Major refactor for new BattleItem/Action data models

This commit is contained in:
Joseph Ferano 2022-01-30 22:00:00 +07:00
parent d1cf329521
commit 7c8a460d5b
9 changed files with 424 additions and 336 deletions

View File

@ -5,23 +5,27 @@ open Degenz.Shared
open DSharpPlus.Entities open DSharpPlus.Entities
open AsciiTableFormatter open AsciiTableFormatter
let hackGif = "https://s10.gifyu.com/images/Hacker-Degenz-V2.gif"
let shieldGif = "https://s10.gifyu.com/images/Defense-Degenz-V2.gif"
let getHackGif = function let getHackGif = function
| Hack.Virus -> "https://s10.gifyu.com/images/Attack-DegenZ.gif" | HackId.Virus -> "https://s10.gifyu.com/images/Attack-DegenZ.gif"
| Hack.Ransom -> "https://s10.gifyu.com/images/Mind-Control-Degenz-V2.gif" | HackId.Ransom -> "https://s10.gifyu.com/images/Mind-Control-Degenz-V2.gif"
| Hack.Worm -> "https://s10.gifyu.com/images/WormBugAttack_Degenz.gif" | HackId.Worm -> "https://s10.gifyu.com/images/WormBugAttack_Degenz.gif"
| Hack.DDos -> "https://s10.gifyu.com/images/Attack-DegenZ.gif" | HackId.DDos -> "https://s10.gifyu.com/images/Attack-DegenZ.gif"
| Hack.Crack -> "https://s10.gifyu.com/images/Attack-DegenZ.gif" | HackId.Crack -> "https://s10.gifyu.com/images/Attack-DegenZ.gif"
| Hack.Injection -> "https://s10.gifyu.com/images/Attack-DegenZ.gif" | HackId.Injection -> "https://s10.gifyu.com/images/Attack-DegenZ.gif"
| _ -> "https://s10.gifyu.com/images/Hacker-Degenz-V2.gif" | _ -> hackGif
let getShieldGif = function let getShieldGif = function
| Shield.Firewall -> "https://s10.gifyu.com/images/Defense-GIF-1-Degenz.gif" | ShieldId.Firewall -> "https://s10.gifyu.com/images/Defense-GIF-1-Degenz.gif"
| Shield.PortScan -> "https://s10.gifyu.com/images/PortScanDefense_Degenz.gif" | ShieldId.PortScan -> "https://s10.gifyu.com/images/PortScanDefense_Degenz.gif"
| Shield.Encryption -> "https://s10.gifyu.com/images/Anonymous-Degenz-V2.gif" | ShieldId.Encryption -> "https://s10.gifyu.com/images/Anonymous-Degenz-V2.gif"
| Shield.Hardening -> "https://s10.gifyu.com/images/Encryption-Degenz-V2.gif" | ShieldId.Hardening -> "https://s10.gifyu.com/images/Encryption-Degenz-V2.gif"
| Shield.Sanitation -> "https://s10.gifyu.com/images/VPN-Degenz.gif" | ShieldId.Sanitation -> "https://s10.gifyu.com/images/VPN-Degenz.gif"
| Shield.Cypher -> "https://s10.gifyu.com/images/Matrix_Degenz.gif" | ShieldId.Cypher -> "https://s10.gifyu.com/images/Matrix_Degenz.gif"
| _ -> "https://s10.gifyu.com/images/Hacker-Degenz-V2.gif" | _ -> shieldGif
let constructEmbed message = let constructEmbed message =
let builder = DiscordEmbedBuilder() let builder = DiscordEmbedBuilder()
@ -36,14 +40,14 @@ let constructEmbed message =
let pickDefense actionId player = let pickDefense actionId player =
let buttons = let buttons =
constructButtons actionId (string player.DiscordId) player.Shields constructButtons actionId (string player.DiscordId) (Player.shields player)
|> Seq.cast<DiscordComponent> |> Seq.cast<DiscordComponent>
let embed = let embed =
DiscordEmbedBuilder() DiscordEmbedBuilder()
.WithColor(DiscordColor.Blurple) .WithColor(DiscordColor.Blurple)
.WithDescription("Pick a defense to mount for 10 hours") .WithDescription("Pick a defense to mount for 10 hours")
.WithImageUrl("https://s10.gifyu.com/images/Defense-Degenz-V2.gif") .WithImageUrl(shieldGif)
DiscordInteractionResponseBuilder() DiscordInteractionResponseBuilder()
.AddComponents(buttons) .AddComponents(buttons)
@ -52,37 +56,61 @@ let pickDefense actionId player =
let pickHack actionId attacker defender = let pickHack actionId attacker defender =
let buttons = let buttons =
constructButtons actionId $"{defender.DiscordId}-{defender.Name}" attacker.Weapons constructButtons actionId $"{defender.DiscordId}-{defender.Name}" (Player.hacks attacker)
|> Seq.cast<DiscordComponent> |> Seq.cast<DiscordComponent>
let embed = let embed =
DiscordEmbedBuilder() DiscordEmbedBuilder()
.WithColor(DiscordColor.Blurple) .WithColor(DiscordColor.Blurple)
.WithDescription("Pick the hack that you want to use") .WithDescription("Pick the hack that you want to use")
.WithImageUrl("https://s10.gifyu.com/images/Hacker-Degenz-V2.gif") .WithImageUrl(hackGif)
DiscordInteractionResponseBuilder() DiscordInteractionResponseBuilder()
.AddComponents(buttons) .AddComponents(buttons)
.AddEmbed(embed.Build()) .AddEmbed(embed.Build())
.AsEphemeral true .AsEphemeral true
let eventSuccessfulHack (event : ComponentInteractionCreateEventArgs) targetId prize = let responseSuccessfulHack defenderName hack prize =
let embed = let embed = DiscordEmbedBuilder()
DiscordEmbedBuilder() embed.ImageUrl <- getHackGif hack
.WithColor(DiscordColor.Blurple)
.WithDescription("Pick the hack that you want to use")
.WithImageUrl("https://s10.gifyu.com/images/Hacker-Degenz-V2.gif")
DiscordInteractionResponseBuilder()
.WithContent($"Successfully hacked {defenderName} using {hack}! You just won {prize} GoodBoyTokenz!")
.AddEmbed(embed.Build())
.AsEphemeral(true)
let responseSuccessfulHackTrainer defenderName (hack : BattleItem) prize =
let embed = DiscordEmbedBuilder()
embed.ImageUrl <- getHackGif (enum<HackId>(hack.Id))
DiscordFollowupMessageBuilder()
.WithContent($"Successfully hacked {defenderName} using {hack}! You just won {prize} GoodBoyTokenz!")
.AddEmbed(embed.Build())
.AsEphemeral(true)
let responseCreatedShield shield =
DiscordInteractionResponseBuilder()
.AddEmbed(DiscordEmbedBuilder().WithImageUrl(getShieldGif shield))
.AsEphemeral(true)
.WithContent($"Mounted a {shield} defense for 6 hours")
let responseCreatedShieldTrainer (shield : BattleItem) =
DiscordFollowupMessageBuilder()
.AddEmbed(DiscordEmbedBuilder().WithImageUrl(getShieldGif (enum<ShieldId>(shield.Id))))
.AsEphemeral(true)
.WithContent($"Mounted a {shield.Name} defense for 6 hours")
let eventSuccessfulHack (event : ComponentInteractionCreateEventArgs) targetId prize =
DiscordMessageBuilder() DiscordMessageBuilder()
.WithContent($"{event.User.Username} successfully hacked <@{targetId}> for a total of {prize} GoodBoyTokenz") .WithContent($"{event.User.Username} successfully hacked <@{targetId}> for a total of {prize} GoodBoyTokenz")
let eventFailedHack (event : ComponentInteractionCreateEventArgs) targetId prize = let eventFailedHack (event : ComponentInteractionCreateEventArgs) targetId prize =
let embed = // let embed =
DiscordEmbedBuilder() // DiscordEmbedBuilder()
.WithColor(DiscordColor.Blurple) // .WithColor(DiscordColor.Blurple)
.WithDescription("Pick the hack that you want to use") // .WithDescription("Pick the hack that you want to use")
.WithImageUrl("https://s10.gifyu.com/images/Hacker-Degenz-V2.gif") // .WithImageUrl(hackGif)
//
DiscordMessageBuilder() DiscordMessageBuilder()
.WithContent($"{event.User.Username} successfully hacked <@{targetId}> for a total of {prize} GoodBoyTokenz") .WithContent($"{event.User.Username} successfully hacked <@{targetId}> for a total of {prize} GoodBoyTokenz")
@ -96,20 +124,10 @@ type Table = {
let storeListing store = let storeListing store =
let embeds = let embeds =
store store
|> Array.groupBy (fun (bi : BattleItem) -> bi.Type)
|> Array.map (fun ( itemType , items ) -> |> Array.map (fun ( itemType , items ) ->
items items
|> Array.map (fun (item : Item) -> |> Array.map (fun item -> { Name = item.Name ; Cost = string item.Cost ; Class = string item.Class })
let itemClass =
if itemType = ItemType.Hack
then hackInventory
|> Array.find (fun w -> item.Name = string w)
|> int
|> getClass
else shieldInventory
|> Array.find (fun w -> item.Name = string w)
|> int
|> getClass
{ Name = item.Name ; Cost = string item.Cost ; Class = string itemClass })
|> Formatter.Format |> Formatter.Format
|> sprintf "**%As**\n``` %s ```" itemType |> sprintf "**%As**\n``` %s ```" itemType
|> constructEmbed) |> constructEmbed)

