Introduce denormalized records + mapping functions

This commit is contained in:
Joseph Ferano 2022-02-27 22:33:15 +07:00
parent a0267b4cbb
commit 9867d06512
6 changed files with 206 additions and 155 deletions

View File

@ -48,7 +48,7 @@ let constructButtons (actionId: string) (buttonInfo : string) (player: PlayerDat
|> Seq.cast<DiscordComponent>
let pickDefense actionId player isTrainer =
let shieldItems = player |> Player.getShieldItems
let shieldItems = player.Inventory |> Inventory.filterByShields
let buttons = constructButtons actionId (string player.DiscordId) player shieldItems isTrainer
let embed =
@ -56,10 +56,10 @@ let pickDefense actionId player isTrainer =
.WithTitle("Shield Defense")
.WithDescription("Pick a shield to protect yourself from hacks")
for (item,sClass,cooldown) in Player.getShields player do
let hours = TimeSpan.FromMinutes(int cooldown).TotalHours
let against = WeaponClass.getGoodAgainst(sClass) |> snd
embed.AddField(item.Name, $"Active {hours} hours\nDefeats {against}", true) |> ignore
for shield in Inventory.getShieldItems player.Inventory do
let hours = TimeSpan.FromMinutes(int shield.Cooldown).TotalHours
let against = WeaponClass.getGoodAgainst(shield.Class) |> snd
embed.AddField(shield.Name, $"Active {hours} hours\nDefeats {against}", true) |> ignore
DiscordFollowupMessageBuilder()
.AddComponents(buttons)
@ -67,7 +67,7 @@ let pickDefense actionId player isTrainer =
.AsEphemeral(true)
let pickHack actionId attacker defender isTrainer =
let hackItems = attacker |> Player.getHackItems
let hackItems = attacker.Inventory |> Inventory.filterByHacks
let buttons = constructButtons actionId $"{defender.DiscordId}-{defender.Name}" attacker hackItems isTrainer
let stealMsg = if not isTrainer then $"{defender.Name} has **{defender.Bank} $GBT** we can take from them. " else ""
@ -77,16 +77,16 @@ let pickHack actionId attacker defender isTrainer =
.WithDescription($"{stealMsg}Pick the hack you want to use.")
if not isTrainer then
for (item,power,hClass,cooldown) in Player.getHacks attacker do
let amount = if power > int defender.Bank then int defender.Bank else power
embed.AddField(item.Name, $"Cooldown {cooldown} mins\nExtract {amount} $GBT", true) |> ignore
for hack in Inventory.getHackItems attacker.Inventory do
let amount = if hack.Power > int defender.Bank then int defender.Bank else hack.Power
embed.AddField(hack.Name, $"Cooldown {hack.Cooldown} mins\nExtract {amount} $GBT", true) |> ignore
DiscordFollowupMessageBuilder()
.AddComponents(buttons)
.AddEmbeds([ DiscordEmbedBuilder().WithImageUrl(hackGif).Build() ; embed.Build() ])
.AsEphemeral true
let responseSuccessfulHack earnedMoney (targetId : uint64) amountTaken (hack : Item) =
let responseSuccessfulHack earnedMoney (targetId : uint64) amountTaken (hack : HackItem) =
let embed =
DiscordEmbedBuilder()
.WithImageUrl(getItemGif hack.Id)
@ -98,10 +98,10 @@ let responseSuccessfulHack earnedMoney (targetId : uint64) amountTaken (hack : I
.AddEmbed(embed.Build())
.AsEphemeral(true)
let responseCreatedShield ((item,_,cooldown) : ShieldItem) =
let embed = DiscordEmbedBuilder().WithImageUrl(getItemGif item.Id)
let responseCreatedShield (shield : ShieldItem) =
let embed = DiscordEmbedBuilder().WithImageUrl(getItemGif shield.Id)
embed.Title <- "Mounted Shield"
embed.Description <- $"Mounted {item.Name} shield for {TimeSpan.FromMinutes(int cooldown).Hours} hours"
embed.Description <- $"Mounted {shield.Name} shield for {TimeSpan.FromMinutes(int shield.Cooldown).Hours} hours"
DiscordFollowupMessageBuilder()
.AddEmbed(embed)
@ -111,58 +111,6 @@ let eventSuccessfulHack (ctx : IDiscordContext) target prize =
DiscordMessageBuilder()
