Introduce denormalized records + mapping functions
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@ -48,7 +48,7 @@ let constructButtons (actionId: string) (buttonInfo : string) (player: PlayerDat
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|> Seq.cast<DiscordComponent>
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let pickDefense actionId player isTrainer =
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let shieldItems = player |> Player.getShieldItems
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let shieldItems = player.Inventory |> Inventory.filterByShields
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let buttons = constructButtons actionId (string player.DiscordId) player shieldItems isTrainer
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let embed =
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@ -56,10 +56,10 @@ let pickDefense actionId player isTrainer =
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.WithTitle("Shield Defense")
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.WithDescription("Pick a shield to protect yourself from hacks")
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for (item,sClass,cooldown) in Player.getShields player do
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let hours = TimeSpan.FromMinutes(int cooldown).TotalHours
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let against = WeaponClass.getGoodAgainst(sClass) |> snd
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embed.AddField(item.Name, $"Active {hours} hours\nDefeats {against}", true) |> ignore
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for shield in Inventory.getShieldItems player.Inventory do
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let hours = TimeSpan.FromMinutes(int shield.Cooldown).TotalHours
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let against = WeaponClass.getGoodAgainst(shield.Class) |> snd
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embed.AddField(shield.Name, $"Active {hours} hours\nDefeats {against}", true) |> ignore
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DiscordFollowupMessageBuilder()
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.AddComponents(buttons)
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@ -67,7 +67,7 @@ let pickDefense actionId player isTrainer =
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.AsEphemeral(true)
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let pickHack actionId attacker defender isTrainer =
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let hackItems = attacker |> Player.getHackItems
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let hackItems = attacker.Inventory |> Inventory.filterByHacks
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let buttons = constructButtons actionId $"{defender.DiscordId}-{defender.Name}" attacker hackItems isTrainer
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let stealMsg = if not isTrainer then $"{defender.Name} has **{defender.Bank} $GBT** we can take from them. " else ""
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@ -77,16 +77,16 @@ let pickHack actionId attacker defender isTrainer =
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.WithDescription($"{stealMsg}Pick the hack you want to use.")
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if not isTrainer then
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for (item,power,hClass,cooldown) in Player.getHacks attacker do
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let amount = if power > int defender.Bank then int defender.Bank else power
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embed.AddField(item.Name, $"Cooldown {cooldown} mins\nExtract {amount} $GBT", true) |> ignore
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for hack in Inventory.getHackItems attacker.Inventory do
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let amount = if hack.Power > int defender.Bank then int defender.Bank else hack.Power
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embed.AddField(hack.Name, $"Cooldown {hack.Cooldown} mins\nExtract {amount} $GBT", true) |> ignore
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DiscordFollowupMessageBuilder()
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.AddComponents(buttons)
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.AddEmbeds([ DiscordEmbedBuilder().WithImageUrl(hackGif).Build() ; embed.Build() ])
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.AsEphemeral true
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let responseSuccessfulHack earnedMoney (targetId : uint64) amountTaken (hack : Item) =
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let responseSuccessfulHack earnedMoney (targetId : uint64) amountTaken (hack : HackItem) =
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let embed =
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DiscordEmbedBuilder()
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.WithImageUrl(getItemGif hack.Id)
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@ -98,10 +98,10 @@ let responseSuccessfulHack earnedMoney (targetId : uint64) amountTaken (hack : I
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.AddEmbed(embed.Build())
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.AsEphemeral(true)
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let responseCreatedShield ((item,_,cooldown) : ShieldItem) =
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let embed = DiscordEmbedBuilder().WithImageUrl(getItemGif item.Id)
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let responseCreatedShield (shield : ShieldItem) =
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let embed = DiscordEmbedBuilder().WithImageUrl(getItemGif shield.Id)
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embed.Title <- "Mounted Shield"
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embed.Description <- $"Mounted {item.Name} shield for {TimeSpan.FromMinutes(int cooldown).Hours} hours"
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embed.Description <- $"Mounted {shield.Name} shield for {TimeSpan.FromMinutes(int shield.Cooldown).Hours} hours"
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DiscordFollowupMessageBuilder()
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.AddEmbed(embed)
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@ -111,58 +111,6 @@ let eventSuccessfulHack (ctx : IDiscordContext) target prize =
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DiscordMessageBuilder()
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.WithContent($"{ctx.GetDiscordMember().Username} successfully hacked <@{target.DiscordId}> and took {prize} GoodBoyTokenz")
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let getBuyItemsEmbed (playerInventory : Inventory) (storeInventory : Inventory) =
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let embeds , buttons =
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storeInventory
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|> List.map (fun item ->
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let embed = DiscordEmbedBuilder()
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match item.Type with
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| Hack(power,_,cooldown) ->
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embed.AddField($"$GBT Reward |", string power, true)
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.AddField("Cooldown |", $"{TimeSpan.FromMinutes(int cooldown).Minutes} minutes", true)
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.WithThumbnail(getItemIcon item.Id)
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|> ignore
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| Shield(shieldClass,cooldown) ->
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embed.AddField($"Strong against |", WeaponClass.getGoodAgainst shieldClass |> snd |> string, true)
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// .AddField($"Defensive Strength |", string item.Power, true)
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.AddField("Active For |", $"{TimeSpan.FromMinutes(int cooldown).Hours} hours", true)
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.WithThumbnail(getItemIcon item.Id)
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|> ignore
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| _ -> ()
