Major refactor for new BattleItem/Action data models

This commit is contained in:
Joseph Ferano 2022-01-30 22:00:00 +07:00
parent d1cf329521
commit 7c8a460d5b
9 changed files with 424 additions and 336 deletions

View File

@ -5,23 +5,27 @@ open Degenz.Shared
open DSharpPlus.Entities
open AsciiTableFormatter
let hackGif = "https://s10.gifyu.com/images/Hacker-Degenz-V2.gif"
let shieldGif = "https://s10.gifyu.com/images/Defense-Degenz-V2.gif"
let getHackGif = function
| Hack.Virus -> "https://s10.gifyu.com/images/Attack-DegenZ.gif"
| Hack.Ransom -> "https://s10.gifyu.com/images/Mind-Control-Degenz-V2.gif"
| Hack.Worm -> "https://s10.gifyu.com/images/WormBugAttack_Degenz.gif"
| Hack.DDos -> "https://s10.gifyu.com/images/Attack-DegenZ.gif"
| Hack.Crack -> "https://s10.gifyu.com/images/Attack-DegenZ.gif"
| Hack.Injection -> "https://s10.gifyu.com/images/Attack-DegenZ.gif"
| _ -> "https://s10.gifyu.com/images/Hacker-Degenz-V2.gif"
| HackId.Virus -> "https://s10.gifyu.com/images/Attack-DegenZ.gif"
| HackId.Ransom -> "https://s10.gifyu.com/images/Mind-Control-Degenz-V2.gif"
| HackId.Worm -> "https://s10.gifyu.com/images/WormBugAttack_Degenz.gif"
| HackId.DDos -> "https://s10.gifyu.com/images/Attack-DegenZ.gif"
| HackId.Crack -> "https://s10.gifyu.com/images/Attack-DegenZ.gif"
| HackId.Injection -> "https://s10.gifyu.com/images/Attack-DegenZ.gif"
| _ -> hackGif
let getShieldGif = function
| Shield.Firewall -> "https://s10.gifyu.com/images/Defense-GIF-1-Degenz.gif"
| Shield.PortScan -> "https://s10.gifyu.com/images/PortScanDefense_Degenz.gif"
| Shield.Encryption -> "https://s10.gifyu.com/images/Anonymous-Degenz-V2.gif"
| Shield.Hardening -> "https://s10.gifyu.com/images/Encryption-Degenz-V2.gif"
| Shield.Sanitation -> "https://s10.gifyu.com/images/VPN-Degenz.gif"
| Shield.Cypher -> "https://s10.gifyu.com/images/Matrix_Degenz.gif"
| _ -> "https://s10.gifyu.com/images/Hacker-Degenz-V2.gif"
| ShieldId.Firewall -> "https://s10.gifyu.com/images/Defense-GIF-1-Degenz.gif"
| ShieldId.PortScan -> "https://s10.gifyu.com/images/PortScanDefense_Degenz.gif"
| ShieldId.Encryption -> "https://s10.gifyu.com/images/Anonymous-Degenz-V2.gif"
| ShieldId.Hardening -> "https://s10.gifyu.com/images/Encryption-Degenz-V2.gif"
| ShieldId.Sanitation -> "https://s10.gifyu.com/images/VPN-Degenz.gif"
| ShieldId.Cypher -> "https://s10.gifyu.com/images/Matrix_Degenz.gif"
| _ -> shieldGif
let constructEmbed message =
let builder = DiscordEmbedBuilder()
@ -36,14 +40,14 @@ let constructEmbed message =
let pickDefense actionId player =
let buttons =
constructButtons actionId (string player.DiscordId) player.Shields
constructButtons actionId (string player.DiscordId) (Player.shields player)
|> Seq.cast<DiscordComponent>
let embed =
DiscordEmbedBuilder()
.WithColor(DiscordColor.Blurple)
.WithDescription("Pick a defense to mount for 10 hours")
.WithImageUrl("https://s10.gifyu.com/images/Defense-Degenz-V2.gif")
.WithImageUrl(shieldGif)
DiscordInteractionResponseBuilder()
.AddComponents(buttons)
@ -52,37 +56,61 @@ let pickDefense actionId player =
let pickHack actionId attacker defender =
let buttons =
constructButtons actionId $"{defender.DiscordId}-{defender.Name}" attacker.Weapons
constructButtons actionId $"{defender.DiscordId}-{defender.Name}" (Player.hacks attacker)
|> Seq.cast<DiscordComponent>
let embed =
DiscordEmbedBuilder()
.WithColor(DiscordColor.Blurple)
.WithDescription("Pick the hack that you want to use")
.WithImageUrl("https://s10.gifyu.com/images/Hacker-Degenz-V2.gif")
.WithImageUrl(hackGif)
DiscordInteractionResponseBuilder()
.AddComponents(buttons)
.AddEmbed(embed.Build())
.AsEphemeral true
let eventSuccessfulHack (event : ComponentInteractionCreateEventArgs) targetId prize =
let embed =
DiscordEmbedBuilder()
.WithColor(DiscordColor.Blurple)
.WithDescription("Pick the hack that you want to use")
.WithImageUrl("https://s10.gifyu.com/images/Hacker-Degenz-V2.gif")
let responseSuccessfulHack defenderName hack prize =
let embed = DiscordEmbedBuilder()
embed.ImageUrl <- getHackGif hack
DiscordInteractionResponseBuilder()
.WithContent($"Successfully hacked {defenderName} using {hack}! You just won {prize} GoodBoyTokenz!")
.AddEmbed(embed.Build())
.AsEphemeral(true)
let responseSuccessfulHackTrainer defenderName (hack : BattleItem) prize =
let embed = DiscordEmbedBuilder()
embed.ImageUrl <- getHackGif (enum<HackId>(hack.Id))
DiscordFollowupMessageBuilder()
.WithContent($"Successfully hacked {defenderName} using {hack}! You just won {prize} GoodBoyTokenz!")
.AddEmbed(embed.Build())
.AsEphemeral(true)
let responseCreatedShield shield =
DiscordInteractionResponseBuilder()
.AddEmbed(DiscordEmbedBuilder().WithImageUrl(getShieldGif shield))
.AsEphemeral(true)
.WithContent($"Mounted a {shield} defense for 6 hours")
let responseCreatedShieldTrainer (shield : BattleItem) =
DiscordFollowupMessageBuilder()
.AddEmbed(DiscordEmbedBuilder().WithImageUrl(getShieldGif (enum<ShieldId>(shield.Id))))
.AsEphemeral(true)
.WithContent($"Mounted a {shield.Name} defense for 6 hours")
let eventSuccessfulHack (event : ComponentInteractionCreateEventArgs) targetId prize =
DiscordMessageBuilder()
.WithContent($"{event.User.Username} successfully hacked <@{targetId}> for a total of {prize} GoodBoyTokenz")
let eventFailedHack (event : ComponentInteractionCreateEventArgs) targetId prize =
let embed =
DiscordEmbedBuilder()
.WithColor(DiscordColor.Blurple)
.WithDescription("Pick the hack that you want to use")
.WithImageUrl("https://s10.gifyu.com/images/Hacker-Degenz-V2.gif")
// let embed =
// DiscordEmbedBuilder()
// .WithColor(DiscordColor.Blurple)
// .WithDescription("Pick the hack that you want to use")
// .WithImageUrl(hackGif)
//
DiscordMessageBuilder()
.WithContent($"{event.User.Username} successfully hacked <@{targetId}> for a total of {prize} GoodBoyTokenz")
@ -96,20 +124,10 @@ type Table = {
let storeListing store =
let embeds =
store
|> Array.groupBy (fun (bi : BattleItem) -> bi.Type)
|> Array.map (fun ( itemType , items ) ->
items
|> Array.map (fun (item : Item) ->
let itemClass =
if itemType = ItemType.Hack
then hackInventory
|> Array.find (fun w -> item.Name = string w)
|> int
|> getClass
else shieldInventory
|> Array.find (fun w -> item.Name = string w)
|> int
|> getClass
{ Name = item.Name ; Cost = string item.Cost ; Class = string itemClass })
|> Array.map (fun item -> { Name = item.Name ; Cost = string item.Cost ; Class = string item.Class })
|> Formatter.Format
|> sprintf "**%As**\n``` %s ```" itemType
|> constructEmbed)