View File

@ -25,22 +25,21 @@ let checkIfPlayerIsAttackingThemselves defender attacker =
| false -> Ok attacker | false -> Ok attacker
let checkForExistingHack defenderId attacker = let checkForExistingHack defenderId attacker =
let updatedAttacks = attacker.Actions
attacker.Attacks |> removeExpiredActions
|> removeExpiredActions (TimeSpan.FromHours(24)) (fun atk -> atk.Timestamp) |> getAttacksFlat
updatedAttacks |> Array.tryFind (fun (_,t,_) -> t.Id = defenderId)
|> Array.tryFind (fun a -> a.Target.Id = defenderId)
|> function |> function
| Some attack -> | Some ( atk , target , _ ) ->
let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(24)) attack.Timestamp let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(24)) atk.Timestamp
Error $"You can only hack the same target once every 24 hours, wait {cooldown} to attempt another hack on {attack.Target.Name}." Error $"You can only hack the same target once every 24 hours, wait {cooldown} to attempt another hack on {target.Name}."
| None -> | None ->
Ok attacker Ok attacker
let checkIfHackHasCooldown hack attacker = let checkIfHackHasCooldown hackId attacker =
let mostRecentHackAttack = let mostRecentHackAttack =
attacker.Attacks attacker.Actions
|> Array.tryFind (fun a -> a.HackType = hack) |> Array.tryFind (fun a -> a.ActionId = hackId)
|> function |> function
| Some a -> a.Timestamp | Some a -> a.Timestamp
| None -> DateTime.MinValue | None -> DateTime.MinValue
@ -48,33 +47,31 @@ let checkIfHackHasCooldown hack attacker =
Ok attacker Ok attacker
else else
let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromMinutes(5)) mostRecentHackAttack let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromMinutes(5)) mostRecentHackAttack
Error $"{hack} is currently on cooldown, wait {cooldown} to use it again." let item = armoury |> Array.find (fun i -> i.Id = hackId)
Error $"{item.Name} is currently on cooldown, wait {cooldown} to use it again."
let checkIfInventoryIsEmpty attacker = let checkIfInventoryIsEmpty attacker =
match attacker.Weapons with match attacker.Arsenal with
| [||] -> Error $"You currently do not have any Hacks to use against others. Please go to the store and purchase one." | [||] -> Error $"You currently do not have any Hacks to use against others. Please go to the store and purchase one."
| _ -> Ok attacker | _ -> Ok attacker
let calculateDamage (hack: int) (shield: int) = let calculateDamage (hack : BattleItem) (shield : BattleItem) =
let hackClass = getClass hack if hack.Power > shield.Power
let protectionClass = getClass shield then Strong
else Weak
match hackClass, protectionClass with
| h, p when h = p -> Weak
| _ -> Strong
let runHackerBattle defender hack = let runHackerBattle defender hack =
defender.Defenses Player.defenses defender
|> removeExpiredActions (TimeSpan.FromHours(6)) (fun (pro : Defense) -> pro.Timestamp) |> removeExpiredActions
|> Seq.toArray |> Array.map (fun dfn -> armoury |> Array.find (fun w -> w.Id = dfn.ActionId))
|> Array.map (fun dfn -> int dfn.DefenseType) |> Array.map (calculateDamage (hack))
|> Array.map (calculateDamage (int hack))
|> Array.contains Weak |> Array.contains Weak
let updateCombatants attacker defender hack prize = let updateCombatants attacker defender hack prize =
let updatePlayer amount attack p = let updatePlayer amount attack p =
{ p with Attacks = Array.append [| attack |] p.Attacks ; Bank = Math.Max(p.Bank + amount, 0) } { p with Actions = Array.append [| attack |] p.Actions ; Bank = max (p.Bank + amount) 0<GBT> }
let attack = { HackType = enum<Hack>(int hack) ; Timestamp = DateTime.UtcNow ; Target = { Id = defender.DiscordId ; Name = defender.Name } } let target = { Id = defender.DiscordId ; Name = defender.Name }
let attack = { ActionId = int hack ; Type = Attack ( target , prize > 0<GBT> ) ; Timestamp = DateTime.UtcNow }
[ DbService.updatePlayer <| updatePlayer prize attack attacker [ DbService.updatePlayer <| updatePlayer prize attack attacker
DbService.updatePlayer <| modifyPlayerBank defender -prize ] DbService.updatePlayer <| modifyPlayerBank defender -prize ]
@ -83,7 +80,7 @@ let updateCombatants attacker defender hack prize =
let successfulHack (event : ComponentInteractionCreateEventArgs) attacker defender hack = let successfulHack (event : ComponentInteractionCreateEventArgs) attacker defender hack =
async { async {
let prize = 3 let prize = 3<GBT>
do! updateCombatants attacker defender hack prize do! updateCombatants attacker defender hack prize
@ -101,7 +98,7 @@ let successfulHack (event : ComponentInteractionCreateEventArgs) attacker defend
let failedHack (event : ComponentInteractionCreateEventArgs) attacker defender hack = let failedHack (event : ComponentInteractionCreateEventArgs) attacker defender hack =
async { async {
let builder = DiscordInteractionResponseBuilder() let builder = DiscordInteractionResponseBuilder()
let prize = 2 let prize = 2<GBT>
builder.IsEphemeral <- true builder.IsEphemeral <- true
builder.Content <- $"Hack failed! {defender.Name} was able to mount a successful defense! You lost {prize} GoodBoyTokenz!" builder.Content <- $"Hack failed! {defender.Name} was able to mount a successful defense! You lost {prize} GoodBoyTokenz!"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
@ -147,7 +144,7 @@ let attack (ctx : InteractionContext) (target : DiscordUser) =
let handleAttack (event : ComponentInteractionCreateEventArgs) = let handleAttack (event : ComponentInteractionCreateEventArgs) =
async { async {
let split = event.Id.Split("-") let split = event.Id.Split("-")
let hack = Enum.Parse(typedefof<Hack>, split.[1]) :?> Hack let hack = enum<HackId>(int split.[1])
let ( resultId , targetId ) = UInt64.TryParse split.[2] let ( resultId , targetId ) = UInt64.TryParse split.[2]
