Move things around some more
This commit is contained in:
parent
9f80069b2f
commit
c45f1c6ca6
@ -13,17 +13,19 @@
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<Content Include="paket.references" />
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<Content Include="paket.references" />
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<Compile Include="Prelude.fs" />
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<Compile Include="Prelude.fs" />
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<Compile Include="GuildEnvironment.fs" />
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<Compile Include="GuildEnvironment.fs" />
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<Compile Include="Game.fs" />
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<Compile Include="GameTypes.fs" />
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<Compile Include="Messaging.fs" />
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<Compile Include="DbService.fs" />
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<Compile Include="DbService.fs" />
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<Compile Include="PlayerInteractions.fs" />
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<Compile Include="PlayerInteractions.fs" />
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<Compile Include="GameHelpers.fs" />
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<Compile Include="XP.fs" />
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<Compile Include="XP.fs" />
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<Compile Include="Embeds.fs" />
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<Compile Include="Embeds.fs" />
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<Compile Include="SlotMachine.fs" />
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<Compile Include="Games\SlotMachine.fs" />
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<Compile Include="Thief.fs" />
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<Compile Include="Games\Thief.fs" />
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<Compile Include="RockPaperScissors.fs" />
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<Compile Include="Games\RockPaperScissors.fs" />
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<Compile Include="Store.fs" />
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<Compile Include="Games\Store.fs" />
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<Compile Include="Trainer.fs" />
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<Compile Include="Games\Trainer.fs" />
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<Compile Include="HackerBattle.fs" />
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<Compile Include="Games\HackerBattle.fs" />
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<Compile Include="Bot.fs" />
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<Compile Include="Bot.fs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="..\.paket\Paket.Restore.targets" />
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<Import Project="..\.paket\Paket.Restore.targets" />
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337
Bot/Game.fs
337
Bot/Game.fs
@ -1,337 +0,0 @@
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namespace Degenz
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open System
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open System.Threading.Tasks
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open DSharpPlus
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open DSharpPlus.Entities
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open DSharpPlus.EventArgs
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open DSharpPlus.SlashCommands
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open Newtonsoft.Json
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[<Microsoft.FSharp.Core.AutoOpen>]
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module Types =
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[<Measure>]
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type mins
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[<Measure>]
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type GBT
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type HackId =
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| Virus = 0
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| RemoteAccess = 1
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| Worm = 2
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type ShieldId =
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| Firewall = 6
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| Encryption = 7
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| Cypher = 8
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type ItemType =
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| Hack = 0
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| Shield = 1
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| Food = 1
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type ItemAttributes = {
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Sell : bool
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Buy : bool
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Consume : bool
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Drop : bool
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}
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with static member empty = { Sell = false ; Buy = false ; Consume = false ; Drop = false }
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type Item = {
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Id : int
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Name : string
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Price : int<GBT>
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Type : ItemType
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Power : int
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Class : int
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Cooldown : int<mins>
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Attributes : ItemAttributes
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}
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with static member empty =
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{ Id = -1
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Name = "None"
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Price = 0<GBT>
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Type = ItemType.Hack
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Power = 0
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Class = -1
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Cooldown = 0<mins>
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Attributes = ItemAttributes.empty }
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type HackResult =
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| Strong
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| Weak
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[<CLIMutable>]
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type DiscordPlayer = { Id: uint64; Name: string }
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with static member empty = { Id = 0uL ; Name = "None" }
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type HackEvent = {
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IsInstigator : bool
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Adversary : DiscordPlayer
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Success : bool
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HackId : int
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}
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type PlayerEventType =
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| Hacking of HackEvent
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| Shielding of shieldId : int
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| Stealing of instigator : bool * adversary : DiscordPlayer
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| Imprison
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type PlayerEvent =
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{ Type : PlayerEventType
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Cooldown : int<mins>
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Timestamp : DateTime }
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type PlayerTraits = {
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Strength : int
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Focus : int