View File

@ -25,22 +25,21 @@ let checkIfPlayerIsAttackingThemselves defender attacker =
| false -> Ok attacker
let checkForExistingHack defenderId attacker =
let updatedAttacks =
attacker.Attacks
|> removeExpiredActions (TimeSpan.FromHours(24)) (fun atk -> atk.Timestamp)
updatedAttacks
|> Array.tryFind (fun a -> a.Target.Id = defenderId)
attacker.Actions
|> removeExpiredActions
|> getAttacksFlat
|> Array.tryFind (fun (_,t,_) -> t.Id = defenderId)
|> function
| Some attack ->
let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(24)) attack.Timestamp
Error $"You can only hack the same target once every 24 hours, wait {cooldown} to attempt another hack on {attack.Target.Name}."
| Some ( atk , target , _ ) ->
let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(24)) atk.Timestamp
Error $"You can only hack the same target once every 24 hours, wait {cooldown} to attempt another hack on {target.Name}."
| None ->
Ok attacker
let checkIfHackHasCooldown hack attacker =
let checkIfHackHasCooldown hackId attacker =
let mostRecentHackAttack =
attacker.Attacks
|> Array.tryFind (fun a -> a.HackType = hack)
attacker.Actions
|> Array.tryFind (fun a -> a.ActionId = hackId)
|> function
| Some a -> a.Timestamp
| None -> DateTime.MinValue
@ -48,42 +47,40 @@ let checkIfHackHasCooldown hack attacker =
Ok attacker
else
let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromMinutes(5)) mostRecentHackAttack
Error $"{hack} is currently on cooldown, wait {cooldown} to use it again."
let item = armoury |> Array.find (fun i -> i.Id = hackId)
Error $"{item.Name} is currently on cooldown, wait {cooldown} to use it again."
let checkIfInventoryIsEmpty attacker =
match attacker.Weapons with
match attacker.Arsenal with
| [||] -> Error $"You currently do not have any Hacks to use against others. Please go to the store and purchase one."
| _ -> Ok attacker
let calculateDamage (hack: int) (shield: int) =
let hackClass = getClass hack
let protectionClass = getClass shield
match hackClass, protectionClass with
| h, p when h = p -> Weak
| _ -> Strong
let calculateDamage (hack : BattleItem) (shield : BattleItem) =
if hack.Power > shield.Power
then Strong
else Weak
let runHackerBattle defender hack =
defender.Defenses
|> removeExpiredActions (TimeSpan.FromHours(6)) (fun (pro : Defense) -> pro.Timestamp)
|> Seq.toArray
|> Array.map (fun dfn -> int dfn.DefenseType)
|> Array.map (calculateDamage (int hack))
Player.defenses defender
|> removeExpiredActions
|> Array.map (fun dfn -> armoury |> Array.find (fun w -> w.Id = dfn.ActionId))
|> Array.map (calculateDamage (hack))
|> Array.contains Weak
let updateCombatants attacker defender hack prize =
let updatePlayer amount attack p =
{ p with Attacks = Array.append [| attack |] p.Attacks ; Bank = Math.Max(p.Bank + amount, 0) }
let attack = { HackType = enum<Hack>(int hack) ; Timestamp = DateTime.UtcNow ; Target = { Id = defender.DiscordId ; Name = defender.Name } }
let updatePlayer amount attack p =
{ p with Actions = Array.append [| attack |] p.Actions ; Bank = max (p.Bank + amount) 0<GBT> }
let target = { Id = defender.DiscordId ; Name = defender.Name }
let attack = { ActionId = int hack ; Type = Attack ( target , prize > 0<GBT> ) ; Timestamp = DateTime.UtcNow }
[ DbService.updatePlayer <| updatePlayer prize attack attacker
DbService.updatePlayer <| modifyPlayerBank defender -prize ]
|> Async.Parallel
|> Async.Ignore
[ DbService.updatePlayer <| updatePlayer prize attack attacker
DbService.updatePlayer <| modifyPlayerBank defender -prize ]
|> Async.Parallel
|> Async.Ignore
let successfulHack (event : ComponentInteractionCreateEventArgs) attacker defender hack =
async {
let prize = 3
let prize = 3<GBT>
do! updateCombatants attacker defender hack prize
@ -101,7 +98,7 @@ let successfulHack (event : ComponentInteractionCreateEventArgs) attacker defend
let failedHack (event : ComponentInteractionCreateEventArgs) attacker defender hack =
async {
let builder = DiscordInteractionResponseBuilder()
let prize = 2
let prize = 2<GBT>
builder.IsEphemeral <- true
builder.Content <- $"Hack failed! {defender.Name} was able to mount a successful defense! You lost {prize} GoodBoyTokenz!"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
@ -147,7 +144,7 @@ let attack (ctx : InteractionContext) (target : DiscordUser) =