let! resultPlayer = DbService.tryFindPlayer event.User.Id let! resultPlayer = DbService.tryFindPlayer event.User.Id
let! resultTarget = DbService.tryFindPlayer targetId let! resultTarget = DbService.tryFindPlayer targetId
@ -155,10 +152,10 @@ let handleAttack (event : ComponentInteractionCreateEventArgs) =
match resultPlayer , resultTarget , true , resultId with match resultPlayer , resultTarget , true , resultId with
| Some attacker , Some defender , true , true -> | Some attacker , Some defender , true , true ->
do! checkForExistingHack defender.DiscordId attacker do! checkForExistingHack defender.DiscordId attacker
|> Result.bind (checkIfHackHasCooldown hack) |> Result.bind (checkIfHackHasCooldown (int hack))
|> function |> function
| Ok _ -> | Ok _ ->
runHackerBattle defender hack runHackerBattle defender (getItemFromArmoury <| int hack)
|> function |> function
| false -> successfulHack event attacker defender hack | false -> successfulHack event attacker defender hack
| true -> failedHack event attacker defender hack | true -> failedHack event attacker defender hack
@ -182,13 +179,13 @@ let defend (ctx : InteractionContext) =
let! player = DbService.tryFindPlayer ctx.Member.Id let! player = DbService.tryFindPlayer ctx.Member.Id
match player with match player with
| Some player -> | Some player ->
if player.Shields.Length > 0 then if Player.defenses player |> Array.length > 0 then
let embed = Embeds.pickDefense "Defend" player let embed = Embeds.pickDefense "Defend" player
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed) do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed)
|> Async.AwaitTask |> Async.AwaitTask
else else
let builder = DiscordInteractionResponseBuilder() let builder = DiscordInteractionResponseBuilder()
builder.Content <- $"You currently do not have any Shields to protect your system. Please go to the store and purchase one." builder.Content <- $"You currently do not have any Shields to protect your system. Please go to the armoury and purchase one."
builder.AsEphemeral true |> ignore builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask |> Async.AwaitTask
@ -199,20 +196,20 @@ let defend (ctx : InteractionContext) =
let handleDefense (event : ComponentInteractionCreateEventArgs) = let handleDefense (event : ComponentInteractionCreateEventArgs) =
async { async {
let split = event.Id.Split("-") let split = event.Id.Split("-")
let ( shieldResult , shield ) = Shield.TryParse(split.[1]) let shield = enum<ShieldId>(int split.[1])
let! playerResult = DbService.tryFindPlayer event.User.Id let! playerResult = DbService.tryFindPlayer event.User.Id
match playerResult , shieldResult with match playerResult with
| Some player , true -> | Some player ->
let updatedDefenses = removeExpiredActions (TimeSpan.FromHours(6)) (fun (pro : Defense) -> pro.Timestamp) player.Defenses let updatedDefenses = Player.defenses player |> removeExpiredActions
let alreadyUsedShield = updatedDefenses |> Array.exists (fun d -> d.DefenseType = shield) let alreadyUsedShield = updatedDefenses |> Array.exists (fun d -> d.ActionId = int shield)
match alreadyUsedShield , updatedDefenses.Length < 2 with match alreadyUsedShield , updatedDefenses.Length < 2 with
| false , true -> | false , true ->
let embed = Embeds.responseCreatedShield shield let embed = Embeds.responseCreatedShield shield
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed) do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed)
|> Async.AwaitTask |> Async.AwaitTask
let defense = { DefenseType = shield ; Timestamp = DateTime.UtcNow } let defense = { ActionId = int shield ; Type = Defense ; Timestamp = DateTime.UtcNow }
do! DbService.updatePlayer <| { player with Defenses = Array.append [| defense |] player.Defenses } do! DbService.updatePlayer <| { player with Actions = Array.append [| defense |] player.Actions }
let builder = DiscordMessageBuilder() let builder = DiscordMessageBuilder()
builder.WithContent($"{event.User.Username} has protected their system!") |> ignore builder.WithContent($"{event.User.Username} has protected their system!") |> ignore
let channel = event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle) let channel = event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle)
@ -227,16 +224,16 @@ let handleDefense (event : ComponentInteractionCreateEventArgs) =
builder.Content <- $"You are only allowed two shields at a time. Wait {cooldown} minutes to add another shield" builder.Content <- $"You are only allowed two shields at a time. Wait {cooldown} minutes to add another shield"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask |> Async.AwaitTask
do! DbService.updatePlayer <| { player with Defenses = updatedDefenses } do! DbService.updatePlayer <| { player with Actions = updatedDefenses }
| true , _ -> | true , _ ->
let builder = DiscordInteractionResponseBuilder() let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true builder.IsEphemeral <- true
let timestamp = updatedDefenses |> Array.find (fun d -> d.DefenseType = shield) |> fun a -> a.Timestamp let timestamp = updatedDefenses |> Array.find (fun d -> d.ActionId = int shield) |> fun a -> a.Timestamp
let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(6)) timestamp let cooldown = getTimeTillCooldownFinishes (TimeSpan.FromHours(6)) timestamp
builder.Content <- $"{shield} shield is already in use. Wait {cooldown} minutes to use this shield again" builder.Content <- $"{shield} shield is already in use. Wait {cooldown} minutes to use this shield again"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask |> Async.AwaitTask
do! DbService.updatePlayer <| { player with Defenses = updatedDefenses } do! DbService.updatePlayer <| { player with Actions = updatedDefenses }
| _ -> | _ ->
let builder = DiscordInteractionResponseBuilder() let builder = DiscordInteractionResponseBuilder()

