.loop = false,
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};
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SpriteAnimation knight_attack_back2 = {
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.total_frames = 6,
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.loop = false,
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};
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SpriteAnimation knight_anims[8];
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// knight_anims[ANIM_KNIGHT_IDLE] = knight_idle;
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// knight_anims[ANIM_KNIGHT_RUN] = knight_run;
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// knight_anims[ANIM_KNIGHT_ATTACK_SIDE1] = knight_attack_side1;
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// knight_anims[ANIM_KNIGHT_ATTACK_SIDE2] = knight_attack_side2;
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// knight_anims[ANIM_KNIGHT_ATTACK_TOP1] = knight_attack_front1;
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// knight_anims[ANIM_KNIGHT_ATTACK_TOP2] = knight_attack_front2;
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// knight_anims[ANIM_KNIGHT_ATTACK_BACK1] = knight_attack_back1;
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// knight_anims[ANIM_KNIGHT_ATTACK_BACK2] = knight_attack_back2;
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