Randomize floor tiles with ratios
This commit is contained in:
parent
8543729118
commit
f658f2974c
77
src/game.clj
77
src/game.clj
@ -77,7 +77,19 @@
|
|||||||
127 [1 6],
|
127 [1 6],
|
||||||
19 [2 0],
|
19 [2 0],
|
||||||
11 [3 8],
|
11 [3 8],
|
||||||
255 [6 5],
|
255 {[1 1] 10.0
|
||||||
|
[5 0] 0.5
|
||||||
|
[5 1] 0.5
|
||||||
|
[5 2] 0.5
|
||||||
|
[5 3] 0.05
|
||||||
|
[5 4] 0.05
|
||||||
|
[5 5] 0.1
|
||||||
|
[6 0] 0.2
|
||||||
|
[6 1] 0.2
|
||||||
|
[6 2] 0.2
|
||||||
|
[6 3] 0.05
|
||||||
|
[6 4] 0.05
|
||||||
|
[6 5] 0.1},
|
||||||
9 [3 7],
|
9 [3 7],
|
||||||
5 [1 3],
|
5 [1 3],
|
||||||
14 [0 8],
|
14 [0 8],
|
||||||
@ -105,37 +117,52 @@
|
|||||||
|
|
||||||
(defn normalize-mask [m]
|
(defn normalize-mask [m]
|
||||||
(cond-> m
|
(cond-> m
|
||||||
(not (and (bit-test m 0) (bit-test m 1))) (bit-clear 4) ; NE needs N+E
|
(not (and (bit-test m 0) (bit-test m 1))) (bit-clear 4)
|
||||||
(not (and (bit-test m 0) (bit-test m 3))) (bit-clear 5) ; NW needs N+W
|
(not (and (bit-test m 0) (bit-test m 3))) (bit-clear 5)
|
||||||
(not (and (bit-test m 2) (bit-test m 1))) (bit-clear 6) ; SE needs S+E
|
(not (and (bit-test m 2) (bit-test m 1))) (bit-clear 6)
|
||||||
(not (and (bit-test m 2) (bit-test m 3))) (bit-clear 7))) ; SW needs S+W
|
(not (and (bit-test m 2) (bit-test m 3))) (bit-clear 7)))
|
||||||
|
|
||||||
|
;; TODO: Is this working? Diagonals don't seem to be working
|
||||||
(defn surrounding-tiles [game at-row at-col]
|
(defn surrounding-tiles [game at-row at-col]
|
||||||
(normalize-mask
|
(normalize-mask
|
||||||
(reduce-kv (fn [acc i [_ [dy dx]]]
|
(reduce-kv (fn [acc i [_ [dy dx]]]
|
||||||
(if (tile-at game (+ at-row dy) (+ at-col dx))
|
(let [r (+ at-row dy)
|
||||||
|
c (+ at-col dx)]
|
||||||
|
(if (and (>= r 0) (>= c 0)
|
||||||
|
(tile-at game r c))
|
||||||
(bit-set acc i)
|
(bit-set acc i)
|
||||||
acc))
|
acc)))
|
||||||
0
|
0
|
||||||
directions)))
|
directions)))
|
||||||
|
|
||||||
|
(defn do-neighbors! [grid row col do-fn]
|
||||||
|
(doseq [[_ [dy dx]] directions
|
||||||
|
:let [r (+ row dy)
|
||||||
|
c (+ col dx)]]
|
||||||
|
(when (and (< -1 r rows) (< -1 c cols))
|
||||||
|
(do-fn r c))))
|
||||||
|
|
||||||
|
;; rows ;; => 80
|
||||||
|
;; cols ;; => 39
|
||||||
|
;; grid-len ;; => 3120
|
||||||
|
|
||||||
|
(defn set-random-tile! [game row col]
|
||||||
|
(let [tile (edge-set (surrounding-tiles game row col))]
|
||||||
|
(if (vector? tile)
|
||||||
|
(set-tile! game row col tile)
|
||||||
|
;; It's a map, should have the ratios
|
||||||
|
(set-tile! game row col
|
||||||
|
(reduce (fn [acc [tile weight]]
|
||||||
|
(if (< acc weight) (reduced tile) (- acc weight)))
|
||||||
|
(rand (reduce + (vals tile)))
|
||||||
|
tile)))))
|
||||||
|
|
||||||
(defn auto-tile! [game at-row at-col]
|
(defn auto-tile! [game at-row at-col]
|
||||||
(let [me (surrounding-tiles game at-row at-col)
|
(set-random-tile! game at-row at-col)
|
||||||
north (tile-at game (dec at-row) at-col)
|
