Sprite atlas module loading an image
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src/sprite_atlas.clj
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48
src/sprite_atlas.clj
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(ns sprite-atlas
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(:require
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[clojure.java.io :as io]
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[engine]
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[rl :as rl]))
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(defonce state (atom {}))
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(defn init-sprite-atlas [config]
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(let [path (:sprite-path @state)]
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(if (.exists (io/file path))
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{:atlas (rl/load-texture path)}
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(println "Unable to load " path))))
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(defn handle-sprite-atlas-input [config game]
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game)
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(defn update-sprite-atlas [config game]
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game)
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(defn draw-sprite-atlas [config game]
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(rl/clear-background!* rl/black)
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(when-let [atlas (:atlas game)]
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(rl/draw-texture!* (:seg atlas) 0 0 rl/white)
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(rl/draw-fps 10 10)))
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(defn watch-sprite-atlas [config game]
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{})
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(defn unload-sprite-atlas [game]
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(rl/unload-texture! (:atlas game)))
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(defn -main [& sprite-path]
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(swap! state assoc :sprite-path (first sprite-path))
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(engine/run-game!
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{:title "Sprite Atlas"
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:width 1280
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:height 900
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:init #'init-sprite-atlas
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:input #'handle-sprite-atlas-input
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:update #'update-sprite-atlas
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:draw #'draw-sprite-atlas
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:unload #'unload-sprite-atlas
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:watch-fn #'watch-sprite-atlas}))
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(comment
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(future (-main "./source-assets/thai_village.png"))
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:-)
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