let handleAttack (event : ComponentInteractionCreateEventArgs) =
async {
let split = event.Id.Split("-")
let hack = Enum.Parse(typedefof<Hack>, split.[1]) :?> Hack
let hack = enum<HackId>(int split.[1])
let ( resultId , targetId ) = UInt64.TryParse split.[2]
let! resultPlayer = DbService.tryFindPlayer event.User.Id
let! resultTarget = DbService.tryFindPlayer targetId
@ -155,10 +152,10 @@ let handleAttack (event : ComponentInteractionCreateEventArgs) =
match resultPlayer , resultTarget , true , resultId with
| Some attacker , Some defender , true , true ->
do! checkForExistingHack defender.DiscordId attacker
|> Result.bind (checkIfHackHasCooldown hack)
|> Result.bind (checkIfHackHasCooldown (int hack))
|> function
| Ok _ ->
runHackerBattle defender hack
runHackerBattle defender (getItemFromArmoury <| int hack)
|> function
| false -> successfulHack event attacker defender hack
| true -> failedHack event attacker defender hack
@ -182,13 +179,13 @@ let defend (ctx : InteractionContext) =
let! player = DbService.tryFindPlayer ctx.Member.Id
match player with
| Some player ->
if player.Shields.Length > 0 then
if Player.defenses player |> Array.length > 0 then
let embed = Embeds.pickDefense "Defend" player
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed)
|> Async.AwaitTask
else
let builder = DiscordInteractionResponseBuilder()
builder.Content <- $"You currently do not have any Shields to protect your system. Please go to the store and purchase one."
builder.Content <- $"You currently do not have any Shields to protect your system. Please go to the armoury and purchase one."
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
@ -199,20 +196,20 @@ let defend (ctx : InteractionContext) =
let handleDefense (event : ComponentInteractionCreateEventArgs) =
async {
let split = event.Id.Split("-")
let ( shieldResult , shield ) = Shield.TryParse(split.[1])
let shield = enum<ShieldId>(int split.[1])
let! playerResult = DbService.tryFindPlayer event.User.Id
match playerResult , shieldResult with
| Some player , true ->
let updatedDefenses = removeExpiredActions (TimeSpan.FromHours(6)) (fun (pro : Defense) -> pro.Timestamp) player.Defenses
let alreadyUsedShield = updatedDefenses |> Array.exists (fun d -> d.DefenseType = shield)
match playerResult with
| Some player ->
let updatedDefenses = Player.defenses player |> removeExpiredActions
let alreadyUsedShield = updatedDefenses |> Array.exists (fun d -> d.ActionId = int shield)
match alreadyUsedShield , updatedDefenses.Length < 2 with
| false , true ->
let embed = Embeds.responseCreatedShield shield
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed)
|> Async.AwaitTask
let defense = { DefenseType = shield ; Timestamp = DateTime.UtcNow }
do! DbService.updatePlayer <| { player with Defenses = Array.append [| defense |] player.Defenses }
let defense = { ActionId = int shield ; Type = Defense ; Timestamp = DateTime.UtcNow }
do! DbService.updatePlayer <| { player with Actions = Array.append [| defense |] player.Actions }
let builder = DiscordMessageBuilder()
builder.WithContent($"{event.User.Username} has protected their system!") |> ignore
let channel = event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle)
@ -227,16 +224,16 @@ let handleDefense (event : ComponentInteractionCreateEventArgs) =
builder.Content <- $"You are only allowed two shields at a time. Wait {cooldown} minutes to add another shield"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
do! DbService.updatePlayer <| { player with Defenses = updatedDefenses }
do! DbService.updatePlayer <| { player with Actions = updatedDefenses }
| true , _ ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
let timestamp = updatedDefenses |> Array.find (fun d -> d.DefenseType = shield) |> fun a -> a.Timestamp
let timestamp = updatedDefenses |> Array.find (fun d -> d.ActionId = int shield) |> fun a -> a.Timestamp
let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(6)) timestamp
builder.Content <- $"{shield} shield is already in use. Wait {cooldown} minutes to use this shield again"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
do! DbService.updatePlayer <| { player with Defenses = updatedDefenses }
do! DbService.updatePlayer <| { player with Actions = updatedDefenses }
| _ ->
let builder = DiscordInteractionResponseBuilder()

