discord-bot-game/Bot/PlayerInteractions.fs

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module Degenz.PlayerInteractions
open System
open System.Threading.Tasks
open AsciiTableFormatter
open DSharpPlus.Entities
open DSharpPlus
open DSharpPlus.SlashCommands
open Degenz
open Degenz.Shared
module Commands =
// let newPlayer nickname (membr : uint64) =
// let h1 = [| Weapon.Virus ; Weapon.Ransom |]
// let h2 = [| Weapon.DDos ; Weapon.Worm |]
// let h3 = [| Weapon.Crack ; Weapon.Injection |]
// let d1 = [| Shield.Firewall ; Shield.PortScan |]
// let d2 = [| Shield.Encryption ; Shield.Cypher |]
// let d3 = [| Shield.Hardening ; Shield.Sanitation |]
// let rand = System.Random(System.Guid.NewGuid().GetHashCode())
// let getRandom (actions : 'a array) = actions.[rand.Next(0, max 0 (actions.Length - 1))]
//
// let weapons = [| getRandom hackInventory |]
// let shields = [| getRandom shieldInventory |]
//
// { DiscordId = membr
// Name = nickname
// Weapons = weapons
// Shields = shields
// Attacks = [||]
// Defenses = [||]
// Bank = 15 }
// let addHackerRole (ctx : InteractionContext) =
// async {
// let! player = DbService.tryFindPlayer ctx.Member.Id
// let! newPlayer =
// match player with
// | Some _ -> async.Return false
// | None ->
// async {
// do! newPlayer ctx.Member.DisplayName ctx.Member.Id
// |> DbService.insertNewPlayer
//
// for role in ctx.Guild.Roles do
// if role.Value.Name = "Hacker" then
// do! ctx.Member.GrantRoleAsync(role.Value)
// |> Async.AwaitTask
// return true
// }
// if newPlayer then
// do! ctx.CreateResponseAsync("You are now an elite haxxor", true)
// |> Async.AwaitTask
// else
// do! ctx.CreateResponseAsync("Already registered as an elite haxxor", true)
// |> Async.AwaitTask
//
// } |> Async.StartAsTask
// :> Task
// let removeHackerRole (ctx : InteractionContext) =
// async {
// for role in ctx.Member.Roles do
// if role.Name = "Hacker" then
// do! ctx.Member.RevokeRoleAsync(role)
// |> Async.AwaitTask
// do! DbService.removePlayer ctx.Member.Id
// do! ctx.CreateResponseAsync("You are now lame", true)
// |> Async.AwaitTask
// } |> Async.StartAsTask
// :> Task
[<CLIMutable>]
type LeaderboardEntry = {
Position : string
Amount : string
Name : string
}
// let leaderboard (ctx : InteractionContext) =
// async {
// do! ctx.CreateResponseAsync(InteractionResponseType.DeferredChannelMessageWithSource) |> Async.AwaitTask
//
// let builder = DiscordFollowupMessageBuilder()
// builder.IsEphemeral <- true
//
// let! leaders = DbService.getTopPlayers 10
// let content =
// leaders
// |> Seq.toArray
// |> Array.sortByDescending (fun p -> p.Bank)
// |> Array.mapi (fun i p -> { Position = string (i + 1) ; Amount = string p.Bank ; Name = p.Name })
// |> Formatter.Format
// builder.Content <- if not <| String.IsNullOrEmpty content then $"```{content}```" else "There are no active hackers"
// do! ctx.Interaction.CreateFollowupMessageAsync(builder)
// |> Async.AwaitTask
// |> Async.Ignore
// } |> Async.StartAsTask
// :> Task
let status (ctx : InteractionContext) =
async {
let! player = DbService.tryFindPlayer ctx.Member.Id
match player with
| Some p ->
// let updatedAttacks = p.Attacks |> removeExpiredActions (TimeSpan.FromHours(24)) (fun (atk : Attack) -> atk.Timestamp)
// let updatedDefenses = p.Defenses |> removeExpiredActions (TimeSpan.FromHours(6)) (fun (p : Defense) -> p.Timestamp)
// let updatedPlayer = { p with Attacks = updatedAttacks ; Defenses = updatedDefenses }
// do! DbService.updatePlayer updatedPlayer
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
// builder.Content <- statusFormat updatedPlayer
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
| None -> do! notYetAHackerMsg ctx
} |> Async.StartAsTask
:> Task
type PlayerInteractions() =
inherit ApplicationCommandModule ()
// [<SlashCommand("redpill", "Take the redpill and become a hacker")>]
// member _.AddHackerRole (ctx : InteractionContext) = Commands.addHackerRole ctx
// [<SlashCommand("bluepill", "Take the bluepill and become lame")>]
// member _.RemoveHackerRole (ctx : InteractionContext) = Commands.removeHackerRole ctx
[<SlashCommand("status", "Get your current status like bank account, and active hacks and defenses")>]
member this.Status (ctx : InteractionContext) = Commands.status ctx
// [<SlashCommand("leaderboard", "View the current list of players ranked by highest earnings")>]
// member this.Leaderboard (ctx : InteractionContext) = Commands.leaderboard ctx