.WithContent($"{ctx.GetDiscordMember().Username} successfully hacked <@{target.DiscordId}> and took {prize} GoodBoyTokenz")
let getBuyItemsEmbed (playerInventory : Inventory) (storeInventory : Inventory) =
let embeds , buttons =
storeInventory
|> List.map (fun item ->
let embed = DiscordEmbedBuilder()
match item.Type with
| Hack(power,_,cooldown) ->
embed.AddField($"$GBT Reward |", string power, true)
.AddField("Cooldown |", $"{TimeSpan.FromMinutes(int cooldown).Minutes} minutes", true)
.WithThumbnail(getItemIcon item.Id)
|> ignore
| Shield(shieldClass,cooldown) ->
embed.AddField($"Strong against |", WeaponClass.getGoodAgainst shieldClass |> snd |> string, true)
// .AddField($"Defensive Strength |", string item.Power, true)
.AddField("Active For |", $"{TimeSpan.FromMinutes(int cooldown).Hours} hours", true)
.WithThumbnail(getItemIcon item.Id)
|> ignore
| _ -> ()
embed
.AddField("Price 💰", (if item.Price = 0<GBT> then "Free" else $"{item.Price} $GBT"), true)
.WithColor(WeaponClass.getClassEmbedColor item)
.WithTitle($"{item.Name}")
|> ignore
let button =
if playerInventory |> List.exists (fun i -> i.Id = item.Id)
then DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Buy-{item.Id}", $"Own {item.Name}", true)
else DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Buy-{item.Id}", $"Buy {item.Name}")
( embed.Build() , button :> DiscordComponent ))
|> List.unzip
DiscordFollowupMessageBuilder()
.AddEmbeds(embeds)
.AddComponents(buttons)
.AsEphemeral(true)
let getSellEmbed (items : Item list) =
let embeds , buttons =
items
|> List.map (fun item ->
DiscordEmbedBuilder()
.AddField("Sell For 💰", $"{item.Price} $GBT", true)
.WithTitle($"{item.Name}")
.WithColor(WeaponClass.getClassEmbedColor item)
.Build()
, DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Sell-{id}", $"Sell {item.Name}") :> DiscordComponent)
|> List.unzip
DiscordFollowupMessageBuilder()
.AddEmbeds(embeds)
.AddComponents(buttons)
.AsEphemeral(true)
let getArsenalEmbed (player : PlayerData) =
DiscordFollowupMessageBuilder()
.AsEphemeral(true)

View File

@ -24,20 +24,60 @@ module Armory =
inventory
|> List.filter (fun item -> match item.Type with Shield _ -> true | _ -> false)
|> List.sortBy (fun item -> item.Id)
let getHacks : HackItem list =
battleItems
|> List.choose (fun item ->
match item.Type with
| Hack(power, hackClass, cooldown) -> Some (item , power, hackClass, cooldown) | _ -> None)
|> List.sortBy (fun (item,_,_,_) -> item.Id)
let getShields : ShieldItem list =
battleItems
|> List.choose (fun item ->
match item.Type with
| Shield(hackClass, cooldown) -> Some (item,hackClass,cooldown) | _ -> None)
|> List.sortBy (fun (item,_,_) -> item.Id)
let getHackById id = getHacks |> List.find (fun (item,_,_,_) -> item.Id = id)
let getShieldById id = getShields |> List.find (fun (item,_,_) -> item.Id = id)
let getHackById id inventory = inventory |> getHackItems |> List.find (fun item -> item.Id = id)
let getShieldById id inventory = inventory |> getShieldItems |> List.find (fun item -> item.Id = id)
module Inventory =
let itemToHack item power hackClass cooldown = {
Id = item.Id
Name = item.Name
Price = item.Price
Power = power
Class = hackClass
Cooldown = cooldown
}
let itemToShield item hackClass cooldown = {
Id = item.Id
Name = item.Name
Price = item.Price
Class = hackClass
Cooldown = cooldown
}
let hackToItem (hack : HackItem) = {
Id = hack.Id
Name = hack.Name
Price = hack.Price
Type = Hack (hack.Power, hack.Class, hack.Cooldown)
}
let shieldToItem (shield : ShieldItem) = {
Id = shield.Id
Name = shield.Name
Price = shield.Price
Type = Shield (shield.Class, shield.Cooldown)
}
let filterByHacks inventory =