View File

@ -1,62 +1,158 @@
[
{
"Name" : "Virus",
"ItemType" : { "Case" : "Hack" },
"Cost" : 5
"Id": 0,
"Name": "Virus",
"Type": {
"Case": "Hack"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
},
{
"Name" : "Ransom",
"ItemType" : { "Case" : "Hack" },
"Cost" : 10
"Id": 1,
"Name": "Ransom",
"Type": {
"Case": "Hack"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
},
{
"Name" : "Worm",
"ItemType" : { "Case" : "Hack" },
"Cost" : 5
"Id": 2,
"Name": "Worm",
"Type": {
"Case": "Hack"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
},
{
"Name" : "DDos",
"ItemType" : { "Case" : "Hack" },
"Cost" : 10
"Id": 3,
"Name": "DDos",
"Type": {
"Case": "Hack"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
},
{
"Name" : "Crack",
"ItemType" : { "Case" : "Hack" },
"Cost" : 5
"Id": 4,
"Name": "Crack",
"Type": {
"Case": "Hack"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
},
{
"Name" : "Injection",
"ItemType" : { "Case" : "Hack" },
"Cost" : 10
"Id": 5,
"Name": "Injection",
"Type": {
"Case": "Hack"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
},
{
"Name" : "Firewall",
"ItemType" : { "Case" : "Shield" },
"Cost" : 5
"Id": 6,
"Name": "Firewall",
"Type": {
"Case": "Shield"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
},
{
"Name" : "PortScan",
"ItemType" : { "Case" : "Shield" },
"Cost" : 10
"Id": 7,
"Name": "PortScan",
"Type": {
"Case": "Shield"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
},
{
"Name" : "Cypher",
"ItemType" : { "Case" : "Shield" },
"Cost" : 5
"Id": 8,
"Name": "Encryption",
"Type": {
"Case": "Shield"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
},
{
"Name" : "Encryption",
"ItemType" : { "Case" : "Shield" },
"Cost" : 10
"Id": 9,
"Name": "Hardening",
"Type": {
"Case": "Shield"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
},
{
"Name" : "Sanitation",
"ItemType" : { "Case" : "Shield" },
"Cost" : 5
"Id": 10,
"Name": "Sanitation",
"Type": {
"Case": "Shield"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
},
{
"Name" : "Hardening",
"ItemType" : { "Case" : "Shield" },
"Cost" : 10
"Id": 11,
"Name": "Cypher",
"Type": {
"Case": "Shield"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
}
]

View File

@ -10,7 +10,7 @@ open Degenz
open Degenz.Shared
module Commands =
let newPlayer nickname (membr : uint64) =
// let newPlayer nickname (membr : uint64) =
// let h1 = [| Weapon.Virus ; Weapon.Ransom |]
// let h2 = [| Weapon.DDos ; Weapon.Worm |]
// let h3 = [| Weapon.Crack ; Weapon.Injection |]
@ -18,51 +18,49 @@ module Commands =
// let d2 = [| Shield.Encryption ; Shield.Cypher |]
// let d3 = [| Shield.Hardening ; Shield.Sanitation |]
let rand = System.Random(System.Guid.NewGuid().GetHashCode())
let getRandom (actions : 'a array) = actions.[rand.Next(0, Math.Max(0, actions.Length - 1))]
let weapons = [| getRandom hackInventory |]
let shields = [| getRandom shieldInventory |]
{ DiscordId = membr
Name = nickname
Weapons = weapons
Shields = shields
Attacks = [||]
Defenses = [||]
Bank = 15 }
let addHackerRole (ctx : InteractionContext) =
async {
let! player = DbService.tryFindPlayer ctx.Member.Id
let! newPlayer =
match player with
| Some _ -> async.Return false
| None ->
async {
do! newPlayer ctx.Member.DisplayName ctx.Member.Id
|> DbService.insertNewPlayer
// let rand = System.Random(System.Guid.NewGuid().GetHashCode())
// let getRandom (actions : 'a array) = actions.[rand.Next(0, max 0 (actions.Length - 1))]
//
// let weapons = [| getRandom hackInventory |]
// let shields = [| getRandom shieldInventory |]
//
// { DiscordId = membr
// Name = nickname
// Weapons = weapons
// Shields = shields
// Attacks = [||]
// Defenses = [||]
// Bank = 15 }
// let addHackerRole (ctx : InteractionContext) =
// async {
// let! player = DbService.tryFindPlayer ctx.Member.Id
// let! newPlayer =
// match player with
// | Some _ -> async.Return false
// | None ->
// async {
// do! newPlayer ctx.Member.DisplayName ctx.Member.Id
// |> DbService.insertNewPlayer
//
// for role in ctx.Guild.Roles do
// if role.Value.Name = "Hacker" then
// do! ctx.Member.GrantRoleAsync(role.Value)
// |> Async.AwaitTask
// return true
// }
// if newPlayer then
// do! ctx.CreateResponseAsync("You are now an elite haxxor", true)
// |> Async.AwaitTask
// else
// do! ctx.CreateResponseAsync("Already registered as an elite haxxor", true)
// |> Async.AwaitTask
//
// } |> Async.StartAsTask
// :> Task
return true
}
if newPlayer then
do! ctx.CreateResponseAsync("You are now an elite haxxor", true)
|> Async.AwaitTask
else
do! ctx.CreateResponseAsync("Already registered as an elite haxxor", true)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
let removeHackerRole (ctx : InteractionContext) =
async {
// let removeHackerRole (ctx : InteractionContext) =
// async {
// for role in ctx.Member.Roles do
// if role.Name = "Hacker" then
// do! ctx.Member.RevokeRoleAsync(role)
@ -70,10 +68,10 @@ module Commands =
// do! DbService.removePlayer ctx.Member.Id
do! ctx.CreateResponseAsync("You are now lame", true)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
// do! ctx.CreateResponseAsync("You are now lame", true)
// |> Async.AwaitTask
// } |> Async.StartAsTask
// :> Task
[<CLIMutable>]
type LeaderboardEntry = {
@ -108,13 +106,13 @@ module Commands =
let! player = DbService.tryFindPlayer ctx.Member.Id
match player with
| Some p ->
let updatedAttacks = p.Attacks |> removeExpiredActions (TimeSpan.FromHours(24)) (fun (atk : Attack) -> atk.Timestamp)
let updatedDefenses = p.Defenses |> removeExpiredActions (TimeSpan.FromHours(6)) (fun (p : Defense) -> p.Timestamp)
let updatedPlayer = { p with Attacks = updatedAttacks ; Defenses = updatedDefenses }
do! DbService.updatePlayer updatedPlayer
// let updatedAttacks = p.Attacks |> removeExpiredActions (TimeSpan.FromHours(24)) (fun (atk : Attack) -> atk.Timestamp)
// let updatedDefenses = p.Defenses |> removeExpiredActions (TimeSpan.FromHours(6)) (fun (p : Defense) -> p.Timestamp)
// let updatedPlayer = { p with Attacks = updatedAttacks ; Defenses = updatedDefenses }
// do! DbService.updatePlayer updatedPlayer
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- statusFormat updatedPlayer
// builder.Content <- statusFormat updatedPlayer
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
| None -> do! notYetAHackerMsg ctx
@ -124,11 +122,11 @@ module Commands =
type PlayerInteractions() =
inherit ApplicationCommandModule ()
[<SlashCommand("redpill", "Take the redpill and become a hacker")>]
member _.AddHackerRole (ctx : InteractionContext) = Commands.addHackerRole ctx
// [<SlashCommand("redpill", "Take the redpill and become a hacker")>]
// member _.AddHackerRole (ctx : InteractionContext) = Commands.addHackerRole ctx
[<SlashCommand("bluepill", "Take the bluepill and become lame")>]
member _.RemoveHackerRole (ctx : InteractionContext) = Commands.removeHackerRole ctx
// [<SlashCommand("bluepill", "Take the bluepill and become lame")>]
// member _.RemoveHackerRole (ctx : InteractionContext) = Commands.removeHackerRole ctx
[<SlashCommand("status", "Get your current status like bank account, and active hacks and defenses")>]
member this.Status (ctx : InteractionContext) = Commands.status ctx

