Stealing mechanic with different scenarios and maths, start RPS game
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@ -15,9 +15,10 @@
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<Compile Include="Game.fs" />
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<Compile Include="PlayerInteractions.fs" />
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<Compile Include="Embeds.fs" />
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<Compile Include="Store.fs" />
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<Compile Include="Thief.fs" />
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<Compile Include="SlotMachine.fs" />
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<Compile Include="Thief.fs" />
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<Compile Include="RockPaperScissors.fs" />
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<Compile Include="Store.fs" />
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<Compile Include="Trainer.fs" />
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<Compile Include="HackerBattle.fs" />
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<Compile Include="Bot.fs" />
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@ -22,6 +22,7 @@ let channelBattle = getId "CHANNEL_BATTLE"
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let botIdHackerBattle = getId "BOT_HACKER_BATTLE"
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let botIdArmory = getId "BOT_ARMORY"
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let roleTrainee = getId "ROLE_TRAINEE"
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let rolePrisoner = getId "ROLE_PRISONER"
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let mutable botUserHackerBattle : DiscordUser option = None
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let mutable botUserArmory : DiscordUser option = None
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53
Bot/RockPaperScissors.fs
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53
Bot/RockPaperScissors.fs
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@ -0,0 +1,53 @@
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module Degenz.RockPaperScissors
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open System
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open System.Threading.Tasks
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open DSharpPlus
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open DSharpPlus.Entities
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open DSharpPlus.SlashCommands
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open Degenz.Messaging
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type Move =
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| Rock
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| Paper
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| Scissor
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type RoundResult =
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| P1Win
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| P2Win
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| Draw
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let player1Won p1m p2m =
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match p1m , p2m with
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| Rock , Paper -> P2Win
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| Rock , Scissor -> P1Win
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| Paper , Rock -> P1Win
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| Paper , Scissor -> P2Win
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| Scissor , Rock -> P2Win
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| Scissor , Paper -> P1Win
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| _ , _ -> Draw
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let playRPS target ctx =
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Game.executePlayerWithTargetAction target ctx (fun attacker defender -> async {
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return ()
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})
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type StealGame() =
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inherit ApplicationCommandModule ()
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let enforceChannel (ctx : IDiscordContext) (storeFn : IDiscordContext -> Task) =
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match ctx.GetChannel().Id with
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| id when id = GuildEnvironment.channelArmory -> storeFn ctx
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| _ ->
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task {
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let msg = $"You must go to <#{GuildEnvironment.channelArmory}> channel to buy or sell weapons"
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do! Messaging.sendSimpleResponse ctx msg
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}
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[<SlashCommand("rock-paper-scissors", "Steal some money from another player, but you might go to prison if caught")>]
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member this.RPS (ctx : InteractionContext, [<Option("target", "Who do you want to play with?")>] target : DiscordUser) =
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// enforceChannel (DiscordInteractionContext ctx) (steal target)
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playRPS target (DiscordInteractionContext ctx)
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77
Bot/Thief.fs
77
Bot/Thief.fs
@ -7,6 +7,11 @@ open DSharpPlus.Entities
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open DSharpPlus.SlashCommands
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open Degenz.Messaging
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type StealResult =
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| Success
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| WentToPrison
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| TargetRanAway
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let getRandomStealBtnLabels () =
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let rand = Random(Guid.NewGuid().GetHashCode())
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let affirmative = [| "LFG" ; "YOLO" ; "IDGAF" |]
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@ -20,22 +25,28 @@ let chanceOfSuccessMsg = function
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| _ -> "Totally worth it"
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let targetEvaluationMsg = function
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| amt when amt < 0.20 -> "but man, they look swole."