(do-neighbors! (:grid game) at-row at-col
|
||||||
south (tile-at game (inc at-row) at-col)
|
(fn [r c]
|
||||||
west (tile-at game at-row (dec at-col))
|
(when (tile-at game r c)
|
||||||
east (tile-at game at-row (inc at-col))
|
(set-random-tile! game r c)))))
|
||||||
tile (edge-set me)]
|
|
||||||
(println me tile)
|
|
||||||
(set-tile! game at-row at-col tile)
|
|
||||||
(when north
|
|
||||||
(set-tile! game (dec at-row) at-col (edge-set (surrounding-tiles game (dec at-row) at-col))))
|
|
||||||
(when south
|
|
||||||
(set-tile! game (inc at-row) at-col (edge-set (surrounding-tiles game (inc at-row) at-col))))
|
|
||||||
(when west
|
|
||||||
(set-tile! game at-row (dec at-col) (edge-set (surrounding-tiles game at-row (dec at-col)))))
|
|
||||||
(when east
|
|
||||||
(set-tile! game at-row (inc at-col) (edge-set (surrounding-tiles game at-row (inc at-col)))))))
|
|
||||||
|
|
||||||
(defn handle-game-input [config game]
|
(defn handle-game-input [config game]
|
||||||
(let [game (assoc game :event-queue [])]
|
(let [game (assoc game :event-queue [])]
|
||||||
@ -146,7 +173,9 @@
|
|||||||
at-col (quot mx (* scale cell-size))]
|
at-col (quot mx (* scale cell-size))]
|
||||||
(auto-tile! game at-row at-col)
|
(auto-tile! game at-row at-col)
|
||||||
(set-tile! game at-row at-col nil)))
|
(set-tile! game at-row at-col nil)))
|
||||||
(when (rl/mouse-button-pressed? rl/mouse-button-left))
|
(when (rl/mouse-button-pressed? rl/mouse-button-middle)
|
||||||
|
(doseq [r (range 10) c (range 20)]
|
||||||
|
(auto-tile! @@#'engine/game-state r c)))
|
||||||
(cond-> game
|
(cond-> game
|
||||||
(rl/key-pressed? rl/key-space)
|
(rl/key-pressed? rl/key-space)
|
||||||
(update :editor-mode not)
|
(update :editor-mode not)
|
||||||
|
|||||||
@ -68,7 +68,6 @@
|
|||||||
|
|
||||||
(partition 11 (mapv tile-directions tiles))
|
(partition 11 (mapv tile-directions tiles))
|
||||||
|
|
||||||
|
|
||||||
(defn tile-bitmask [tile]
|
(defn tile-bitmask [tile]
|
||||||
(reduce-kv (fn [acc i [_ [x y]]]
|
(reduce-kv (fn [acc i [_ [x y]]]
|
||||||
(if (contains? ref-colors (.getRGB tile x y))
|
(if (contains? ref-colors (.getRGB tile x y))
|
||||||
@ -77,13 +76,19 @@
|
|||||||
0
|
0
|
||||||
edges))
|
edges))
|
||||||
|
|
||||||
(mapv tile-bitmask tiles)
|
|
||||||
|
|
||||||
(into {} (map-indexed (fn [i t]
|
(into {} (map-indexed (fn [i t]
|
||||||
[(tile-bitmask t)
|
[(tile-bitmask t)
|
||||||
((juxt quot rem) i (quot (.getWidth img) tile-size))]))
|
((juxt quot rem) i (quot (.getWidth img) tile-size))]))
|
||||||
tiles)
|
tiles)
|
||||||
|
|
||||||
|
(reduce-kv (fn [acc i t]
|
||||||
|
(let [bm (tile-bitmask t)
|
||||||
|
row (quot i (quot (.getWidth img) tile-size))
|
||||||
|
col (rem i (quot (.getWidth img) tile-size))]
|
||||||
|
(update acc bm (fnil conj []) [row col])))
|
||||||
|
{}
|
||||||
|
tiles)
|
||||||
|
|
||||||
(comment
|
(comment
|
||||||
;; #C0D470
|
;; #C0D470
|
||||||
;; #A4C263
|
;; #A4C263
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user