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embed
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.AddField("Price 💰", (if item.Price = 0<GBT> then "Free" else $"{item.Price} $GBT"), true)
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.WithColor(WeaponClass.getClassEmbedColor item)
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.WithTitle($"{item.Name}")
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|> ignore
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let button =
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if playerInventory |> List.exists (fun i -> i.Id = item.Id)
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then DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Buy-{item.Id}", $"Own {item.Name}", true)
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else DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Buy-{item.Id}", $"Buy {item.Name}")
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( embed.Build() , button :> DiscordComponent ))
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|> List.unzip
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DiscordFollowupMessageBuilder()
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.AddEmbeds(embeds)
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.AddComponents(buttons)
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.AsEphemeral(true)
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let getSellEmbed (items : Item list) =
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let embeds , buttons =
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items
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|> List.map (fun item ->
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DiscordEmbedBuilder()
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.AddField("Sell For 💰", $"{item.Price} $GBT", true)
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.WithTitle($"{item.Name}")
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.WithColor(WeaponClass.getClassEmbedColor item)
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.Build()
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, DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Sell-{id}", $"Sell {item.Name}") :> DiscordComponent)
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|> List.unzip
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DiscordFollowupMessageBuilder()
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.AddEmbeds(embeds)
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.AddComponents(buttons)
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.AsEphemeral(true)
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let getArsenalEmbed (player : PlayerData) =
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DiscordFollowupMessageBuilder()
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.AsEphemeral(true)
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@ -24,20 +24,60 @@ module Armory =
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inventory
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|> List.filter (fun item -> match item.Type with Shield _ -> true | _ -> false)
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|> List.sortBy (fun item -> item.Id)
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let getHacks : HackItem list =
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battleItems
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|> List.choose (fun item ->
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match item.Type with
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| Hack(power, hackClass, cooldown) -> Some (item , power, hackClass, cooldown) | _ -> None)
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|> List.sortBy (fun (item,_,_,_) -> item.Id)
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let getShields : ShieldItem list =
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battleItems
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|> List.choose (fun item ->
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match item.Type with
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| Shield(hackClass, cooldown) -> Some (item,hackClass,cooldown) | _ -> None)
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|> List.sortBy (fun (item,_,_) -> item.Id)
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let getHackById id = getHacks |> List.find (fun (item,_,_,_) -> item.Id = id)
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let getShieldById id = getShields |> List.find (fun (item,_,_) -> item.Id = id)
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let getHackById id inventory = inventory |> getHackItems |> List.find (fun item -> item.Id = id)
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let getShieldById id inventory = inventory |> getShieldItems |> List.find (fun item -> item.Id = id)
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module Inventory =
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let itemToHack item power hackClass cooldown = {
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Id = item.Id
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Name = item.Name
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Price = item.Price
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Power = power
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Class = hackClass
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Cooldown = cooldown
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}
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let itemToShield item hackClass cooldown = {
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Id = item.Id
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Name = item.Name
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Price = item.Price
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Class = hackClass
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Cooldown = cooldown
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}
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let hackToItem (hack : HackItem) = {
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Id = hack.Id
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Name = hack.Name
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Price = hack.Price
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Type = Hack (hack.Power, hack.Class, hack.Cooldown)
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}
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let shieldToItem (shield : ShieldItem) = {
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Id = shield.Id
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Name = shield.Name
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Price = shield.Price
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Type = Shield (shield.Class, shield.Cooldown)
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}
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let filterByHacks inventory =
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inventory |> List.filter (fun item -> match item.Type with Hack _ -> true | _ -> false)
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let filterByShields inventory =
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inventory |> List.filter (fun item -> match item.Type with Shield _ -> true | _ -> false)
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let getHackItems inventory =
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inventory
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|> List.choose (fun item -> match item.Type with Hack (p,cl,co) -> Some (itemToHack item p cl co) | _ -> None)
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|> List.sortBy (fun item -> item.Id)
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let getShieldItems inventory =
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inventory
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|> List.choose (fun item -> match item.Type with Shield (cl,co) -> Some (itemToShield item cl co) | _ -> None)
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|> List.sortBy (fun item -> item.Id)
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let findHackById id inventory =
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inventory |> getHackItems |> List.pick (fun item -> if item.Id = id then Some item else None)
