Enforce channel and add action on all robbery attempts
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04add71c6e
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@ -19,6 +19,7 @@ let channelEventsHackerBattle = getId "CHANNEL_EVENTS_HACKER_BATTLE"
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let channelTraining = getId "CHANNEL_TRAINING"
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let channelArmory = getId "CHANNEL_ARMORY"
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let channelBattle = getId "CHANNEL_BATTLE"
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let channelThievery = getId "CHANNEL_THIEVERY"
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let botIdHackerBattle = getId "BOT_HACKER_BATTLE"
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let botIdArmory = getId "BOT_ARMORY"
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let roleTrainee = getId "ROLE_TRAINEE"
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24
Bot/Thief.fs
24
Bot/Thief.fs
@ -18,7 +18,7 @@ let VictimRecovery = TimeSpan.FromHours(12)
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type StealResult =
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| Success
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| WentToPrison
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| TargetRanAway
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| VictimRanAway
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let getRandomStealBtnLabels () =
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let rand = Random(Guid.NewGuid().GetHashCode())
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@ -75,7 +75,7 @@ let getResultEmbed targetName result =
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"Looks like you went to prison"
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, $"{targetName} knows Karate and elbowed you in the nose. While unconscious, they called the cops. You're on your way to prison now... "
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, "https://thumbs.dreamstime.com/b/vector-pixel-art-prisoner-isolated-cartoon-vector-pixel-art-prisoner-129807237.jpg"
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| TargetRanAway ->
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| VictimRanAway ->
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"You tried to snatch their money and they ran away"
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, $"{targetName} got nervous seeing a shadowy figure and ran in the opposite direction"
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, "https://i.imgur.com/NLHMvVK.jpg"
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@ -140,28 +140,32 @@ let handleSteal (ctx : IDiscordContext) =
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let rand = Random(Guid.NewGuid().GetHashCode())
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let result = chance >= rand.NextDouble() , rand.Next(0,3) = 0
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let dp = { DiscordPlayer.Id = targetId ; DiscordPlayer.Name = targetName }
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let stealAction = { ActionId = StealActionId ; Type = Attack { AttackResult.Result = false ; AttackResult.Target = dp } ; Timestamp = DateTime.UtcNow }
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// TODO: Send event to the hall of privacy
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match result with
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| true , _ ->
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let xp = 15
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let embed = getResultEmbed targetName Success
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embed.AddField("$GBT Stolen", string prize) |> ignore
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embed.AddField("XP Gained", $"{xp}+") |> ignore
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embed.AddField("XP Gained", $"{xp}") |> ignore
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do! Messaging.sendFollowUpEmbed ctx (embed.Build())
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match! DbService.tryFindPlayer targetId with
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| Some t ->
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let action = { ActionId = VictimDefenseActionId ; Type = Defense ; Timestamp = DateTime.UtcNow }
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do! DbService.updatePlayer { t with Bank = max (t.Bank - prize) 0<GBT> ; Actions = Array.append [| action |] t.Actions }
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| None -> ()
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let dp = { DiscordPlayer.Id = targetId ; DiscordPlayer.Name = targetName }
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let action = { ActionId = StealActionId ; Type = Attack { AttackResult.Result = true ; AttackResult.Target = dp } ; Timestamp = DateTime.UtcNow }
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do! DbService.updatePlayer { player with Bank = player.Bank + prize ; XP = player.XP + xp ; Actions = Array.append [| action |] player.Actions }
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| false , false ->
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let embed = getResultEmbed targetName TargetRanAway
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let embed = getResultEmbed targetName VictimRanAway
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do! DbService.updatePlayer { player with Actions = Array.append [| stealAction |] player.Actions }
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do! Messaging.sendFollowUpEmbed ctx (embed.Build())
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| false , true ->
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let embed = getResultEmbed targetName WentToPrison
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do! DbService.updatePlayer { player with Actions = Array.append [| stealAction |] player.Actions }
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do! Messaging.sendFollowUpEmbed ctx (embed.Build())
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do! Async.Sleep 5000
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do! Async.Sleep 2000
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let role = ctx.GetGuild().GetRole(GuildEnvironment.rolePrisoner)
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do! ctx.GetDiscordMember().GrantRoleAsync(role) |> Async.AwaitTask
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}
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@ -185,16 +189,16 @@ type StealGame() =
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let enforceChannel (ctx : IDiscordContext) (storeFn : IDiscordContext -> Task) =
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match ctx.GetChannel().Id with
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| id when id = GuildEnvironment.channelArmory -> storeFn ctx
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| id when id = GuildEnvironment.channelThievery -> storeFn ctx
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| _ ->
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task {
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let msg = $"You must go to <#{GuildEnvironment.channelArmory}> channel to buy or sell weapons"
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let msg = $"You must go to <#{GuildEnvironment.channelThievery}> channel if you want to mug some unsuspecting doofs"
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do! Messaging.sendSimpleResponse ctx msg
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}
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[<SlashCommand("steal", "Steal some money from another player, but you might go to prison if caught")>]
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member this.Steal (ctx : InteractionContext, [<Option("target", "Who do you want to steal from?")>] target : DiscordUser) =
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// enforceChannel (DiscordInteractionContext ctx) (steal target)
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steal target (DiscordInteractionContext ctx)
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enforceChannel (DiscordInteractionContext ctx) (steal target)
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// steal target (DiscordInteractionContext ctx)
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