View File

@ -26,9 +26,9 @@ type SlotMachine() =
|| (results.[0] <> results.[1] && results.[1] <> results.[2] && results.[0] <> results.[2])
if winConditions then
do! DbService.updatePlayer { player with Bank = player.Bank + 10 }
do! DbService.updatePlayer { player with Bank = player.Bank + 10<GBT> }
else
do! DbService.updatePlayer { player with Bank = Math.Max(player.Bank - 1, 0) }
do! DbService.updatePlayer { player with Bank = max (player.Bank - 1<GBT>) 0<GBT> }
do! ctx.Interaction.CreateResponseAsync(InteractionResponseType.DeferredChannelMessageWithSource)

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@ -8,74 +8,32 @@ open DSharpPlus.SlashCommands
open Degenz
open Degenz.Embeds
open Degenz.Shared
open Newtonsoft.Json
let store =
let file = System.IO.File.ReadAllText("Items.json")
JsonConvert.DeserializeObject<Item array>(file)
|> Array.groupBy (fun (i : Item) -> i.ItemType)
let viewStore (ctx : InteractionContext) =
async {
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, Embeds.storeListing store)
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, Embeds.storeListing armoury)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
let getItems itemType = store |> Array.find (fun ( t , _ ) -> t = itemType) |> snd
let buyHack (ctx : InteractionContext) hackId =
let buyItem (ctx : InteractionContext) itemId =
async {
let! playerResult = DbService.tryFindPlayer ctx.Member.Id
let weapons = getItems ItemType.Hack
let weaponResult = weapons |> Array.tryFind (fun w -> w.Name = string hackId)
return!
match playerResult , weaponResult with
| Some player , Some item ->
async {
let newBalance = player.Bank - item.Cost
if newBalance >= 0 then
let playerHasItem = player.Weapons |> Array.exists (fun w -> item.Name = string w)
if not playerHasItem then
let weapon = hackInventory |> Array.find (fun w -> item.Name = string w)
let p = { player with Bank = newBalance ; Weapons = Array.append [| weapon |] player.Weapons }
do! DbService.updatePlayer p
do! createSimpleResponseAsync $"Successfully purchased {item.Name}! You now have {newBalance} remaining" ctx
else
do! createSimpleResponseAsync $"You already own this item!" ctx
else
do! createSimpleResponseAsync $"You do not have sufficient funds to buy this item! Current balance: {player.Bank} GBT" ctx
}
| None , _ -> notYetAHackerMsg ctx
| _ -> createSimpleResponseAsync "Something is wrong" ctx
} |> Async.StartAsTask
:> Task
let buyShield (ctx : InteractionContext) shieldId =
async {
let! playerResult = DbService.tryFindPlayer ctx.Member.Id
let shieldResult =
getItems ItemType.Shield
|> Array.tryFind (fun w -> w.Name = string shieldId)
return!
match playerResult , shieldResult with
| Some player , Some item ->
async {
let newBalance = player.Bank - item.Cost
if newBalance >= 0 then
let playerHasItem = player.Shields |> Array.exists (fun w -> item.Name = string w)
if not playerHasItem then
let shield = shieldInventory |> Array.find (fun w -> item.Name = string w)
let p = { player with Bank = newBalance ; Shields = Array.append [| shield |] player.Shields }
do! DbService.updatePlayer p
do! createSimpleResponseAsync $"Successfully purchased {item.Name}! You now have {newBalance} remaining" ctx
else
do! createSimpleResponseAsync $"You already own this item!" ctx
else
do! createSimpleResponseAsync $"You do not have sufficient funds to buy this item! Current balance: {player.Bank} GBT" ctx
}
| None , _ -> notYetAHackerMsg ctx
| _ -> createSimpleResponseAsync "Something is wrong" ctx
let item = armoury |> Array.find (fun w -> w.Id = itemId)
match playerResult with
| Some player ->
let newBalance = player.Bank - item.Cost
if newBalance >= 0<GBT> then
let playerHasItem = player.Arsenal |> Array.exists (fun w -> item.Id = w.Id)
if not playerHasItem then
let p = { player with Bank = newBalance ; Arsenal = Array.append [| item |] player.Arsenal }
do! DbService.updatePlayer p
do! createSimpleResponseAsync $"Successfully purchased {item.Name}! You now have {newBalance} remaining" ctx
else
do! createSimpleResponseAsync $"You already own this item!" ctx
else
do! createSimpleResponseAsync $"You do not have sufficient funds to buy this item! Current balance: {player.Bank} GBT" ctx
| None -> do! notYetAHackerMsg ctx
} |> Async.StartAsTask
:> Task