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let findShieldById id inventory =
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inventory |> getShieldItems |> List.pick (fun item -> if item.Id = id then Some item else None)
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let tryFindHackById id inventory =
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inventory |> getHackItems |> List.tryFind (fun item -> item.Id = id)
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let tryFindShieldById id inventory =
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inventory |> getShieldItems |> List.tryFind (fun item -> item.Id = id)
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module WeaponClass =
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// TODO: Find a different place to put this
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@ -63,26 +103,6 @@ module WeaponClass =
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| _ -> ( ItemId.Cypher , ItemId.Worm )
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module Player =
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let getHackItems player =
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player.Inventory
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|> List.filter (fun item -> match item.Type with Hack _ -> true | _ -> false)
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|> List.sortBy (fun item -> item.Id)
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let getShieldItems player =
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player.Inventory
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|> List.filter (fun item -> match item.Type with Shield _ -> true | _ -> false)
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|> List.sortBy (fun item -> item.Id)
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let getHacks player : HackItem list =
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player.Inventory
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|> List.choose (fun item ->
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match item.Type with
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| Hack(power, hackClass, cooldown) -> Some (item , power, hackClass, cooldown) | _ -> None)
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|> List.sortBy (fun (item,_,_,_) -> item.Id)
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let getShields player : ShieldItem list =
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player.Inventory
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|> List.choose (fun item ->
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match item.Type with
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| Shield(hackClass, cooldown) -> Some (item , hackClass, cooldown) | _ -> None)
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|> List.sortBy (fun (item,_,_) -> item.Id)
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let getHackEvents player =
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player.Events
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|> Array.filter (fun act -> match act.Type with PlayerEventType.Hacking h -> h.IsInstigator | _ -> false)
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@ -133,8 +153,27 @@ module Arsenal =
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let statusFormat p =
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let hacks = Player.getHackEvents p
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$"**Hacks:** {Player.getHackItems p |> battleItemFormat}\n
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**Shields:** {Player.getShieldItems p |> battleItemFormat}\n
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$"**Hacks:** {Inventory.filterByHacks p.Inventory |> battleItemFormat}\n
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**Shields:** {Inventory.filterByShields p.Inventory |> battleItemFormat}\n
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**Hack Attacks:**\n{ hacks |> Array.take (min hacks.Length 10) |> actionFormat}\n
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**Active Shields:**\n{Player.getShieldEvents p |> actionFormat}"
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module Items =
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let mapHack fn inventory =
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inventory
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|> List.choose (fun item ->
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match item.Type with
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| Hack(power, hackClass, cooldown) -> Some <| fn item power hackClass cooldown
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| _ -> None)
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let mapShield fn inventory =
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inventory
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|> List.choose (fun item ->
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match item.Type with
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| Shield(hackClass, cooldown) -> Some <| fn item hackClass cooldown
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| _ -> None)
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let doShields fn inventory =
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inventory
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|> List.iter (fun item ->
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match item.Type with
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| Shield(hackClass, cooldown) -> fn item hackClass cooldown
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| _ -> ())
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@ -73,11 +73,24 @@ type PlayerEvent =
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Cooldown : int<mins>
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Timestamp : DateTime }
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type HackItem = Item * int * int * int<mins>
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and ShieldItem = Item * int * int<mins>
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and FoodItem = Item * (Item -> PlayerData -> PlayerData)
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and AccessoryItem = Item * (Item -> PlayerData -> PlayerData)
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and ItemType =
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type HackItem = {
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Id : int
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Name : string
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Price : int<GBT>
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Power : int
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Class : int
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Cooldown : int<mins>
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}
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type ShieldItem = {
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Id : int
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Name : string
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Price : int<GBT>
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Class : int
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Cooldown : int<mins>
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}
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type ItemType =
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| Hack of power : int * hackClass : int * cooldown : int<mins>
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| Shield of shieldClass : int * cooldown : int<mins>
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| Food of effect : (Item -> PlayerData -> PlayerData)
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@ -44,7 +44,7 @@ let checkWeaponHasCooldown (weapon : Item) attacker =
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| None -> Ok attacker
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let checkHasEmptyHacks attacker =
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match Player.getHacks attacker with
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match Inventory.getHackItems attacker.Inventory with
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| [] -> Error $"You currently do not have any Hacks to take 💰$GBT from others. Please go to the <#{GuildEnvironment.channelArmory}> and purchase one."
