sprite-atlas: experimenting
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@ -4,26 +4,45 @@
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[engine]
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[rl :as rl]))
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(def screen-width 1250)
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(def screen-height 780)
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(defonce state (atom {}))
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;; (defn tile-source [game]
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;; {:x
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;; :y
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;; :width
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;; :height
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;; :name })
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(defn init-sprite-atlas [config]
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(let [path (:sprite-path @state)]
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(if (.exists (io/file path))
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{:atlas (rl/load-texture path)}
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{})))
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(-> (if (.exists (io/file path))
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{:atlas (rl/load-texture path)}
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{})
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(assoc :zoom 1))))
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(defn- auto-tile [game cell-size cell-count]
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(assoc game :auto-tile-info {:cell-size 16 :cell-count 11}))
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(defn handle-sprite-atlas-input [_ game]
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(cond-> game
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(rl/mouse-button-pressed? rl/mouse-button-left)
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(assoc :drag-start (rl/get-mouse-position))
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(let [game (cond-> game
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(rl/mouse-button-pressed? rl/mouse-button-left)
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(assoc :drag-start (rl/get-mouse-position))
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(rl/mouse-button-released? rl/mouse-button-left)
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(assoc :event-drag-ended true)
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(rl/mouse-button-released? rl/mouse-button-left)
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(assoc :event-drag-ended true)
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:always
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(as-> g (cond-> g
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(contains? g :drag-start)
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(assoc :current-mouse-pos (rl/get-mouse-position))))))
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:always
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(as-> g (cond-> g
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(contains? g :drag-start)
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(assoc :current-mouse-pos (rl/get-mouse-position)))))
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move (rl/get-mouse-wheel-move)
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game (cond-> game
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(not (zero? move))
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(update :zoom #(+ % move)))]
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game))
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(defn- get-selection-rect [{ax :x ay :y} {bx :x by :y}]
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(let [start-x (min ax bx)
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@ -38,23 +57,33 @@
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(-> (assoc :selected-sprite (get-selection-rect (:drag-start game) (:current-mouse-pos game)))
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(dissoc :event-drag-ended :drag-start :current-mouse-pos))))
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(defn draw-sprite-atlas [_ {:keys [atlas drag-start current-mouse-pos selected-sprite]}]
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(defn draw-sprite-atlas [_ {:keys [atlas zoom drag-start current-mouse-pos selected-sprite auto-tile-info]}]
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(rl/clear-background!* rl/black)
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(when atlas
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(rl/draw-texture!* (:seg atlas) 0 0 rl/white)
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(when drag-start
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(let [start-x (:x drag-start)
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start-y (:y drag-start)
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end-x (:x current-mouse-pos)
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end-y (:y current-mouse-pos)]
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(rl/draw-rectangle-lines!* start-x start-y (- end-x start-x) (- end-y start-y) rl/white)))
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(when selected-sprite
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(let [{:keys [x y w h]} selected-sprite]
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(rl/draw-texture-rec!* (:seg atlas) (rl/rect-seg x y w h) (rl/vec2-seg 30 30) rl/white)))
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(rl/draw-fps 10 10)))
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(let [current-scale (* (/ screen-height (:height atlas)) (max 0.1 (* zoom 0.1)))]
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(when atlas
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(rl/draw-texture-ex!* (:seg atlas) (rl/vec2-seg 0 0) 0.0 current-scale rl/white)
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(when drag-start
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(let [start-x (:x drag-start)
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start-y (:y drag-start)
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end-x (:x current-mouse-pos)
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end-y (:y current-mouse-pos)]
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(rl/draw-rectangle-lines!* start-x start-y (- end-x start-x) (- end-y start-y) rl/white)))
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#_(when selected-sprite
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(let [{:keys [x y w h]} selected-sprite]
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(rl/draw-texture-rec!* (:seg atlas) (rl/rect-seg x y w h) (rl/vec2-seg 30 30) rl/white)))
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(let [cell-size 16
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rows 11
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cols 12]
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(doseq [row (range rows)
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col (range cols)]
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(rl/draw-rectangle-lines!* (* col cell-size current-scale)
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(* row cell-size current-scale)
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(* cell-size current-scale)
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(* cell-size current-scale)
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rl/gray))))))
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(defn watch-sprite-atlas [config game]
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{})
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{:zoom (:zoom game)})
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(defn unload-sprite-atlas [game]
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(rl/unload-texture! (:atlas game)))
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@ -63,8 +92,8 @@
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(swap! state assoc :sprite-path (first sprite-path))
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(engine/run-game!
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{:title "Sprite Atlas"
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:width 1280
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:height 900
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:width screen-width
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:height screen-height
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:init #'init-sprite-atlas
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:input #'handle-sprite-atlas-input
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:update #'update-sprite-atlas
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@ -73,5 +102,5 @@
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:watch-fn #'watch-sprite-atlas}))
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(comment
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(future (-main "./source-assets/thai_village.png"))
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(future (-main "source-assets/Sprout Lands - Sprites - premium pack/Sprout Lands - Sprites - premium pack/Tilesets/ground tiles/New tiles/Grass_tiles_v2.png"))
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:-)
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