package topdown import rl "vendor:raylib" import "core:math" import "core:math/rand" import "core:fmt" Vec2 :: [2]f32 Rect :: rl.Rectangle SCREEN_WIDTH : i32 = 1000 SCREEN_HEIGHT : i32 = 800 BW := f32(SCREEN_WIDTH) BH := f32(SCREEN_HEIGHT) GameState :: struct { dt: f32, } init_state :: proc() -> ^GameState { state := GameState {} return new_clone(state) } player_input :: proc(s: ^GameState) { } update :: proc(s: ^GameState) { } draw2d :: proc(s: ^GameState) { } main :: proc() { rl.SetTraceLogLevel(.ERROR) rl.InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Asteroids") rl.SetTargetFPS(60) state := init_state() defer free(state) for !rl.WindowShouldClose() { state.dt = rl.GetFrameTime() player_input(state) update(state) rl.BeginDrawing() rl.ClearBackground(rl.BLACK) draw2d(state) rl.EndDrawing() } rl.CloseWindow() }