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| _ -> Ok attacker
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@ -68,36 +68,30 @@ let checkTargetHasFunds target player =
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| true -> Error $"Looks like the poor bastard has no $GBT... pick a different victim."
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| false -> Ok player
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let calculateDamage ((_,_,hackClass,_) : HackItem) ((_,shieldClass,_) : ShieldItem) =
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if hackClass = shieldClass
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then Weak
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else Strong
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let runHackerBattle defender (hack : HackItem) =
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defender
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|> Player.removeExpiredActions
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|> fun p -> p.Events
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|> Array.choose (fun event ->
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match event.Type with
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| Shielding id -> Armory.getShields |> List.find (fun (item,_,_) -> item.Id = id) |> Some
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| Shielding id -> defender.Inventory |> Inventory.getShieldItems |> List.find (fun item -> item.Id = id) |> Some
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| _ -> None)
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|> Array.map (calculateDamage hack)
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|> Array.map (fun shield -> if hack.Class = shield.Class then Weak else Strong)
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|> Array.contains Weak
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let updateCombatants successfulHack (attacker : PlayerData) (defender : PlayerData) (hack : HackItem) prize =
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let (item, power, hackClass, cooldown) = hack
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let updatePlayer amount attack p =
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{ p with Events = Array.append [| attack |] p.Events ; Bank = max (p.Bank + amount) 0<GBT> }
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let event isDefenderEvent =
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let hackEvent = {
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HackId = item.Id
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HackId = hack.Id
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Adversary = if isDefenderEvent then attacker.basicPlayer else defender.basicPlayer
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IsInstigator = not isDefenderEvent
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Success = successfulHack
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}
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{ Type = Hacking hackEvent
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Timestamp = DateTime.UtcNow
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Cooldown = if isDefenderEvent then int WeaponClass.SameTargetAttackCooldown.TotalMinutes * 1<mins> else cooldown }
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Cooldown = if isDefenderEvent then int WeaponClass.SameTargetAttackCooldown.TotalMinutes * 1<mins> else hack.Cooldown }
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[ DbService.updatePlayer GuildEnvironment.pgDb <| updatePlayer prize (event false) attacker
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DbService.updatePlayer GuildEnvironment.pgDb <| updatePlayer -prize (event true) defender
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@ -108,11 +102,10 @@ let updateCombatants successfulHack (attacker : PlayerData) (defender : PlayerDa
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let successfulHack (ctx : IDiscordContext) attacker defender (hack : HackItem) =
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async {
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let (item,power,hackClass,cooldown) = hack
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let prizeAmount = if power < int defender.Bank then power else int defender.Bank
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let prizeAmount = if hack.Power < int defender.Bank then hack.Power else int defender.Bank
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do! updateCombatants true attacker defender hack (prizeAmount * 1<GBT>)
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let embed = Embeds.responseSuccessfulHack true defender.DiscordId prizeAmount item
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let embed = Embeds.responseSuccessfulHack true defender.DiscordId prizeAmount hack
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do! ctx.FollowUp embed |> Async.AwaitTask
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let builder = Embeds.eventSuccessfulHack ctx defender prizeAmount
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@ -123,9 +116,8 @@ let successfulHack (ctx : IDiscordContext) attacker defender (hack : HackItem) =
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}
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let failedHack (ctx : IDiscordContext) attacker defender (hack : HackItem) =
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let (item, power, hackClass, cooldown) = hack
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async {
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let lostAmount = if power < int attacker.Bank then power else int attacker.Bank
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let lostAmount = if hack.Power < int attacker.Bank then hack.Power else int attacker.Bank
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let msg = $"Hack failed! {defender.Name} was able to mount a successful defense! You lost {lostAmount} $GBT!"