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@ -1,62 +1,158 @@
[ [
{ {
"Id": 0,
"Name": "Virus", "Name": "Virus",
"ItemType" : { "Case" : "Hack" }, "Type": {
"Cost" : 5 "Case": "Hack"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
}, },
{ {
"Id": 1,
"Name": "Ransom", "Name": "Ransom",
"ItemType" : { "Case" : "Hack" }, "Type": {
"Cost" : 10 "Case": "Hack"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
}, },
{ {
"Id": 2,
"Name": "Worm", "Name": "Worm",
"ItemType" : { "Case" : "Hack" }, "Type": {
"Cost" : 5 "Case": "Hack"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
}, },
{ {
"Id": 3,
"Name": "DDos", "Name": "DDos",
"ItemType" : { "Case" : "Hack" }, "Type": {
"Cost" : 10 "Case": "Hack"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
}, },
{ {
"Id": 4,
"Name": "Crack", "Name": "Crack",
"ItemType" : { "Case" : "Hack" }, "Type": {
"Cost" : 5 "Case": "Hack"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
}, },
{ {
"Id": 5,
"Name": "Injection", "Name": "Injection",
"ItemType" : { "Case" : "Hack" }, "Type": {
"Cost" : 10 "Case": "Hack"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
}, },
{ {
"Id": 6,
"Name": "Firewall", "Name": "Firewall",
"ItemType" : { "Case" : "Shield" }, "Type": {
"Cost" : 5 "Case": "Shield"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
}, },
{ {
"Id": 7,
"Name": "PortScan", "Name": "PortScan",
"ItemType" : { "Case" : "Shield" }, "Type": {
"Cost" : 10 "Case": "Shield"
}, },
{ "Class": {
"Name" : "Cypher", "Case": "Network"
"ItemType" : { "Case" : "Shield" }, },
"Cost" : 5 "Cost": 100,
"Power": 50,
"Cooldown": 260
}, },
{ {
"Id": 8,
"Name": "Encryption", "Name": "Encryption",
"ItemType" : { "Case" : "Shield" }, "Type": {
"Cost" : 10 "Case": "Shield"
}, },
{ "Class": {
"Name" : "Sanitation", "Case": "Network"
"ItemType" : { "Case" : "Shield" }, },
"Cost" : 5 "Cost": 100,
"Power": 50,
"Cooldown": 260
}, },
{ {
"Id": 9,
"Name": "Hardening", "Name": "Hardening",
"ItemType" : { "Case" : "Shield" }, "Type": {
"Cost" : 10 "Case": "Shield"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
},
{
"Id": 10,
"Name": "Sanitation",
"Type": {
"Case": "Shield"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
},
{
"Id": 11,
"Name": "Cypher",
"Type": {
"Case": "Shield"
},
"Class": {
"Case": "Network"
},
"Cost": 100,
"Power": 50,
"Cooldown": 260
} }
] ]

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@ -10,7 +10,7 @@ open Degenz
open Degenz.Shared open Degenz.Shared
module Commands = module Commands =
let newPlayer nickname (membr : uint64) = // let newPlayer nickname (membr : uint64) =
// let h1 = [| Weapon.Virus ; Weapon.Ransom |] // let h1 = [| Weapon.Virus ; Weapon.Ransom |]
// let h2 = [| Weapon.DDos ; Weapon.Worm |] // let h2 = [| Weapon.DDos ; Weapon.Worm |]
// let h3 = [| Weapon.Crack ; Weapon.Injection |] // let h3 = [| Weapon.Crack ; Weapon.Injection |]
@ -18,51 +18,49 @@ module Commands =
// let d2 = [| Shield.Encryption ; Shield.Cypher |] // let d2 = [| Shield.Encryption ; Shield.Cypher |]
// let d3 = [| Shield.Hardening ; Shield.Sanitation |] // let d3 = [| Shield.Hardening ; Shield.Sanitation |]
let rand = System.Random(System.Guid.NewGuid().GetHashCode()) // let rand = System.Random(System.Guid.NewGuid().GetHashCode())
let getRandom (actions : 'a array) = actions.[rand.Next(0, Math.Max(0, actions.Length - 1))] // let getRandom (actions : 'a array) = actions.[rand.Next(0, max 0 (actions.Length - 1))]
//
let weapons = [| getRandom hackInventory |] // let weapons = [| getRandom hackInventory |]
let shields = [| getRandom shieldInventory |] // let shields = [| getRandom shieldInventory |]
//
{ DiscordId = membr // { DiscordId = membr
Name = nickname // Name = nickname
Weapons = weapons // Weapons = weapons
Shields = shields // Shields = shields
Attacks = [||] // Attacks = [||]
Defenses = [||] // Defenses = [||]
Bank = 15 } // Bank = 15 }
let addHackerRole (ctx : InteractionContext) =
async {
let! player = DbService.tryFindPlayer ctx.Member.Id
let! newPlayer =
match player with
| Some _ -> async.Return false
| None ->
async {
do! newPlayer ctx.Member.DisplayName ctx.Member.Id
|> DbService.insertNewPlayer
// let addHackerRole (ctx : InteractionContext) =
// async {
// let! player = DbService.tryFindPlayer ctx.Member.Id
// let! newPlayer =
// match player with
// | Some _ -> async.Return false
// | None ->
// async {
// do! newPlayer ctx.Member.DisplayName ctx.Member.Id
// |> DbService.insertNewPlayer
//
// for role in ctx.Guild.Roles do // for role in ctx.Guild.Roles do
// if role.Value.Name = "Hacker" then // if role.Value.Name = "Hacker" then
// do! ctx.Member.GrantRoleAsync(role.Value) // do! ctx.Member.GrantRoleAsync(role.Value)
// |> Async.AwaitTask // |> Async.AwaitTask
// return true
// }
// if newPlayer then
// do! ctx.CreateResponseAsync("You are now an elite haxxor", true)
// |> Async.AwaitTask
// else
// do! ctx.CreateResponseAsync("Already registered as an elite haxxor", true)
// |> Async.AwaitTask
//
// } |> Async.StartAsTask
// :> Task
return true // let removeHackerRole (ctx : InteractionContext) =
} // async {
if newPlayer then
do! ctx.CreateResponseAsync("You are now an elite haxxor", true)
|> Async.AwaitTask
else
do! ctx.CreateResponseAsync("Already registered as an elite haxxor", true)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
let removeHackerRole (ctx : InteractionContext) =
async {
// for role in ctx.Member.Roles do // for role in ctx.Member.Roles do
// if role.Name = "Hacker" then // if role.Name = "Hacker" then
// do! ctx.Member.RevokeRoleAsync(role) // do! ctx.Member.RevokeRoleAsync(role)
@ -70,10 +68,10 @@ module Commands =
// do! DbService.removePlayer ctx.Member.Id // do! DbService.removePlayer ctx.Member.Id
do! ctx.CreateResponseAsync("You are now lame", true) // do! ctx.CreateResponseAsync("You are now lame", true)
|> Async.AwaitTask // |> Async.AwaitTask
} |> Async.StartAsTask // } |> Async.StartAsTask
:> Task // :> Task
[<CLIMutable>] [<CLIMutable>]
type LeaderboardEntry = { type LeaderboardEntry = {
@ -108,13 +106,13 @@ module Commands =
let! player = DbService.tryFindPlayer ctx.Member.Id let! player = DbService.tryFindPlayer ctx.Member.Id
match player with match player with
| Some p -> | Some p ->
let updatedAttacks = p.Attacks |> removeExpiredActions (TimeSpan.FromHours(24)) (fun (atk : Attack) -> atk.Timestamp) // let updatedAttacks = p.Attacks |> removeExpiredActions (TimeSpan.FromHours(24)) (fun (atk : Attack) -> atk.Timestamp)
let updatedDefenses = p.Defenses |> removeExpiredActions (TimeSpan.FromHours(6)) (fun (p : Defense) -> p.Timestamp) // let updatedDefenses = p.Defenses |> removeExpiredActions (TimeSpan.FromHours(6)) (fun (p : Defense) -> p.Timestamp)
let updatedPlayer = { p with Attacks = updatedAttacks ; Defenses = updatedDefenses } // let updatedPlayer = { p with Attacks = updatedAttacks ; Defenses = updatedDefenses }
do! DbService.updatePlayer updatedPlayer // do! DbService.updatePlayer updatedPlayer
let builder = DiscordInteractionResponseBuilder() let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true builder.IsEphemeral <- true
builder.Content <- statusFormat updatedPlayer // builder.Content <- statusFormat updatedPlayer
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask |> Async.AwaitTask
| None -> do! notYetAHackerMsg ctx | None -> do! notYetAHackerMsg ctx
@ -124,11 +122,11 @@ module Commands =
type PlayerInteractions() = type PlayerInteractions() =
inherit ApplicationCommandModule () inherit ApplicationCommandModule ()
[<SlashCommand("redpill", "Take the redpill and become a hacker")>] // [<SlashCommand("redpill", "Take the redpill and become a hacker")>]
member _.AddHackerRole (ctx : InteractionContext) = Commands.addHackerRole ctx // member _.AddHackerRole (ctx : InteractionContext) = Commands.addHackerRole ctx
[<SlashCommand("bluepill", "Take the bluepill and become lame")>] // [<SlashCommand("bluepill", "Take the bluepill and become lame")>]
member _.RemoveHackerRole (ctx : InteractionContext) = Commands.removeHackerRole ctx // member _.RemoveHackerRole (ctx : InteractionContext) = Commands.removeHackerRole ctx
[<SlashCommand("status", "Get your current status like bank account, and active hacks and defenses")>] [<SlashCommand("status", "Get your current status like bank account, and active hacks and defenses")>]
member this.Status (ctx : InteractionContext) = Commands.status ctx member this.Status (ctx : InteractionContext) = Commands.status ctx