inventory |> List.filter (fun item -> match item.Type with Hack _ -> true | _ -> false)
let filterByShields inventory =
inventory |> List.filter (fun item -> match item.Type with Shield _ -> true | _ -> false)
let getHackItems inventory =
inventory
|> List.choose (fun item -> match item.Type with Hack (p,cl,co) -> Some (itemToHack item p cl co) | _ -> None)
|> List.sortBy (fun item -> item.Id)
let getShieldItems inventory =
inventory
|> List.choose (fun item -> match item.Type with Shield (cl,co) -> Some (itemToShield item cl co) | _ -> None)
|> List.sortBy (fun item -> item.Id)
let findHackById id inventory =
inventory |> getHackItems |> List.pick (fun item -> if item.Id = id then Some item else None)
let findShieldById id inventory =
inventory |> getShieldItems |> List.pick (fun item -> if item.Id = id then Some item else None)
let tryFindHackById id inventory =
inventory |> getHackItems |> List.tryFind (fun item -> item.Id = id)
let tryFindShieldById id inventory =
inventory |> getShieldItems |> List.tryFind (fun item -> item.Id = id)
module WeaponClass =
// TODO: Find a different place to put this
@ -63,26 +103,6 @@ module WeaponClass =
| _ -> ( ItemId.Cypher , ItemId.Worm )
module Player =
let getHackItems player =
player.Inventory
|> List.filter (fun item -> match item.Type with Hack _ -> true | _ -> false)
|> List.sortBy (fun item -> item.Id)
let getShieldItems player =
player.Inventory
|> List.filter (fun item -> match item.Type with Shield _ -> true | _ -> false)
|> List.sortBy (fun item -> item.Id)
let getHacks player : HackItem list =
player.Inventory
|> List.choose (fun item ->
match item.Type with
| Hack(power, hackClass, cooldown) -> Some (item , power, hackClass, cooldown) | _ -> None)
|> List.sortBy (fun (item,_,_,_) -> item.Id)
let getShields player : ShieldItem list =
player.Inventory
|> List.choose (fun item ->
match item.Type with
| Shield(hackClass, cooldown) -> Some (item , hackClass, cooldown) | _ -> None)
|> List.sortBy (fun (item,_,_) -> item.Id)
let getHackEvents player =
player.Events
|> Array.filter (fun act -> match act.Type with PlayerEventType.Hacking h -> h.IsInstigator | _ -> false)
@ -133,8 +153,27 @@ module Arsenal =
let statusFormat p =
let hacks = Player.getHackEvents p
$"**Hacks:** {Player.getHackItems p |> battleItemFormat}\n
**Shields:** {Player.getShieldItems p |> battleItemFormat}\n
$"**Hacks:** {Inventory.filterByHacks p.Inventory |> battleItemFormat}\n
**Shields:** {Inventory.filterByShields p.Inventory |> battleItemFormat}\n
**Hack Attacks:**\n{ hacks |> Array.take (min hacks.Length 10) |> actionFormat}\n
**Active Shields:**\n{Player.getShieldEvents p |> actionFormat}"
module Items =
let mapHack fn inventory =
inventory
|> List.choose (fun item ->
match item.Type with
| Hack(power, hackClass, cooldown) -> Some <| fn item power hackClass cooldown
| _ -> None)
let mapShield fn inventory =
inventory
|> List.choose (fun item ->
match item.Type with
| Shield(hackClass, cooldown) -> Some <| fn item hackClass cooldown
| _ -> None)
let doShields fn inventory =
inventory
|> List.iter (fun item ->
match item.Type with
| Shield(hackClass, cooldown) -> fn item hackClass cooldown
| _ -> ())

View File

@ -73,11 +73,24 @@ type PlayerEvent =
Cooldown : int<mins>
Timestamp : DateTime }
type HackItem = Item * int * int * int<mins>
and ShieldItem = Item * int * int<mins>
and FoodItem = Item * (Item -> PlayerData -> PlayerData)
and AccessoryItem = Item * (Item -> PlayerData -> PlayerData)
and ItemType =
type HackItem = {
Id : int
Name : string
Price : int<GBT>
Power : int
Class : int
Cooldown : int<mins>
}
type ShieldItem = {
Id : int
Name : string
Price : int<GBT>
Class : int
Cooldown : int<mins>