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do! sendFollowUpMessage ctx msg
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@ -158,7 +150,8 @@ let handleAttack (ctx : IDiscordContext) =
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executePlayerAction ctx (fun attacker -> async {
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let tokens = ctx.GetInteractionId().Split("-")
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let hackId = int tokens.[1]
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let item,_,_,_ as hackItem = Armory.getHackById hackId
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let hack = Armory.battleItems |> Inventory.findHackById hackId
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let hackAsItem = Inventory.hackToItem hack
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let resultId , targetId = UInt64.TryParse tokens.[2]
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let! resultTarget = DbService.tryFindPlayer GuildEnvironment.pgDb targetId
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@ -167,21 +160,21 @@ let handleAttack (ctx : IDiscordContext) =
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do! attacker
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|> Player.removeExpiredActions
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|> checkAlreadyHackedTarget defender
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>>= checkPlayerOwnsWeapon item
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>>= checkWeaponHasCooldown item
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>>= checkPlayerOwnsWeapon hackAsItem
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>>= checkWeaponHasCooldown hackAsItem
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|> function
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| Ok atkr ->
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runHackerBattle defender hackItem
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runHackerBattle defender hack
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|> function
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| false -> successfulHack ctx atkr defender hackItem
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| true -> failedHack ctx attacker defender hackItem
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| false -> successfulHack ctx atkr defender hack
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| true -> failedHack ctx attacker defender hack
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| Error msg -> Messaging.sendFollowUpMessage ctx msg
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| _ -> do! Messaging.sendFollowUpMessage ctx "Error occurred processing attack"
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})
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|
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let defend (ctx : IDiscordContext) =
|
||||
executePlayerAction ctx (fun player -> async {
|
||||
if Player.getShields player |> List.length > 0 then
|
||||
if player.Inventory |> Inventory.filterByShields |> List.length > 0 then
|
||||
let p = Player.removeExpiredActions player
|
||||
let embed = Embeds.pickDefense "Defend" p false
|
||||
do! ctx.FollowUp embed |> Async.AwaitTask
|
||||
@ -194,18 +187,19 @@ let handleDefense (ctx : IDiscordContext) =
|
||||
executePlayerAction ctx (fun player -> async {
|
||||
let tokens = ctx.GetInteractionId().Split("-")
|
||||
let shieldId = int tokens.[1]
|
||||
let item, shieldClass, cooldown as shield = Armory.getShields |> List.find (fun (item,_,_) -> item.Id = shieldId)
|
||||
let shield = Armory.battleItems |> Inventory.findShieldById shieldId
|
||||
let shieldAsItem = Inventory.shieldToItem shield
|
||||
|
||||
do! player
|
||||
|> checkPlayerOwnsWeapon item
|
||||
|> checkPlayerOwnsWeapon shieldAsItem
|
||||
>>= checkPlayerHasShieldSlotsAvailable