View File

@ -26,9 +26,9 @@ type SlotMachine() =
|| (results.[0] <> results.[1] && results.[1] <> results.[2] && results.[0] <> results.[2]) || (results.[0] <> results.[1] && results.[1] <> results.[2] && results.[0] <> results.[2])
if winConditions then if winConditions then
do! DbService.updatePlayer { player with Bank = player.Bank + 10 } do! DbService.updatePlayer { player with Bank = player.Bank + 10<GBT> }
else else
do! DbService.updatePlayer { player with Bank = Math.Max(player.Bank - 1, 0) } do! DbService.updatePlayer { player with Bank = max (player.Bank - 1<GBT>) 0<GBT> }
do! ctx.Interaction.CreateResponseAsync(InteractionResponseType.DeferredChannelMessageWithSource) do! ctx.Interaction.CreateResponseAsync(InteractionResponseType.DeferredChannelMessageWithSource)

View File

@ -8,74 +8,32 @@ open DSharpPlus.SlashCommands
open Degenz open Degenz
open Degenz.Embeds open Degenz.Embeds
open Degenz.Shared open Degenz.Shared
open Newtonsoft.Json
let store =
let file = System.IO.File.ReadAllText("Items.json")
JsonConvert.DeserializeObject<Item array>(file)
|> Array.groupBy (fun (i : Item) -> i.ItemType)
let viewStore (ctx : InteractionContext) = let viewStore (ctx : InteractionContext) =
async { async {
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, Embeds.storeListing store) do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, Embeds.storeListing armoury)
|> Async.AwaitTask |> Async.AwaitTask
} |> Async.StartAsTask } |> Async.StartAsTask
:> Task :> Task
let getItems itemType = store |> Array.find (fun ( t , _ ) -> t = itemType) |> snd let buyItem (ctx : InteractionContext) itemId =
let buyHack (ctx : InteractionContext) hackId =
async { async {
let! playerResult = DbService.tryFindPlayer ctx.Member.Id let! playerResult = DbService.tryFindPlayer ctx.Member.Id
let weapons = getItems ItemType.Hack let item = armoury |> Array.find (fun w -> w.Id = itemId)
let weaponResult = weapons |> Array.tryFind (fun w -> w.Name = string hackId) match playerResult with
return! | Some player ->
match playerResult , weaponResult with
| Some player , Some item ->
async {
let newBalance = player.Bank - item.Cost let newBalance = player.Bank - item.Cost
if newBalance >= 0 then if newBalance >= 0<GBT> then
let playerHasItem = player.Weapons |> Array.exists (fun w -> item.Name = string w) let playerHasItem = player.Arsenal |> Array.exists (fun w -> item.Id = w.Id)
if not playerHasItem then if not playerHasItem then
let weapon = hackInventory |> Array.find (fun w -> item.Name = string w) let p = { player with Bank = newBalance ; Arsenal = Array.append [| item |] player.Arsenal }
let p = { player with Bank = newBalance ; Weapons = Array.append [| weapon |] player.Weapons }
do! DbService.updatePlayer p do! DbService.updatePlayer p
do! createSimpleResponseAsync $"Successfully purchased {item.Name}! You now have {newBalance} remaining" ctx do! createSimpleResponseAsync $"Successfully purchased {item.Name}! You now have {newBalance} remaining" ctx
else else
do! createSimpleResponseAsync $"You already own this item!" ctx do! createSimpleResponseAsync $"You already own this item!" ctx
else else
do! createSimpleResponseAsync $"You do not have sufficient funds to buy this item! Current balance: {player.Bank} GBT" ctx do! createSimpleResponseAsync $"You do not have sufficient funds to buy this item! Current balance: {player.Bank} GBT" ctx
} | None -> do! notYetAHackerMsg ctx
| None , _ -> notYetAHackerMsg ctx
| _ -> createSimpleResponseAsync "Something is wrong" ctx
} |> Async.StartAsTask
:> Task
let buyShield (ctx : InteractionContext) shieldId =
async {
let! playerResult = DbService.tryFindPlayer ctx.Member.Id
let shieldResult =
getItems ItemType.Shield
|> Array.tryFind (fun w -> w.Name = string shieldId)
return!
match playerResult , shieldResult with
| Some player , Some item ->
async {
let newBalance = player.Bank - item.Cost
if newBalance >= 0 then
let playerHasItem = player.Shields |> Array.exists (fun w -> item.Name = string w)
if not playerHasItem then
let shield = shieldInventory |> Array.find (fun w -> item.Name = string w)
let p = { player with Bank = newBalance ; Shields = Array.append [| shield |] player.Shields }
do! DbService.updatePlayer p
do! createSimpleResponseAsync $"Successfully purchased {item.Name}! You now have {newBalance} remaining" ctx
else
do! createSimpleResponseAsync $"You already own this item!" ctx
else
do! createSimpleResponseAsync $"You do not have sufficient funds to buy this item! Current balance: {player.Bank} GBT" ctx
}
| None , _ -> notYetAHackerMsg ctx
| _ -> createSimpleResponseAsync "Something is wrong" ctx
} |> Async.StartAsTask } |> Async.StartAsTask
:> Task :> Task
@ -88,28 +46,19 @@ let sell (ctx : InteractionContext) =
let! playerResult = DbService.tryFindPlayer ctx.Member.Id let! playerResult = DbService.tryFindPlayer ctx.Member.Id
match playerResult with match playerResult with
| Some player -> | Some player ->
let hasInventoryToSell = Array.length player.Weapons + Array.length player.Shields > 0 let hasInventoryToSell = Array.length player.Arsenal > 0