@ -88,28 +46,19 @@ let sell (ctx : InteractionContext) =
let! playerResult = DbService.tryFindPlayer ctx.Member.Id
match playerResult with
| Some player ->
let hasInventoryToSell = Array.length player.Weapons + Array.length player.Shields > 0
let hasInventoryToSell = Array.length player.Arsenal > 0
if hasInventoryToSell then
let builder = DiscordInteractionResponseBuilder()
builder.AddEmbed (constructEmbed "Pick the item you wish to sell.") |> ignore
Array.chunkBySize 3 player.Weapons
Array.chunkBySize 5 player.Arsenal
|> Array.iter
(fun wps ->
wps
|> Array.map (fun w -> DiscordButtonComponent(ButtonStyle.Primary, $"Hack-{w}", $"{w}"))
|> Array.map (fun w -> DiscordButtonComponent(ButtonStyle.Primary, $"{w.Type}-{w.Id}", $"{w.Name}"))
|> Seq.cast<DiscordComponent>
|> builder.AddComponents
|> ignore)
Array.chunkBySize 3 player.Shields
|> Array.iter
(fun shs ->
shs
|> Array.map (fun s -> DiscordButtonComponent(ButtonStyle.Primary, $"Shield-{s}", $"{s}"))
|> Seq.cast<DiscordComponent>
|> builder.AddComponents
|> ignore)
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
@ -121,19 +70,16 @@ let sell (ctx : InteractionContext) =
} |> Async.StartAsTask
:> Task
let updateShields player salePrice updatedShields = { player with Bank = player.Bank + salePrice ; Shields = updatedShields }
let updateHacks player salePrice updatedHacks = { player with Bank = player.Bank + salePrice ; Weapons = updatedHacks }
let updateArsenal player salePrice updatedArsenal = { player with Bank = player.Bank + salePrice ; Arsenal = updatedArsenal }
let sellItem (event : ComponentInteractionCreateEventArgs) updateFn player inventory itemType itemName =
let sellItem (event : ComponentInteractionCreateEventArgs) player itemId =
async {
let item = getItems itemType |> Array.find (fun i -> i.Name = itemName)
let salePrice = item.Cost
let updatedItems = inventory |> Array.filter (fun i -> string i <> itemName)
let updatedPlayer = updateFn player salePrice updatedItems
let item = armoury |> Array.find (fun i -> i.Id = itemId)
let updatedPlayer = { player with Bank = player.Bank + item.Cost ; Arsenal = player.Arsenal |> Array.filter (fun w -> w.Id = itemId)}
do! DbService.updatePlayer updatedPlayer
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Sold {itemType.ToString().ToLower()} {itemName} for {salePrice}! Current Balance: {updatedPlayer.Bank}"
builder.Content <- $"Sold {item.Type} {item.Name} for {item.Cost}! Current Balance: {updatedPlayer.Bank}"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|> Async.AwaitTask
}
@ -143,12 +89,8 @@ let handleSellButtonEvents (_ : DiscordClient) (event : ComponentInteractionCrea
let! playerResult = DbService.tryFindPlayer event.User.Id
match playerResult with
| Some player ->
let split = event.Id.Split("-")
let itemType = match split.[0] with "Hack" -> ItemType.Hack | _ -> ItemType.Shield
let itemName = split.[1]
match itemType with
| ItemType.Hack -> do! sellItem event updateHacks player player.Weapons ItemType.Hack itemName
| ItemType.Shield -> do! sellItem event updateShields player player.Shields ItemType.Shield itemName
let itemId = int <| event.Id.Split("-").[1]
do! sellItem event player itemId
| None ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
@ -165,12 +107,12 @@ type Store() =
member _.ViewStore (ctx : InteractionContext) = viewStore ctx
[<SlashCommand("buy-hack", "Purchase a hack attack you can use to earn GoodBoyTokenz")>]
member _.BuyHack (ctx : InteractionContext, [<Option("hack-id", "The ID of the hack you wish to purchase")>] hackId : Hack) =
buyHack ctx hackId
member _.BuyHack (ctx : InteractionContext, [<Option("hack-id", "The ID of the hack you wish to purchase")>] hackId : HackId) =
buyItem ctx (int hackId)
[<SlashCommand("buy-shield", "Purchase a hack shield so you can protect your GoodBoyTokenz")>]
member this.BuyShield (ctx : InteractionContext, [<Option("shield-id", "The ID of the shield you wish to purchase")>] shieldId : Shield) =
buyShield ctx shieldId
member this.BuyShield (ctx : InteractionContext, [<Option("shield-id", "The ID of the shield you wish to purchase")>] shieldId : ShieldId) =
buyItem ctx (int shieldId)
[<SlashCommand("sell", "Sell an item in your inventory for GoodBoyTokenz")>]
member this.SellItem (ctx : InteractionContext) = sell ctx