|
||||
>>= checkWeaponHasCooldown item
|
||||
>>= checkWeaponHasCooldown shieldAsItem
|
||||
|> handleResultWithResponse ctx (fun p -> async {
|
||||
let embed = Embeds.responseCreatedShield shield
|
||||
do! ctx.FollowUp embed |> Async.AwaitTask
|
||||
let defense = {
|
||||
Type = Shielding shieldId
|
||||
Cooldown = cooldown
|
||||
Cooldown = shield.Cooldown
|
||||
Timestamp = DateTime.UtcNow
|
||||
}
|
||||
do! DbService.updatePlayer GuildEnvironment.pgDb p
|
||||
|
@ -1,5 +1,6 @@
|
||||
module Degenz.Store
|
||||
|
||||
open System
|
||||
open System.Threading.Tasks
|
||||
open DSharpPlus.Entities
|
||||
open DSharpPlus
|
||||
@ -9,6 +10,58 @@ open Degenz
|
||||
open Degenz.Messaging
|
||||
open Degenz.PlayerInteractions
|
||||
|
||||
let getBuyItemsEmbed (playerInventory : Inventory) (storeInventory : Inventory) =
|
||||
let embeds , buttons =
|
||||
storeInventory
|
||||
|> List.map (fun item ->
|
||||
let embed = DiscordEmbedBuilder()
|
||||
match item.Type with
|
||||
| Hack(power,_,cooldown) ->
|
||||
embed.AddField($"$GBT Reward |", string power, true)
|
||||
.AddField("Cooldown |", $"{TimeSpan.FromMinutes(int cooldown).Minutes} minutes", true)
|
||||
.WithThumbnail(Embeds.getItemIcon item.Id)
|
||||
|> ignore
|
||||
| Shield(shieldClass,cooldown) ->
|
||||
embed.AddField($"Strong against |", WeaponClass.getGoodAgainst shieldClass |> snd |> string, true)
|
||||
// .AddField($"Defensive Strength |", string item.Power, true)
|
||||
.AddField("Active For |", $"{TimeSpan.FromMinutes(int cooldown).Hours} hours", true)
|
||||
.WithThumbnail(Embeds.getItemIcon item.Id)
|
||||
|> ignore
|
||||
| _ -> ()
|
||||
embed
|
||||
.AddField("Price 💰", (if item.Price = 0<GBT> then "Free" else $"{item.Price} $GBT"), true)
|
||||
.WithColor(WeaponClass.getClassEmbedColor item)
|
||||
.WithTitle($"{item.Name}")
|
||||
|> ignore
|
||||
let button =
|
||||
if playerInventory |> List.exists (fun i -> i.Id = item.Id)
|
||||
then DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Buy-{item.Id}", $"Own {item.Name}", true)
|
||||
else DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Buy-{item.Id}", $"Buy {item.Name}")
|
||||
( embed.Build() , button :> DiscordComponent ))
|
||||
|> List.unzip
|
||||
|
||||
DiscordFollowupMessageBuilder()
|
||||
.AddEmbeds(embeds)
|
||||
.AddComponents(buttons)
|
||||
.AsEphemeral(true)
|
||||
|
||||
let getSellEmbed (items : Item list) =
|
||||
let embeds , buttons =
|
||||
items
|
||||
|> List.map (fun item ->
|
||||
DiscordEmbedBuilder()
|
||||
.AddField("Sell For 💰", $"{item.Price} $GBT", true)
|
||||
.WithTitle($"{item.Name}")
|
||||
.WithColor(WeaponClass.getClassEmbedColor item)
|
||||
.Build()
|
||||
, DiscordButtonComponent(WeaponClass.getClassButtonColor item, $"Sell-{id}", $"Sell {item.Name}") :> DiscordComponent)
|
||||
|> List.unzip
|
||||
|
||||
DiscordFollowupMessageBuilder()
|
||||
.AddEmbeds(embeds)
|
||||
.AddComponents(buttons)
|
||||
.AsEphemeral(true)
|
||||
|
||||
let checkHasSufficientFunds (item : Item) player =
|
||||
if player.Bank - item.Price >= 0<GBT>
|
||||
then Ok player
|
||||
@ -31,15 +84,15 @@ let checkHasItemsInArsenal itemType items player =
|
||||
|
||||
let buy getItems (ctx : IDiscordContext) =
|
||||
executePlayerAction ctx (fun player -> async {
|
||||
let itemStore = Embeds.getBuyItemsEmbed (getItems player.Inventory) (getItems Armory.battleItems)
|
||||
let itemStore = getBuyItemsEmbed (getItems player.Inventory) (getItems Armory.battleItems)
|
||||
do! ctx.FollowUp itemStore |> Async.AwaitTask
|
||||
})
|
||||
|
||||
let sell itemType getItems (ctx : IDiscordContext) =
|
||||
executePlayerAction ctx (fun player -> async {
|
||||
let items = getItems player
|
||||
let items = getItems player.Inventory
|
||||
match checkHasItemsInArsenal itemType items player with
|
||||
| Ok _ -> let itemStore = Embeds.getSellEmbed items
|
||||
| Ok _ -> let itemStore = getSellEmbed items