}
type ItemType =
| Hack of power : int * hackClass : int * cooldown : int<mins>
| Shield of shieldClass : int * cooldown : int<mins>
| Food of effect : (Item -> PlayerData -> PlayerData)

View File

@ -44,7 +44,7 @@ let checkWeaponHasCooldown (weapon : Item) attacker =
| None -> Ok attacker
let checkHasEmptyHacks attacker =
match Player.getHacks attacker with
match Inventory.getHackItems attacker.Inventory with
| [] -> Error $"You currently do not have any Hacks to take 💰$GBT from others. Please go to the <#{GuildEnvironment.channelArmory}> and purchase one."
| _ -> Ok attacker
@ -68,36 +68,30 @@ let checkTargetHasFunds target player =
| true -> Error $"Looks like the poor bastard has no $GBT... pick a different victim."
| false -> Ok player
let calculateDamage ((_,_,hackClass,_) : HackItem) ((_,shieldClass,_) : ShieldItem) =
if hackClass = shieldClass
then Weak
else Strong
let runHackerBattle defender (hack : HackItem) =
defender
|> Player.removeExpiredActions
|> fun p -> p.Events
|> Array.choose (fun event ->
match event.Type with
| Shielding id -> Armory.getShields |> List.find (fun (item,_,_) -> item.Id = id) |> Some
| Shielding id -> defender.Inventory |> Inventory.getShieldItems |> List.find (fun item -> item.Id = id) |> Some
| _ -> None)
|> Array.map (calculateDamage hack)
|> Array.map (fun shield -> if hack.Class = shield.Class then Weak else Strong)
|> Array.contains Weak
let updateCombatants successfulHack (attacker : PlayerData) (defender : PlayerData) (hack : HackItem) prize =
let (item, power, hackClass, cooldown) = hack
let updatePlayer amount attack p =
{ p with Events = Array.append [| attack |] p.Events ; Bank = max (p.Bank + amount) 0<GBT> }
let event isDefenderEvent =
let hackEvent = {
HackId = item.Id
HackId = hack.Id
Adversary = if isDefenderEvent then attacker.basicPlayer else defender.basicPlayer
IsInstigator = not isDefenderEvent
Success = successfulHack
}
{ Type = Hacking hackEvent
Timestamp = DateTime.UtcNow
Cooldown = if isDefenderEvent then int WeaponClass.SameTargetAttackCooldown.TotalMinutes * 1<mins> else cooldown }
Cooldown = if isDefenderEvent then int WeaponClass.SameTargetAttackCooldown.TotalMinutes * 1<mins> else hack.Cooldown }
[ DbService.updatePlayer GuildEnvironment.pgDb <| updatePlayer prize (event false) attacker
DbService.updatePlayer GuildEnvironment.pgDb <| updatePlayer -prize (event true) defender
@ -108,11 +102,10 @@ let updateCombatants successfulHack (attacker : PlayerData) (defender : PlayerDa
let successfulHack (ctx : IDiscordContext) attacker defender (hack : HackItem) =
async {
let (item,power,hackClass,cooldown) = hack
let prizeAmount = if power < int defender.Bank then power else int defender.Bank
let prizeAmount = if hack.Power < int defender.Bank then hack.Power else int defender.Bank
do! updateCombatants true attacker defender hack (prizeAmount * 1<GBT>)
let embed = Embeds.responseSuccessfulHack true defender.DiscordId prizeAmount item
let embed = Embeds.responseSuccessfulHack true defender.DiscordId prizeAmount hack
do! ctx.FollowUp embed |> Async.AwaitTask
let builder = Embeds.eventSuccessfulHack ctx defender prizeAmount
@ -123,9 +116,8 @@ let successfulHack (ctx : IDiscordContext) attacker defender (hack : HackItem) =
}
let failedHack (ctx : IDiscordContext) attacker defender (hack : HackItem) =
let (item, power, hackClass, cooldown) = hack
async {
let lostAmount = if power < int attacker.Bank then power else int attacker.Bank
let lostAmount = if hack.Power < int attacker.Bank then hack.Power else int attacker.Bank
let msg = $"Hack failed! {defender.Name} was able to mount a successful defense! You lost {lostAmount} $GBT!"