View File

@ -7,8 +7,8 @@ open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands
open Degenz.Shared
let defaultHack = Hack.Virus
let defaultShield = Shield.Firewall
let defaultHack = armoury |> Array.find (fun i -> i.Id = int HackId.Virus)
let defaultShield = armoury |> Array.find (fun i -> i.Id = int ShieldId.Firewall)
let sendInitialEmbed (client : DiscordClient) =
async {
@ -32,13 +32,17 @@ let handleTrainerStep1 (event : ComponentInteractionCreateEventArgs) =
do! event.Interaction.CreateResponseAsync(InteractionResponseType.DeferredMessageUpdate)
|> Async.AwaitTask
match maybePlayer with
| Some player when not <| Array.isEmpty player.Weapons && not <| Array.isEmpty player.Shields ->
| Some player when player.Arsenal |> Array.exists (fun w -> w.Type = Hack)
&& player.Arsenal |> Array.exists (fun w -> w.Type = Shield) ->
let msg = "First time, eh? Beautopia is a dangerous place. I'm going to teach you how to protect yourself from other degenerates. "
+ "And in the process, I'll also show you how to hack some sheeple, so you can earn some cash."
do! Message.sendFollowUpMessageWithButton event "Trainer-2" msg
| Some player ->
let missingItem = match player.Weapons with [||] -> "Hacks" | _ -> "Shields"
let msg = $"Looks like you don't own any {missingItem}. Go to the store and purchase some before proceeding."
let missingItem =
if player.Arsenal |> Array.exists (fun w -> w.Type = Hack)
then "Shields"
else "Hacks"
let msg = $"Looks like you're missing {missingItem}. Go to the store and purchase some before proceeding."
do! Message.sendFollowUpMessage event msg
| None ->
let msg = "An error occurred, please contact a moderator"
@ -50,7 +54,7 @@ let handleTrainerStep2 (event : ComponentInteractionCreateEventArgs) =
let! result = DbService.tryFindPlayer event.User.Id
match result with
| Some player ->
let weaponName = player.Shields |> Array.tryHead |> Option.defaultValue defaultShield
let weaponName = Player.shields player |> Array.tryHead |> Option.defaultValue defaultShield
do! Message.sendInteractionEvent event
($"First things first, let's get your system protected. Let's enable a shield to protect you from potential hackers. "
+ $"You currently have {weaponName} in your arsenal. To enable it and protect your system, you can use the `/defend` slash command to choose a shield."
@ -65,8 +69,8 @@ let defend (ctx : InteractionContext) =
match playerResult with
| Some player ->
let playerWithShields =
match player.Shields with
| [||] -> { player with Shields = [| defaultShield |] }
match player.Arsenal with
| [||] -> { player with Arsenal = [| defaultShield |] }
| _ -> player
let embed = Embeds.pickDefense "Trainer-3" playerWithShields
@ -92,7 +96,7 @@ let handleDefense (event : ComponentInteractionCreateEventArgs) =
match result with
| Some player ->
let prize = 0.223f
let shield = player.Shields |> Array.tryHead |> Option.defaultValue defaultShield
let shield = player.Arsenal |> Array.tryHead |> Option.defaultValue defaultShield
let embed = Embeds.responseCreatedShieldTrainer shield
do! event.Interaction.CreateFollowupMessageAsync(embed) |> Async.AwaitTask |> Async.Ignore
do! Async.Sleep 2000
@ -112,7 +116,7 @@ let handleTrainerStep4 (event : ComponentInteractionCreateEventArgs) =
let! result = DbService.tryFindPlayer event.User.Id
match result with
| Some player ->
let weaponName = player.Weapons |> Array.tryHead |> Option.defaultValue defaultHack
let weaponName = player.Arsenal |> Array.tryHead |> Option.defaultValue defaultHack
do! Message.sendInteractionEvent event
($"Next why don't you try hacking me. You currently have {weaponName} equipped. To hack me and get some money, "
+ $" you can use the '/hack' slash command and select a user to hack, then choose the hack attack you wish to use."
@ -160,7 +164,7 @@ let handleAttack (event : ComponentInteractionCreateEventArgs) =
| Some player ->
let prize = 2
do! Async.Sleep 1000
let hack = player.Weapons |> Array.tryHead |> Option.defaultValue defaultHack
let hack = player.Arsenal |> Array.tryHead |> Option.defaultValue defaultHack
let embed = Embeds.responseSuccessfulHackTrainer $"<@{GuildEnvironment.botHackerBattle}>" hack prize
do! event.Interaction.CreateFollowupMessageAsync(embed) |> Async.AwaitTask |> Async.Ignore
do! Async.Sleep 3000

View File

@ -20,11 +20,11 @@ let tryFindPlayer (id : uint64) =
| p -> return p
.GetValue("Player")
.ToBsonDocument()
|> BsonSerializer.Deserialize<Player>
|> BsonSerializer.Deserialize<PlayerData>
|> Some
}
let insertNewPlayer (player : Player) =
let insertNewPlayer (player : PlayerData) =
async {
let dict = [ KeyValuePair("Player" , player.ToBsonDocument() :> Object) ]
do! BsonDocument(dict)
@ -32,7 +32,7 @@ let insertNewPlayer (player : Player) =
|> Async.AwaitTask
}
let deletePlayer (player : Player) =
let deletePlayer (player : PlayerData) =
async {
let dict = [ KeyValuePair("Player" , player.ToBsonDocument() :> Object) ]
do! BsonDocument(dict)