|
||||
do! ctx.FollowUp(itemStore) |> Async.AwaitTask
|
||||
| Error e -> do! sendFollowUpMessage ctx e
|
||||
})
|
||||
@ -114,8 +167,8 @@ type Store() =
|
||||
member this.BuyShield (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (buy Armory.getShieldItems)
|
||||
|
||||
[<SlashCommand("sell-hack", "Sell a hack for GoodBoyTokenz")>]
|
||||
member this.SellHack (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell "Hacks" Player.getHackItems)
|
||||
member this.SellHack (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell "Hacks" Inventory.filterByHacks)
|
||||
|
||||
[<SlashCommand("sell-shield", "Sell a shield for GoodBoyTokenz")>]
|
||||
member this.SellShield (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell "Shields" Player.getShieldItems)
|
||||
member this.SellShield (ctx : InteractionContext) = enforceChannel (DiscordInteractionContext(ctx)) (sell "Shields" Inventory.filterByShields)
|
||||
|
||||
|
@ -9,20 +9,20 @@ open Degenz.Messaging
|
||||
|
||||
let trainerAchievement = "FINISHED_TRAINER"
|
||||
let Sensei = { Id = GuildEnvironment.botIdHackerBattle ; Name = "Sensei" }
|
||||
let defaultHackItem, hackPower, hackClass, hackCooldown as defaultHack = Armory.getHackById (int ItemId.Virus)
|
||||
let defaultShieldItem, shieldClass, shieldCooldown as defaultShield = Armory.getShieldById (int ItemId.Firewall)
|
||||
let defaultHack = Armory.battleItems |> Inventory.findHackById (int ItemId.Virus)
|
||||
let defaultShield = Armory.battleItems |> Inventory.findShieldById (int ItemId.Firewall)
|
||||
|
||||
let TrainerEvents = [|
|
||||
{ Timestamp = System.DateTime.UtcNow
|
||||
Cooldown = 2<mins>
|
||||
Cooldown = defaultHack.Cooldown
|
||||
Type = Hacking {
|
||||
Adversary = Sensei
|
||||
Success = true
|
||||
IsInstigator = true
|
||||
HackId = defaultHackItem.Id } }
|
||||
HackId = defaultHack.Id } }
|
||||
{ Timestamp = System.DateTime.UtcNow
|
||||
Cooldown = shieldCooldown
|
||||
Type = Shielding defaultShieldItem.Id }
|
||||
Cooldown = defaultShield.Cooldown
|
||||
Type = Shielding defaultShield.Id }
|
||||
|]
|
||||
|
||||
let sendInitialEmbed (client : DiscordClient) =
|
||||
@ -52,7 +52,7 @@ let handleTrainerStep1 (ctx : IDiscordContext) =
|
||||
|> Async.AwaitTask
|
||||
let msg = "Beautopia© is a dangerous place... quick, put up a SHIELD 🛡 before another Degen hacks you, and takes your 💰$GBT.\n\n"
|
||||
+ "To enable it, you need to run the `/shield` slash command.\n\n"
|
||||
+ $"Type the `/shield` command now, then select - `{defaultShieldItem.Name}`\n"
|
||||
+ $"Type the `/shield` command now, then select - `{defaultShield.Name}`\n"
|
||||
let builder =
|
||||
DiscordInteractionResponseBuilder()
|
||||
.WithContent(msg)
|
||||
@ -66,7 +66,7 @@ let defend (ctx : IDiscordContext) =
|
||||
do! Messaging.defer ctx
|
||||
let m = ctx.GetDiscordMember()
|
||||
let name = if System.String.IsNullOrEmpty m.Nickname then m.DisplayName else m.Nickname
|
||||
let embed = Embeds.pickDefense "Trainer-2" { PlayerData.empty with Inventory = [ defaultShieldItem ] ; Name = name } true
|
||||
let embed = Embeds.pickDefense "Trainer-2" { PlayerData.empty with Inventory = [ Inventory.shieldToItem defaultShield ] ; Name = name } true
|
||||
do! ctx.FollowUp(embed) |> Async.AwaitTask
|
||||
} |> Async.StartAsTask :> Task
|
||||
|
||||
@ -88,11 +88,11 @@ let handleDefense (ctx : IDiscordContext) =
|
||||
let embed = Embeds.responseCreatedShield defaultShield
|
||||
do! ctx.FollowUp embed |> Async.AwaitTask
|
||||
do! Async.Sleep 4000
|
||||
do! sendMessage' $"Ok, good, let me make sure that worked.\n\nI'll try to **hack** you now with **{defaultHackItem.Name}**"
|
||||
do! sendMessage' $"Ok, good, let me make sure that worked.\n\nI'll try to **hack** you now with **{defaultHack.Name}**"
|
||||
do! Async.Sleep 5000
|
||||
do! sendMessage' $"❌ HACKING FAILED!\n\n{playerName} defended hack from <@{Sensei.Id}>!"