do! sendFollowUpMessage ctx msg
@ -158,7 +150,8 @@ let handleAttack (ctx : IDiscordContext) =
executePlayerAction ctx (fun attacker -> async {
let tokens = ctx.GetInteractionId().Split("-")
let hackId = int tokens.[1]
let item,_,_,_ as hackItem = Armory.getHackById hackId
let hack = Armory.battleItems |> Inventory.findHackById hackId
let hackAsItem = Inventory.hackToItem hack
let resultId , targetId = UInt64.TryParse tokens.[2]
let! resultTarget = DbService.tryFindPlayer GuildEnvironment.pgDb targetId
@ -167,21 +160,21 @@ let handleAttack (ctx : IDiscordContext) =
do! attacker
|> Player.removeExpiredActions
|> checkAlreadyHackedTarget defender
>>= checkPlayerOwnsWeapon item
>>= checkWeaponHasCooldown item
>>= checkPlayerOwnsWeapon hackAsItem
>>= checkWeaponHasCooldown hackAsItem
|> function
| Ok atkr ->
runHackerBattle defender hackItem
runHackerBattle defender hack
|> function
| false -> successfulHack ctx atkr defender hackItem
| true -> failedHack ctx attacker defender hackItem
| false -> successfulHack ctx atkr defender hack
| true -> failedHack ctx attacker defender hack
| Error msg -> Messaging.sendFollowUpMessage ctx msg
| _ -> do! Messaging.sendFollowUpMessage ctx "Error occurred processing attack"
})
let defend (ctx : IDiscordContext) =
executePlayerAction ctx (fun player -> async {
if Player.getShields player |> List.length > 0 then
if player.Inventory |> Inventory.filterByShields |> List.length > 0 then
let p = Player.removeExpiredActions player
let embed = Embeds.pickDefense "Defend" p false
do! ctx.FollowUp embed |> Async.AwaitTask
@ -194,18 +187,19 @@ let handleDefense (ctx : IDiscordContext) =
executePlayerAction ctx (fun player -> async {
let tokens = ctx.GetInteractionId().Split("-")
let shieldId = int tokens.[1]
let item, shieldClass, cooldown as shield = Armory.getShields |> List.find (fun (item,_,_) -> item.Id = shieldId)
let shield = Armory.battleItems |> Inventory.findShieldById shieldId
let shieldAsItem = Inventory.shieldToItem shield
do! player
|> checkPlayerOwnsWeapon item
|> checkPlayerOwnsWeapon shieldAsItem
>>= checkPlayerHasShieldSlotsAvailable
>>= checkWeaponHasCooldown item
>>= checkWeaponHasCooldown shieldAsItem
|> handleResultWithResponse ctx (fun p -> async {
let embed = Embeds.responseCreatedShield shield
do! ctx.FollowUp embed |> Async.AwaitTask
let defense = {
Type = Shielding shieldId
Cooldown = cooldown
Cooldown = shield.Cooldown
Timestamp = DateTime.UtcNow
}
do! DbService.updatePlayer GuildEnvironment.pgDb p

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@ -1,5 +1,6 @@
module Degenz.Store
open System
open System.Threading.Tasks
open DSharpPlus.Entities
open DSharpPlus
@ -9,6 +10,58 @@ open Degenz
open Degenz.Messaging
open Degenz.PlayerInteractions
let getBuyItemsEmbed (playerInventory : Inventory) (storeInventory : Inventory) =
let embeds , buttons =
storeInventory
|> List.map (fun item ->
let embed = DiscordEmbedBuilder()
match item.Type with