if hasInventoryToSell then if hasInventoryToSell then
let builder = DiscordInteractionResponseBuilder() let builder = DiscordInteractionResponseBuilder()
builder.AddEmbed (constructEmbed "Pick the item you wish to sell.") |> ignore builder.AddEmbed (constructEmbed "Pick the item you wish to sell.") |> ignore
Array.chunkBySize 3 player.Weapons Array.chunkBySize 5 player.Arsenal
|> Array.iter |> Array.iter
(fun wps -> (fun wps ->
wps wps
|> Array.map (fun w -> DiscordButtonComponent(ButtonStyle.Primary, $"Hack-{w}", $"{w}")) |> Array.map (fun w -> DiscordButtonComponent(ButtonStyle.Primary, $"{w.Type}-{w.Id}", $"{w.Name}"))
|> Seq.cast<DiscordComponent> |> Seq.cast<DiscordComponent>
|> builder.AddComponents |> builder.AddComponents
|> ignore) |> ignore)
Array.chunkBySize 3 player.Shields
|> Array.iter
(fun shs ->
shs
|> Array.map (fun s -> DiscordButtonComponent(ButtonStyle.Primary, $"Shield-{s}", $"{s}"))
|> Seq.cast<DiscordComponent>
|> builder.AddComponents
|> ignore)
builder.AsEphemeral true |> ignore builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
@ -121,19 +70,16 @@ let sell (ctx : InteractionContext) =
} |> Async.StartAsTask } |> Async.StartAsTask
:> Task :> Task
let updateShields player salePrice updatedShields = { player with Bank = player.Bank + salePrice ; Shields = updatedShields } let updateArsenal player salePrice updatedArsenal = { player with Bank = player.Bank + salePrice ; Arsenal = updatedArsenal }
let updateHacks player salePrice updatedHacks = { player with Bank = player.Bank + salePrice ; Weapons = updatedHacks }
let sellItem (event : ComponentInteractionCreateEventArgs) updateFn player inventory itemType itemName = let sellItem (event : ComponentInteractionCreateEventArgs) player itemId =
async { async {
let item = getItems itemType |> Array.find (fun i -> i.Name = itemName) let item = armoury |> Array.find (fun i -> i.Id = itemId)
let salePrice = item.Cost let updatedPlayer = { player with Bank = player.Bank + item.Cost ; Arsenal = player.Arsenal |> Array.filter (fun w -> w.Id = itemId)}
let updatedItems = inventory |> Array.filter (fun i -> string i <> itemName)
let updatedPlayer = updateFn player salePrice updatedItems
do! DbService.updatePlayer updatedPlayer do! DbService.updatePlayer updatedPlayer
let builder = DiscordInteractionResponseBuilder() let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true builder.IsEphemeral <- true
builder.Content <- $"Sold {itemType.ToString().ToLower()} {itemName} for {salePrice}! Current Balance: {updatedPlayer.Bank}" builder.Content <- $"Sold {item.Type} {item.Name} for {item.Cost}! Current Balance: {updatedPlayer.Bank}"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder) do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|> Async.AwaitTask |> Async.AwaitTask
} }
@ -143,12 +89,8 @@ let handleSellButtonEvents (_ : DiscordClient) (event : ComponentInteractionCrea
let! playerResult = DbService.tryFindPlayer event.User.Id let! playerResult = DbService.tryFindPlayer event.User.Id
match playerResult with match playerResult with
| Some player -> | Some player ->
let split = event.Id.Split("-") let itemId = int <| event.Id.Split("-").[1]
let itemType = match split.[0] with "Hack" -> ItemType.Hack | _ -> ItemType.Shield do! sellItem event player itemId
let itemName = split.[1]
match itemType with
| ItemType.Hack -> do! sellItem event updateHacks player player.Weapons ItemType.Hack itemName
| ItemType.Shield -> do! sellItem event updateShields player player.Shields ItemType.Shield itemName
| None -> | None ->
let builder = DiscordInteractionResponseBuilder() let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true builder.IsEphemeral <- true
@ -165,12 +107,12 @@ type Store() =
member _.ViewStore (ctx : InteractionContext) = viewStore ctx member _.ViewStore (ctx : InteractionContext) = viewStore ctx
[<SlashCommand("buy-hack", "Purchase a hack attack you can use to earn GoodBoyTokenz")>] [<SlashCommand("buy-hack", "Purchase a hack attack you can use to earn GoodBoyTokenz")>]
member _.BuyHack (ctx : InteractionContext, [<Option("hack-id", "The ID of the hack you wish to purchase")>] hackId : Hack) = member _.BuyHack (ctx : InteractionContext, [<Option("hack-id", "The ID of the hack you wish to purchase")>] hackId : HackId) =
buyHack ctx hackId buyItem ctx (int hackId)
[<SlashCommand("buy-shield", "Purchase a hack shield so you can protect your GoodBoyTokenz")>] [<SlashCommand("buy-shield", "Purchase a hack shield so you can protect your GoodBoyTokenz")>]
member this.BuyShield (ctx : InteractionContext, [<Option("shield-id", "The ID of the shield you wish to purchase")>] shieldId : Shield) = member this.BuyShield (ctx : InteractionContext, [<Option("shield-id", "The ID of the shield you wish to purchase")>] shieldId : ShieldId) =
buyShield ctx shieldId buyItem ctx (int shieldId)
[<SlashCommand("sell", "Sell an item in your inventory for GoodBoyTokenz")>] [<SlashCommand("sell", "Sell an item in your inventory for GoodBoyTokenz")>]
member this.SellItem (ctx : InteractionContext) = sell ctx member this.SellItem (ctx : InteractionContext) = sell ctx