View File

@ -5,17 +5,20 @@ open DSharpPlus
open DSharpPlus.Entities
open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands
open Newtonsoft.Json
type ItemType =
| Hack
| Shield
[<Measure>]
type mins
type ActionClass =
[<Measure>]
type GBT
type BattleClass =
| Network
| Exploit
| Penetration
type Hack =
type HackId =
| Virus = 0
| Ransom = 1
| Worm = 2
@ -23,30 +26,28 @@ type Hack =
| Crack = 4
| Injection = 5
type Shield =
| Firewall = 0
| PortScan = 1
| Encryption = 2
| Hardening = 4
| Sanitation = 5
| Cypher = 3
type ShieldId =
| Firewall = 6
| PortScan = 7
| Encryption = 8
| Hardening = 9
| Sanitation = 10
| Cypher = 11
[<CLIMutable>]
type Item = {
type ItemType =
| Hack
| Shield
type BattleItem = {
Id : int
Name : string
ItemType : ItemType
Cost : int
Cost : int<GBT>
Type : ItemType
Class : BattleClass
Power : int
Cooldown : int<mins>
}
let hackInventory = [| Hack.Virus ; Hack.Ransom ; Hack.DDos ; Hack.Worm ; Hack.Crack ; Hack.Injection |]
let shieldInventory = [| Shield.Firewall ; Shield.PortScan ; Shield.Encryption ; Shield.Cypher ; Shield.Hardening ; Shield.Sanitation |]
let getClass =
function
| 0 | 1 -> Network
| 2 | 3 -> Exploit
| 4 | _ -> Penetration
type HackResult =
| Strong
| Weak
@ -54,26 +55,37 @@ type HackResult =
[<CLIMutable>]
type DiscordPlayer = { Id: uint64; Name: string }
[<CLIMutable>]
type Attack =
{ HackType: Hack
Target: DiscordPlayer
Timestamp: DateTime }
type Attack = {
Result : bool
Target : DiscordPlayer
}
type ActionType =
| Attack of target : DiscordPlayer * result : bool
| Defense
type Action =
{ ActionId : int
Type : ActionType
Timestamp : DateTime }
[<CLIMutable>]
type Defense =
{ DefenseType: Shield
Timestamp: DateTime }
type PlayerData =
{ DiscordId : uint64
Name : string
Arsenal : BattleItem array
Actions : Action array
Bank : int<GBT> }
[<CLIMutable>]
type Player =
{ DiscordId: uint64
Name: string
Weapons: Hack array
Shields: Shield array
Attacks: Attack array
Defenses: Defense array
Bank: int }
module Player =
let hacks player = player.Arsenal |> Array.filter (fun bi -> bi.Type = Hack)
let shields player = player.Arsenal |> Array.filter (fun bi -> bi.Type = Hack)
let attacks player =
player.Actions
|> Array.choose (fun act -> match act.Type with Attack (t,r) -> Some (act,t,r) | Defense -> None)
let defenses player = player.Actions |> Array.filter (fun act -> match act.Type with Defense _ -> true | _ -> false)
let getAttacksFlat actions = actions |> Array.choose (fun act -> match act.Type with Attack (t,r) -> Some (act,t,r) | Defense -> None)
let createSimpleResponseAsync msg (ctx: InteractionContext) =
async {
@ -91,21 +103,30 @@ let notYetAHackerMsg =
let hackDescription = ""
let statusFormat player =
$"Hack Inventory: {player.Weapons |> Array.toList}
Shield Inventory: {player.Shields |> Array.toList}
Active Hacks: {player.Attacks |> Array.toList}
Active Defenses: {player.Defenses |> Array.toList}
Bank: {player.Bank}"
let statusFormat p =
$"Hacks: {Player.hacks p |> Array.toList}
Shields: {Player.defenses p |> Array.toList}
Hack Attacks: {Player.attacks p |> Array.toList}
Active Defenses: {Player.defenses p |> Array.toList}
Bank: {p.Bank}"
let armoury =
let file = System.IO.File.ReadAllText("Items.json")
JsonConvert.DeserializeObject<BattleItem array>(file)
let getItemFromArmoury id = armoury |> Array.find (fun w -> w.Id = id)
let constructButtons (actionType: string) (playerInfo: string) (weapons: 'a array) =
weapons
|> Seq.map (fun hack -> DiscordButtonComponent(ButtonStyle.Primary, $"{actionType}-{hack}-{playerInfo}", $"{hack}"))
let removeExpiredActions timespan (timestamp: 'a -> DateTime) actions =
actions |> Array.filter (fun act -> DateTime.UtcNow - (timestamp act) < timespan)
let removeExpiredActions actions =
actions
|> Array.filter (fun (act : Action) ->
let item = armoury |> Array.find (fun w -> w.Id = act.ActionId)
DateTime.UtcNow - act.Timestamp < TimeSpan.FromMinutes(int item.Cooldown))
let modifyPlayerBank player amount = { player with Bank = Math.Max(player.Bank + amount, 0) }
let modifyPlayerBank player amount = { player with Bank = max (player.Bank + amount) 0<GBT> }
module Message =
let sendFollowUpMessage (event : ComponentInteractionCreateEventArgs) msg =
@ -118,6 +139,18 @@ module Message =
|> Async.Ignore
}
let sendFollowUpMessageWithEmbed (event : ComponentInteractionCreateEventArgs) (embed : DiscordEmbed) msg =
async {
let builder =
DiscordFollowupMessageBuilder()
.AsEphemeral(true)
.WithContent(msg)
.AddEmbed(embed)
do! event.Interaction.CreateFollowupMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
}
let sendFollowUpMessageWithButton (event : ComponentInteractionCreateEventArgs) buttonId msg =
async {
let builder = DiscordFollowupMessageBuilder()