| Hack(power,_,cooldown) ->
embed.AddField($"$GBT Reward |", string power, true)
.AddField("Cooldown |", $"{TimeSpan.FromMinutes(int cooldown).Minutes} minutes", true)
.WithThumbnail(Embeds.getItemIcon item.Id)
|> ignore
| Shield(shieldClass,cooldown) ->
embed.AddField($"Strong against |", WeaponClass.getGoodAgainst shieldClass |> snd |> string, true)
// .AddField($"Defensive Strength |", string item.Power, true)
.AddField("Active For |", $"{TimeSpan.FromMinutes(int cooldown).Hours} hours", true)
.WithThumbnail(Embeds.getItemIcon item.Id)
|> ignore
| _ -> ()
embed
.AddField("Price 💰", (if item.Price = 0<GBT> then "Free" else $"{item.Price} $GBT"), true)
.WithColor(WeaponClass.getClassEmbedColor item)
.WithTitle($"{item.Name}")
|> ignore
let button =
if playerInventory |> List.exists (fun i -> i.Id = item.Id)
then DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Buy-{item.Id}", $"Own {item.Name}", true)
else DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Buy-{item.Id}", $"Buy {item.Name}")
( embed.Build() , button :> DiscordComponent ))
|> List.unzip
DiscordFollowupMessageBuilder()
.AddEmbeds(embeds)
.AddComponents(buttons)
.AsEphemeral(true)
let getSellEmbed (items : Item list) =
let embeds , buttons =
items
|> List.map (fun item ->
DiscordEmbedBuilder()
.AddField("Sell For 💰", $"{item.Price} $GBT", true)
.WithTitle($"{item.Name}")
.WithColor(WeaponClass.getClassEmbedColor item)
.Build()
, DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Sell-{id}", $"Sell {item.Name}") :> DiscordComponent)
|> List.unzip
DiscordFollowupMessageBuilder()
.AddEmbeds(embeds)
.AddComponents(buttons)
.AsEphemeral(true)
let checkHasSufficientFunds (item : Item) player =
if player.Bank - item.Price >= 0<GBT>
then Ok player
@ -31,15 +84,15 @@ let checkHasItemsInArsenal itemType items player =
let buy getItems (ctx : IDiscordContext) =
executePlayerAction ctx (fun player -> async {
let itemStore = Embeds.getBuyItemsEmbed (getItems player.Inventory) (getItems Armory.battleItems)
let itemStore = getBuyItemsEmbed (getItems player.Inventory) (getItems Armory.battleItems)
do! ctx.FollowUp itemStore |> Async.AwaitTask
})
let sell itemType getItems (ctx : IDiscordContext) =
executePlayerAction ctx (fun player -> async {
let items = getItems player
let items = getItems player.Inventory
match checkHasItemsInArsenal itemType items player with
| Ok _ -> let itemStore = Embeds.getSellEmbed items
| Ok _ -> let itemStore = getSellEmbed items
do! ctx.FollowUp(itemStore) |> Async.AwaitTask
| Error e -> do! sendFollowUpMessage ctx e
})
@ -114,8 +167,8 @@ type Store() =
member this.BuyShield (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (buy Armory.getShieldItems)
[<SlashCommand("sell-hack", "Sell a hack for GoodBoyTokenz")>]
member this.SellHack (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell "Hacks" Player.getHackItems)
member this.SellHack (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell "Hacks" Inventory.filterByHacks)