View File

@ -7,8 +7,8 @@ open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands open DSharpPlus.SlashCommands
open Degenz.Shared open Degenz.Shared
let defaultHack = Hack.Virus let defaultHack = armoury |> Array.find (fun i -> i.Id = int HackId.Virus)
let defaultShield = Shield.Firewall let defaultShield = armoury |> Array.find (fun i -> i.Id = int ShieldId.Firewall)
let sendInitialEmbed (client : DiscordClient) = let sendInitialEmbed (client : DiscordClient) =
async { async {
@ -32,13 +32,17 @@ let handleTrainerStep1 (event : ComponentInteractionCreateEventArgs) =
do! event.Interaction.CreateResponseAsync(InteractionResponseType.DeferredMessageUpdate) do! event.Interaction.CreateResponseAsync(InteractionResponseType.DeferredMessageUpdate)
|> Async.AwaitTask |> Async.AwaitTask
match maybePlayer with match maybePlayer with
| Some player when not <| Array.isEmpty player.Weapons && not <| Array.isEmpty player.Shields -> | Some player when player.Arsenal |> Array.exists (fun w -> w.Type = Hack)
&& player.Arsenal |> Array.exists (fun w -> w.Type = Shield) ->
let msg = "First time, eh? Beautopia is a dangerous place. I'm going to teach you how to protect yourself from other degenerates. " let msg = "First time, eh? Beautopia is a dangerous place. I'm going to teach you how to protect yourself from other degenerates. "
+ "And in the process, I'll also show you how to hack some sheeple, so you can earn some cash." + "And in the process, I'll also show you how to hack some sheeple, so you can earn some cash."
do! Message.sendFollowUpMessageWithButton event "Trainer-2" msg do! Message.sendFollowUpMessageWithButton event "Trainer-2" msg
| Some player -> | Some player ->
let missingItem = match player.Weapons with [||] -> "Hacks" | _ -> "Shields" let missingItem =
let msg = $"Looks like you don't own any {missingItem}. Go to the store and purchase some before proceeding." if player.Arsenal |> Array.exists (fun w -> w.Type = Hack)
then "Shields"
else "Hacks"
let msg = $"Looks like you're missing {missingItem}. Go to the store and purchase some before proceeding."
do! Message.sendFollowUpMessage event msg do! Message.sendFollowUpMessage event msg
| None -> | None ->
let msg = "An error occurred, please contact a moderator" let msg = "An error occurred, please contact a moderator"
@ -50,7 +54,7 @@ let handleTrainerStep2 (event : ComponentInteractionCreateEventArgs) =
let! result = DbService.tryFindPlayer event.User.Id let! result = DbService.tryFindPlayer event.User.Id
match result with match result with
| Some player -> | Some player ->
let weaponName = player.Shields |> Array.tryHead |> Option.defaultValue defaultShield let weaponName = Player.shields player |> Array.tryHead |> Option.defaultValue defaultShield
do! Message.sendInteractionEvent event do! Message.sendInteractionEvent event
($"First things first, let's get your system protected. Let's enable a shield to protect you from potential hackers. " ($"First things first, let's get your system protected. Let's enable a shield to protect you from potential hackers. "
+ $"You currently have {weaponName} in your arsenal. To enable it and protect your system, you can use the `/defend` slash command to choose a shield." + $"You currently have {weaponName} in your arsenal. To enable it and protect your system, you can use the `/defend` slash command to choose a shield."
@ -65,8 +69,8 @@ let defend (ctx : InteractionContext) =
match playerResult with match playerResult with
| Some player -> | Some player ->
let playerWithShields = let playerWithShields =
match player.Shields with match player.Arsenal with
| [||] -> { player with Shields = [| defaultShield |] } | [||] -> { player with Arsenal = [| defaultShield |] }
| _ -> player | _ -> player
let embed = Embeds.pickDefense "Trainer-3" playerWithShields let embed = Embeds.pickDefense "Trainer-3" playerWithShields
@ -92,7 +96,7 @@ let handleDefense (event : ComponentInteractionCreateEventArgs) =
match result with match result with
| Some player -> | Some player ->
let prize = 0.223f let prize = 0.223f
let shield = player.Shields |> Array.tryHead |> Option.defaultValue defaultShield let shield = player.Arsenal |> Array.tryHead |> Option.defaultValue defaultShield
let embed = Embeds.responseCreatedShieldTrainer shield let embed = Embeds.responseCreatedShieldTrainer shield
do! event.Interaction.CreateFollowupMessageAsync(embed) |> Async.AwaitTask |> Async.Ignore do! event.Interaction.CreateFollowupMessageAsync(embed) |> Async.AwaitTask |> Async.Ignore
do! Async.Sleep 2000 do! Async.Sleep 2000
@ -112,7 +116,7 @@ let handleTrainerStep4 (event : ComponentInteractionCreateEventArgs) =
let! result = DbService.tryFindPlayer event.User.Id let! result = DbService.tryFindPlayer event.User.Id
match result with match result with
| Some player -> | Some player ->
let weaponName = player.Weapons |> Array.tryHead |> Option.defaultValue defaultHack let weaponName = player.Arsenal |> Array.tryHead |> Option.defaultValue defaultHack
do! Message.sendInteractionEvent event do! Message.sendInteractionEvent event
($"Next why don't you try hacking me. You currently have {weaponName} equipped. To hack me and get some money, " ($"Next why don't you try hacking me. You currently have {weaponName} equipped. To hack me and get some money, "
+ $" you can use the '/hack' slash command and select a user to hack, then choose the hack attack you wish to use." + $" you can use the '/hack' slash command and select a user to hack, then choose the hack attack you wish to use."
@ -160,7 +164,7 @@ let handleAttack (event : ComponentInteractionCreateEventArgs) =
| Some player -> | Some player ->
let prize = 2 let prize = 2
do! Async.Sleep 1000 do! Async.Sleep 1000
let hack = player.Weapons |> Array.tryHead |> Option.defaultValue defaultHack let hack = player.Arsenal |> Array.tryHead |> Option.defaultValue defaultHack
let embed = Embeds.responseSuccessfulHackTrainer $"<@{GuildEnvironment.botHackerBattle}>" hack prize let embed = Embeds.responseSuccessfulHackTrainer $"<@{GuildEnvironment.botHackerBattle}>" hack prize
do! event.Interaction.CreateFollowupMessageAsync(embed) |> Async.AwaitTask |> Async.Ignore do! event.Interaction.CreateFollowupMessageAsync(embed) |> Async.AwaitTask |> Async.Ignore
do! Async.Sleep 3000 do! Async.Sleep 3000

View File

@ -20,11 +20,11 @@ let tryFindPlayer (id : uint64) =
| p -> return p | p -> return p
.GetValue("Player") .GetValue("Player")
.ToBsonDocument() .ToBsonDocument()
|> BsonSerializer.Deserialize<Player> |> BsonSerializer.Deserialize<PlayerData>
|> Some |> Some
} }
let insertNewPlayer (player : Player) = let insertNewPlayer (player : PlayerData) =
async { async {
let dict = [ KeyValuePair("Player" , player.ToBsonDocument() :> Object) ] let dict = [ KeyValuePair("Player" , player.ToBsonDocument() :> Object) ]
do! BsonDocument(dict) do! BsonDocument(dict)
@ -32,7 +32,7 @@ let insertNewPlayer (player : Player) =
|> Async.AwaitTask |> Async.AwaitTask
} }
let deletePlayer (player : Player) = let deletePlayer (player : PlayerData) =
async { async {
let dict = [ KeyValuePair("Player" , player.ToBsonDocument() :> Object) ] let dict = [ KeyValuePair("Player" , player.ToBsonDocument() :> Object) ]
do! BsonDocument(dict) do! BsonDocument(dict)

