package assetviewer import rl "vendor:raylib" import "core:os" import "core:fmt" import fp "core:path/filepath" SCREEN_WIDTH : i32 = 1000 SCREEN_HEIGHT : i32 = 800 BW := f32(SCREEN_WIDTH) BH := f32(SCREEN_HEIGHT) AppState :: struct { dt: f32, test: string, } check_dir :: proc(info: os.File_Info, in_err: os.Error, user_data: rawptr) -> (err: os.Error, skip_dir: bool) { state := transmute(^AppState) user_data fmt.println(state^); return nil, false } init_state :: proc() -> ^AppState { state := AppState {dt = 5.0, test="Test String"} return new_clone(state) } main :: proc() { rl.SetTraceLogLevel(.ERROR) rl.InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Asset Browser") rl.SetTargetFPS(60) state := init_state() fp.walk("./Assets", check_dir, state) for !rl.WindowShouldClose() { state.dt = rl.GetFrameTime() // player_input(state) // update(state) rl.BeginDrawing() rl.ClearBackground(rl.WHITE) // draw2d(state) rl.EndDrawing() } rl.CloseWindow() }