[<SlashCommand("sell-shield", "Sell a shield for GoodBoyTokenz")>]
member this.SellShield (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell "Shields" Player.getShieldItems)
member this.SellShield (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell "Shields" Inventory.filterByShields)

View File

@ -9,20 +9,20 @@ open Degenz.Messaging
let trainerAchievement = "FINISHED_TRAINER"
let Sensei = { Id = GuildEnvironment.botIdHackerBattle ; Name = "Sensei" }
let defaultHackItem, hackPower, hackClass, hackCooldown as defaultHack = Armory.getHackById (int ItemId.Virus)
let defaultShieldItem, shieldClass, shieldCooldown as defaultShield = Armory.getShieldById (int ItemId.Firewall)
let defaultHack = Armory.battleItems |> Inventory.findHackById (int ItemId.Virus)
let defaultShield = Armory.battleItems |> Inventory.findShieldById (int ItemId.Firewall)
let TrainerEvents = [|
{ Timestamp = System.DateTime.UtcNow
Cooldown = 2<mins>
Cooldown = defaultHack.Cooldown
Type = Hacking {
Adversary = Sensei
Success = true
IsInstigator = true
HackId = defaultHackItem.Id } }
HackId = defaultHack.Id } }
{ Timestamp = System.DateTime.UtcNow
Cooldown = shieldCooldown
Type = Shielding defaultShieldItem.Id }
Cooldown = defaultShield.Cooldown
Type = Shielding defaultShield.Id }
|]
let sendInitialEmbed (client : DiscordClient) =
@ -52,7 +52,7 @@ let handleTrainerStep1 (ctx : IDiscordContext) =
|> Async.AwaitTask
let msg = "Beautopia© is a dangerous place... quick, put up a SHIELD 🛡 before another Degen hacks you, and takes your 💰$GBT.\n\n"
+ "To enable it, you need to run the `/shield` slash command.\n\n"
+ $"Type the `/shield` command now, then select - `{defaultShieldItem.Name}`\n"
+ $"Type the `/shield` command now, then select - `{defaultShield.Name}`\n"
let builder =
DiscordInteractionResponseBuilder()
.WithContent(msg)
@ -66,7 +66,7 @@ let defend (ctx : IDiscordContext) =
do! Messaging.defer ctx
let m = ctx.GetDiscordMember()
let name = if System.String.IsNullOrEmpty m.Nickname then m.DisplayName else m.Nickname
let embed = Embeds.pickDefense "Trainer-2" { PlayerData.empty with Inventory = [ defaultShieldItem ] ; Name = name } true
let embed = Embeds.pickDefense "Trainer-2" { PlayerData.empty with Inventory = [ Inventory.shieldToItem defaultShield ] ; Name = name } true
do! ctx.FollowUp(embed) |> Async.AwaitTask
} |> Async.StartAsTask :> Task
@ -88,11 +88,11 @@ let handleDefense (ctx : IDiscordContext) =
let embed = Embeds.responseCreatedShield defaultShield
do! ctx.FollowUp embed |> Async.AwaitTask
do! Async.Sleep 4000
do! sendMessage' $"Ok, good, let me make sure that worked.\n\nI'll try to **hack** you now with **{defaultHackItem.Name}**"
do! sendMessage' $"Ok, good, let me make sure that worked.\n\nI'll try to **hack** you now with **{defaultHack.Name}**"
do! Async.Sleep 5000
do! sendMessage' $"❌ HACKING FAILED!\n\n{playerName} defended hack from <@{Sensei.Id}>!"