View File

@ -5,17 +5,20 @@ open DSharpPlus
open DSharpPlus.Entities open DSharpPlus.Entities
open DSharpPlus.EventArgs open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands open DSharpPlus.SlashCommands
open Newtonsoft.Json
type ItemType = [<Measure>]
| Hack type mins
| Shield
type ActionClass = [<Measure>]
type GBT
type BattleClass =
| Network | Network
| Exploit | Exploit
| Penetration | Penetration
type Hack = type HackId =
| Virus = 0 | Virus = 0
| Ransom = 1 | Ransom = 1
| Worm = 2 | Worm = 2
@ -23,30 +26,28 @@ type Hack =
| Crack = 4 | Crack = 4
| Injection = 5 | Injection = 5
type Shield = type ShieldId =
| Firewall = 0 | Firewall = 6
| PortScan = 1 | PortScan = 7
| Encryption = 2 | Encryption = 8
| Hardening = 4 | Hardening = 9
| Sanitation = 5 | Sanitation = 10
| Cypher = 3 | Cypher = 11
[<CLIMutable>] type ItemType =
type Item = { | Hack
| Shield
type BattleItem = {
Id : int
Name : string Name : string
ItemType : ItemType Cost : int<GBT>
Cost : int Type : ItemType
Class : BattleClass
Power : int
Cooldown : int<mins>
} }
let hackInventory = [| Hack.Virus ; Hack.Ransom ; Hack.DDos ; Hack.Worm ; Hack.Crack ; Hack.Injection |]
let shieldInventory = [| Shield.Firewall ; Shield.PortScan ; Shield.Encryption ; Shield.Cypher ; Shield.Hardening ; Shield.Sanitation |]
let getClass =
function
| 0 | 1 -> Network
| 2 | 3 -> Exploit
| 4 | _ -> Penetration
type HackResult = type HackResult =
| Strong | Strong
| Weak | Weak
@ -54,26 +55,37 @@ type HackResult =
[<CLIMutable>] [<CLIMutable>]
type DiscordPlayer = { Id: uint64; Name: string } type DiscordPlayer = { Id: uint64; Name: string }
[<CLIMutable>] type Attack = {
type Attack = Result : bool
{ HackType: Hack
Target : DiscordPlayer Target : DiscordPlayer
}
type ActionType =
| Attack of target : DiscordPlayer * result : bool
| Defense
type Action =
{ ActionId : int
Type : ActionType
Timestamp : DateTime } Timestamp : DateTime }
[<CLIMutable>] [<CLIMutable>]
type Defense = type PlayerData =
{ DefenseType: Shield
Timestamp: DateTime }
[<CLIMutable>]
type Player =
{ DiscordId : uint64 { DiscordId : uint64
Name : string Name : string
Weapons: Hack array Arsenal : BattleItem array
Shields: Shield array Actions : Action array
Attacks: Attack array Bank : int<GBT> }
Defenses: Defense array
Bank: int } module Player =
let hacks player = player.Arsenal |> Array.filter (fun bi -> bi.Type = Hack)
let shields player = player.Arsenal |> Array.filter (fun bi -> bi.Type = Hack)
let attacks player =
player.Actions
|> Array.choose (fun act -> match act.Type with Attack (t,r) -> Some (act,t,r) | Defense -> None)
let defenses player = player.Actions |> Array.filter (fun act -> match act.Type with Defense _ -> true | _ -> false)
let getAttacksFlat actions = actions |> Array.choose (fun act -> match act.Type with Attack (t,r) -> Some (act,t,r) | Defense -> None)
let createSimpleResponseAsync msg (ctx: InteractionContext) = let createSimpleResponseAsync msg (ctx: InteractionContext) =
async { async {
@ -91,21 +103,30 @@ let notYetAHackerMsg =
let hackDescription = "" let hackDescription = ""
let statusFormat player = let statusFormat p =
$"Hack Inventory: {player.Weapons |> Array.toList} $"Hacks: {Player.hacks p |> Array.toList}
Shield Inventory: {player.Shields |> Array.toList} Shields: {Player.defenses p |> Array.toList}
Active Hacks: {player.Attacks |> Array.toList} Hack Attacks: {Player.attacks p |> Array.toList}
Active Defenses: {player.Defenses |> Array.toList} Active Defenses: {Player.defenses p |> Array.toList}
Bank: {player.Bank}" Bank: {p.Bank}"
let armoury =
let file = System.IO.File.ReadAllText("Items.json")
JsonConvert.DeserializeObject<BattleItem array>(file)
let getItemFromArmoury id = armoury |> Array.find (fun w -> w.Id = id)
let constructButtons (actionType: string) (playerInfo: string) (weapons: 'a array) = let constructButtons (actionType: string) (playerInfo: string) (weapons: 'a array) =
weapons weapons
|> Seq.map (fun hack -> DiscordButtonComponent(ButtonStyle.Primary, $"{actionType}-{hack}-{playerInfo}", $"{hack}")) |> Seq.map (fun hack -> DiscordButtonComponent(ButtonStyle.Primary, $"{actionType}-{hack}-{playerInfo}", $"{hack}"))
let removeExpiredActions timespan (timestamp: 'a -> DateTime) actions = let removeExpiredActions actions =
actions |> Array.filter (fun act -> DateTime.UtcNow - (timestamp act) < timespan) actions
|> Array.filter (fun (act : Action) ->
let item = armoury |> Array.find (fun w -> w.Id = act.ActionId)
DateTime.UtcNow - act.Timestamp < TimeSpan.FromMinutes(int item.Cooldown))
let modifyPlayerBank player amount = { player with Bank = Math.Max(player.Bank + amount, 0) } let modifyPlayerBank player amount = { player with Bank = max (player.Bank + amount) 0<GBT> }
module Message = module Message =
let sendFollowUpMessage (event : ComponentInteractionCreateEventArgs) msg = let sendFollowUpMessage (event : ComponentInteractionCreateEventArgs) msg =
@ -118,6 +139,18 @@ module Message =
|> Async.Ignore |> Async.Ignore
} }
let sendFollowUpMessageWithEmbed (event : ComponentInteractionCreateEventArgs) (embed : DiscordEmbed) msg =
async {
let builder =
DiscordFollowupMessageBuilder()
.AsEphemeral(true)
.WithContent(msg)
.AddEmbed(embed)
do! event.Interaction.CreateFollowupMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
}
let sendFollowUpMessageWithButton (event : ComponentInteractionCreateEventArgs) buttonId msg = let sendFollowUpMessageWithButton (event : ComponentInteractionCreateEventArgs) buttonId msg =
async { async {
let builder = DiscordFollowupMessageBuilder() let builder = DiscordFollowupMessageBuilder()