;;; Directory Local Variables -*- no-byte-compile: t -*- ((clojure-mode . ((cider-clojure-cli-parameters . "-M:common:dev") (cider-inject-dependencies-at-jack-in . nil) (eval . (progn (unless (fboundp 'clj-watch) (load (expand-file-name "watch.el" (locate-dominating-file default-directory ".dir-locals.el")))) (defun clj-game-run-main () "Send (future (-main)) to the REPL." (interactive) (cider-interactive-eval "(future (-main))")) (defun clj-game-clear-error () "Resume the game loop after an error froze it." (interactive) (cider-interactive-eval "(engine/clear-error!)")) (unless (boundp 'clj-game-mode-map) (defvar clj-game-mode-map (let ((m (make-sparse-keymap))) (define-key m (kbd "C-c C-w") #'clj-watch) (define-key m (kbd "C-c C-M-r") #'clj-game-run-main) (define-key m (kbd "C-c C-M-e") #'clj-game-clear-error) m))) (unless (fboundp 'clj-game-mode) (define-minor-mode clj-game-mode "Project keybindings for a clojure/raylib game." :lighter " Game" :keymap clj-game-mode-map)) (clj-game-mode 1))))))