do! Async.Sleep 4000
do! sendFollowUpMessageWithButton ctx (handleDefenseMsg defaultHackItem.Name)
do! sendFollowUpMessageWithButton ctx (handleDefenseMsg defaultHack.Name)
} |> Async.StartAsTask :> Task
let handleTrainerStep3 (ctx : IDiscordContext) =
@ -103,7 +103,7 @@ let handleTrainerStep3 (ctx : IDiscordContext) =
.WithContent
( "Now lets **HACK** 💻... I want you to **HACK ME**!\n\n"
+ "To **hack**, you need to run the `/hack` slash command.\n"
+ $"Type the `/hack` command now, then choose me - <@{Sensei.Id}> as your target, and select `{defaultHackItem.Name}`")
+ $"Type the `/hack` command now, then choose me - <@{Sensei.Id}> as your target, and select `{defaultHack.Name}`")
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
} |> Async.StartAsTask :> Task
@ -115,8 +115,9 @@ let hack (target : DiscordUser) (ctx : IDiscordContext) =
let isRightTarget = target.Id = Sensei.Id
match isRightTarget with
| true ->
let player = { PlayerData.empty with Inventory = [ Inventory.hackToItem defaultHack ] }
let bot = { PlayerData.empty with DiscordId = Sensei.Id ; Name = Sensei.Name }
let embed = Embeds.pickHack "Trainer-4" { PlayerData.empty with Inventory = [ defaultHackItem ] } bot true
let embed = Embeds.pickHack "Trainer-4" player bot true
do! ctx.FollowUp(embed) |> Async.AwaitTask
| false ->
@ -132,7 +133,7 @@ let handleHack (ctx : IDiscordContext) =
PlayerInteractions.executePlayerAction ctx (fun player -> async {
let sendMessage' = sendFollowUpMessage ctx
do! Async.Sleep 1000
let embed = Embeds.responseSuccessfulHack false Sensei.Id hackPower defaultHackItem
let embed = Embeds.responseSuccessfulHack false Sensei.Id defaultHack.Power defaultHack
do! ctx.FollowUp(embed) |> Async.AwaitTask
do! Async.Sleep 4000
do! sendMessage'
@ -150,7 +151,7 @@ let handleHack (ctx : IDiscordContext) =
do! DbService.addAchievement GuildEnvironment.pgDb player.DiscordId trainerAchievement
|> Async.Ignore
sb.Append($"I'm going to gift you a hack,`{defaultHackItem.Name}` and a shield, `{defaultShieldItem.Name}`") |> ignore
sb.Append($"I'm going to gift you a hack,`{defaultHack.Name}` and a shield, `{defaultShield.Name}`") |> ignore
sb.Append(", you'll need em to survive\n\n") |> ignore
sb.AppendLine("To finish your training and collect the loot, type the `/arsenal` command **NOW**") |> ignore
do! Async.Sleep 1000
@ -165,12 +166,15 @@ let handleHack (ctx : IDiscordContext) =
let handleArsenal (ctx : IDiscordContext) =
PlayerInteractions.executePlayerAction ctx (fun player -> async {
let hasStockWeapons = Player.getHackItems player |> List.exists (fun item -> item.Id = defaultHackItem.Id)
let hasStockWeapons =
player.Inventory
|> List.choose (fun item -> if item.Id = defaultHack.Id || item.Id = defaultShield.Id then Some item else None)
|> List.length > 0
let updatedPlayer =
if not hasStockWeapons then {
Player.removeExpiredActions player with
Events = TrainerEvents |> Array.append player.Events
Inventory = defaultHackItem::defaultShieldItem::player.Inventory
Inventory = Inventory.hackToItem defaultHack::Inventory.shieldToItem defaultShield::player.Inventory
}
else
Player.removeExpiredActions player
@ -187,7 +191,7 @@ let handleArsenal (ctx : IDiscordContext) =
let! completed = DbService.checkHasAchievement GuildEnvironment.pgDb player.DiscordId trainerAchievement
if not completed then
do! Async.Sleep 3000
let rewards = [ $"{defaultHackItem.Name} Hack" ; $"{defaultShieldItem.Name} Shield" ]
let rewards = [ $"{defaultHack.Name} Hack" ; $"{defaultShield.Name} Shield" ]
let embed = Embeds.getAchievementEmbed rewards "You completed the Training Dojo and collected loot." trainerAchievement
do! ctx.FollowUp(embed) |> Async.AwaitTask
do! Async.Sleep 2000