|
||||
do! Async.Sleep 4000
|
||||
do! sendFollowUpMessageWithButton ctx (handleDefenseMsg defaultHackItem.Name)
|
||||
do! sendFollowUpMessageWithButton ctx (handleDefenseMsg defaultHack.Name)
|
||||
} |> Async.StartAsTask :> Task
|
||||
|
||||
let handleTrainerStep3 (ctx : IDiscordContext) =
|
||||
@ -103,7 +103,7 @@ let handleTrainerStep3 (ctx : IDiscordContext) =
|
||||
.WithContent
|
||||
( "Now let’s **HACK** 💻... I want you to **HACK ME**!\n\n"
|
||||
+ "To **hack**, you need to run the `/hack` slash command.\n"
|
||||
+ $"Type the `/hack` command now, then choose me - <@{Sensei.Id}> as your target, and select `{defaultHackItem.Name}`")
|
||||
+ $"Type the `/hack` command now, then choose me - <@{Sensei.Id}> as your target, and select `{defaultHack.Name}`")
|
||||
|
||||
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||
} |> Async.StartAsTask :> Task
|
||||
@ -115,8 +115,9 @@ let hack (target : DiscordUser) (ctx : IDiscordContext) =
|
||||
let isRightTarget = target.Id = Sensei.Id
|
||||
match isRightTarget with
|
||||
| true ->
|
||||
let player = { PlayerData.empty with Inventory = [ Inventory.hackToItem defaultHack ] }
|
||||
let bot = { PlayerData.empty with DiscordId = Sensei.Id ; Name = Sensei.Name }
|
||||
let embed = Embeds.pickHack "Trainer-4" { PlayerData.empty with Inventory = [ defaultHackItem ] } bot true
|
||||
let embed = Embeds.pickHack "Trainer-4" player bot true
|
||||
|
||||
do! ctx.FollowUp(embed) |> Async.AwaitTask
|
||||
| false ->
|
||||
@ -132,7 +133,7 @@ let handleHack (ctx : IDiscordContext) =
|
||||
PlayerInteractions.executePlayerAction ctx (fun player -> async {
|
||||
let sendMessage' = sendFollowUpMessage ctx
|
||||
do! Async.Sleep 1000
|
||||
let embed = Embeds.responseSuccessfulHack false Sensei.Id hackPower defaultHackItem
|
||||
let embed = Embeds.responseSuccessfulHack false Sensei.Id defaultHack.Power defaultHack
|
||||
do! ctx.FollowUp(embed) |> Async.AwaitTask
|
||||
do! Async.Sleep 4000
|
||||
do! sendMessage'
|
||||
@ -150,7 +151,7 @@ let handleHack (ctx : IDiscordContext) =
|
||||
do! DbService.addAchievement GuildEnvironment.pgDb player.DiscordId trainerAchievement
|
||||
|> Async.Ignore
|
||||
|
||||
sb.Append($"I'm going to gift you a hack,`{defaultHackItem.Name}` and a shield, `{defaultShieldItem.Name}`") |> ignore
|
||||
sb.Append($"I'm going to gift you a hack,`{defaultHack.Name}` and a shield, `{defaultShield.Name}`") |> ignore
|
||||
sb.Append(", you'll need em to survive\n\n") |> ignore
|
||||
sb.AppendLine("To finish your training and collect the loot, type the `/arsenal` command **NOW**") |> ignore
|
||||
do! Async.Sleep 1000
|
||||
@ -165,12 +166,15 @@ let handleHack (ctx : IDiscordContext) =
|
||||
|
||||
let handleArsenal (ctx : IDiscordContext) =
|
||||
PlayerInteractions.executePlayerAction ctx (fun player -> async {
|
||||
let hasStockWeapons = Player.getHackItems player |> List.exists (fun item -> item.Id = defaultHackItem.Id)
|
||||
let hasStockWeapons =
|
||||
player.Inventory
|
||||
|> List.choose (fun item -> if item.Id = defaultHack.Id || item.Id = defaultShield.Id then Some item else None)
|
||||
|> List.length > 0
|
||||
let updatedPlayer =
|
||||
if not hasStockWeapons then {
|
||||
Player.removeExpiredActions player with
|
||||
Events = TrainerEvents |> Array.append player.Events
|
||||
Inventory = defaultHackItem::defaultShieldItem::player.Inventory
|
||||
Inventory = Inventory.hackToItem defaultHack::Inventory.shieldToItem defaultShield::player.Inventory
|
||||
}
|
||||
else
|
||||
Player.removeExpiredActions player
|
||||
@ -187,7 +191,7 @@ let handleArsenal (ctx : IDiscordContext) =
|
||||
let! completed = DbService.checkHasAchievement GuildEnvironment.pgDb player.DiscordId trainerAchievement
|
||||
if not completed then
|
||||
do! Async.Sleep 3000
|
||||
let rewards = [ $"{defaultHackItem.Name} Hack" ; $"{defaultShieldItem.Name} Shield" ]
|
||||
let rewards = [ $"{defaultHack.Name} Hack" ; $"{defaultShield.Name} Shield" ]
|
||||
let embed = Embeds.getAchievementEmbed rewards "You completed the Training Dojo and collected loot." trainerAchievement
|
||||
do! ctx.FollowUp(embed) |> Async.AwaitTask
|
||||
do! Async.Sleep 2000
|
||||
|
Loading…
x
Reference in New Issue
Block a user