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| amt when amt < 0.20 -> "but man, they look swole"
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| amt when amt < 0.50 -> "but they look a little confident"
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| amt when amt < 0.80 -> "and they're looking a little nervous"
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| _ -> "and they look weak af man"
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let payoutChance targetBank chance = targetBank * 0.1 * (1.0 - chance)
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let payout defenderBank chance =
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let rand = Random(Guid.NewGuid().GetHashCode())
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let baseAmount = defenderBank * 0.1 * (1.0 - chance)
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let randomBonus = baseAmount * rand.NextDouble() * chance |> ceil
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let randomAmount = baseAmount + randomBonus |> int
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max 1 randomAmount
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let getStealEmbed chance (target : PlayerData) (player : PlayerData) =
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let getStealEmbed chance prize (target : PlayerData) =
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let buttons =
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let yes , no = getRandomStealBtnLabels ()
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[ DiscordButtonComponent(ButtonStyle.Success, $"Steal-yes-{target.DiscordId}-{target.Name}-{chance}", yes)
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[ DiscordButtonComponent(ButtonStyle.Success, $"Steal-yes-{target.DiscordId}-{target.Name}-{chance}-{prize}", yes)
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DiscordButtonComponent(ButtonStyle.Danger, $"Steal-no", no) ]
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|> Seq.cast<DiscordComponent>
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let embed =
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DiscordEmbedBuilder()
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.AddField("Chance of Success", $"{chanceOfSuccessMsg chance}", true)
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.AddField("Payout", $"{prize}", true)
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.WithDescription($"{target.Name} is coming towards you in a dark alley, {targetEvaluationMsg chance}")
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.WithImageUrl("https://cdnb.artstation.com/p/assets/images/images/017/553/457/large/maarten-hof-backalley-mainshot.jpg")
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.WithTitle($"Steal Money")
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@ -45,11 +56,34 @@ let getStealEmbed chance (target : PlayerData) (player : PlayerData) =
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.AddComponents(buttons)
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.AsEphemeral(true)
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let getResultEmbed targetName result =
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let resultMsg , msg , img =
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match result with
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| Success ->
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"You successfully robbed the poor bastard"
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, "Your mean ugly face and athletic physique intimidated your poor victim into giving you their money"
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, "https://f8n-production-collection-assets.imgix.net/0x3B3ee1931Dc30C1957379FAc9aba94D1C48a5405/127502/QmPLPg1CLovKzS7mP8QkrMoHws1D4VZTzpfbZBALLwKZ5b/nft.png"
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| WentToPrison ->
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"Looks like you went to prison"
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, $"{targetName} knows Karate and elbowed you in the nose. While unconscious, they called the cops. You're on your way to prison now... "
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, "https://thumbs.dreamstime.com/b/vector-pixel-art-prisoner-isolated-cartoon-vector-pixel-art-prisoner-129807237.jpg"
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| TargetRanAway ->
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"You tried to snatch their money and they ran away"
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, $"{targetName} got nervous seeing a shadowy figure and ran in the opposite direction"
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, "https://i.imgur.com/NLHMvVK.jpg"
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DiscordEmbedBuilder()
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.AddField("Result" , resultMsg)
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.WithDescription(msg)
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.WithImageUrl(img)
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.WithTitle($"Robbery Results")
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let steal target (ctx : IDiscordContext) =
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Game.executePlayerWithTargetAction target ctx (fun attacker defender -> async {
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let winPercentage = if attacker.Stats.Strength > defender.Stats.Strength then 1.0 else 0.0
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let embed = getStealEmbed winPercentage defender attacker
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let ``base`` = 0.5
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let winPercentage = double (attacker.Stats.Strength - defender.Stats.Strength) * 0.45 + ``base``
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let prize = payout (float defender.Bank) winPercentage
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let embed = getStealEmbed winPercentage prize defender
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do! ctx.FollowUp(embed) |> Async.AwaitTask
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})
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@ -62,17 +96,31 @@ let handleSteal (ctx : IDiscordContext) =
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let targetId = uint64 split.[2]
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let targetName = split.[3]
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let chance = double split.[4]
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let prize = int split.[5] * 1<GBT>
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let rand = Random(Guid.NewGuid().GetHashCode())
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let result = rand.NextDouble()
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if chance >= result then
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let! target = DbService.tryFindPlayer targetId
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do! Messaging.sendFollowUpMessage ctx $"You stole {targetName} money"
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else
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do! Messaging.sendFollowUpMessage ctx "You failed miserably"
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return ()
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let result = chance >= rand.NextDouble() , rand.Next(0,3) = 0
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match result with
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| true , _ ->
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let xp = 15
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let embed = getResultEmbed targetName Success
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embed.AddField("$GBT Stolen", string prize) |> ignore
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embed.AddField("XP Gained", $"{xp}+") |> ignore
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do! Messaging.sendFollowUpEmbed ctx (embed.Build())
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match! DbService.tryFindPlayer targetId with
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| Some t -> do! DbService.updatePlayer { t with Bank = max (t.Bank - prize) 0<GBT> }
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| None -> ()
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do! DbService.updatePlayer { player with Bank = player.Bank + prize ; XP = player.XP + xp }
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| false , false ->
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let embed = getResultEmbed targetName TargetRanAway
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do! Messaging.sendFollowUpEmbed ctx (embed.Build())
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| false , true ->
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let embed = getResultEmbed targetName WentToPrison
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do! Messaging.sendFollowUpEmbed ctx (embed.Build())
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do! Async.Sleep 5000
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let role = ctx.GetGuild().GetRole(GuildEnvironment.rolePrisoner)
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do! ctx.GetDiscordMember().GrantRoleAsync(role) |> Async.AwaitTask
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})
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else
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async {
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@ -81,7 +129,6 @@ let handleSteal (ctx : IDiscordContext) =
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do! ctx.Respond InteractionResponseType.UpdateMessage builder |> Async.AwaitTask
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} |> Async.StartAsTask :> Task
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type StealGame() =
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inherit ApplicationCommandModule ()
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