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Luck : int
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Charisma : int
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}
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with static member empty = { Strength = 0 ; Focus = 0 ; Luck = 0 ; Charisma = 0 }
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[<CLIMutable>]
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type PlayerData = {
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DiscordId : uint64
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Name : string
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Inventory : Item array
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Events : PlayerEvent array
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Traits : PlayerTraits
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Bank : int<GBT>
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}
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// Achievements : string array
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// XP : int
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with member this.basicPlayer = { Id = this.DiscordId ; Name = this.Name }
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static member empty =
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{ DiscordId = 0uL
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Name = "None"
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Inventory = [||]
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Events = [||]
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Traits = PlayerTraits.empty
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// Achievements = [||]
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// XP = 0
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Bank = 0<GBT> }
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module Armory =
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let battleItems =
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let file = System.IO.File.ReadAllText("Items.json")
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// let file = System.IO.File.ReadAllText("Bot/Items.json")
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JsonConvert.DeserializeObject<Item array>(file)
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let hacks = battleItems |> Array.filter (fun bi -> match bi.Type with ItemType.Hack -> true | _ -> false)
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let shields = battleItems |> Array.filter (fun bi -> match bi.Type with ItemType.Shield -> true | _ -> false)
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let getItem itemId = battleItems |> Array.find (fun w -> w.Id = itemId)
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module Messaging =
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type InteractiveMessage = {
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ButtonId : string
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ButtonText : string
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Message : string
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}
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type DiscordContext =
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| Interaction of InteractionContext
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| Event of ComponentInteractionCreateEventArgs
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type IDiscordContext =
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abstract member Respond : InteractionResponseType -> Task
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abstract member Respond : InteractionResponseType * DiscordInteractionResponseBuilder -> Task
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abstract member FollowUp : DiscordFollowupMessageBuilder -> Task
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abstract member GetDiscordMember : unit -> DiscordMember
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abstract member GetGuild : unit -> DiscordGuild
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abstract member GetInteractionId : unit -> string
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abstract member GetChannel : unit -> DiscordChannel
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abstract member GetContext : unit -> obj
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type DiscordInteractionContext(ctx : InteractionContext) =
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interface IDiscordContext with
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member this.Respond responseType =
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async {
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do! ctx.Interaction.CreateResponseAsync(responseType) |> Async.AwaitTask
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} |> Async.StartAsTask :> Task
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member this.Respond (responseType, builder) =
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async {
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do! ctx.Interaction.CreateResponseAsync(responseType, builder) |> Async.AwaitTask
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} |> Async.StartAsTask :> Task
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member this.FollowUp(builder) =
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async {
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do! ctx.Interaction.CreateFollowupMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore
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} |> Async.StartAsTask :> Task
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member this.GetDiscordMember() = ctx.Member
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member this.GetGuild() = ctx.Guild
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member this.GetInteractionId() = string ctx.InteractionId
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member this.GetChannel() = ctx.Channel
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member this.GetContext() = ctx
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type DiscordEventContext(ctx : ComponentInteractionCreateEventArgs) =
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interface IDiscordContext with
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member this.Respond responseType =
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async {
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do! ctx.Interaction.CreateResponseAsync(responseType) |> Async.AwaitTask
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} |> Async.StartAsTask :> Task
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member this.Respond (responseType, builder) =
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async {
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do! ctx.Interaction.CreateResponseAsync(responseType, builder) |> Async.AwaitTask
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} |> Async.StartAsTask :> Task
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member this.FollowUp(builder) =
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async {
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do! ctx.Interaction.CreateFollowupMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore
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} |> Async.StartAsTask :> Task
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member this.GetDiscordMember() = ctx.User :?> DiscordMember
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member this.GetGuild() = ctx.Guild
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member this.GetInteractionId() = ctx.Id
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member this.GetChannel() = ctx.Channel
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member this.GetContext() = ctx
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let getTimeText isCooldown (timespan : TimeSpan) timestamp =
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let span =
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if isCooldown
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then timespan - (DateTime.UtcNow - timestamp)
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else (DateTime.UtcNow - timestamp)
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let plural amount = if amount = 1 then "" else "s"
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let ``and`` = if span.Hours > 0 then "and " else ""
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let hours = if span.Hours > 0 then $"{span.Hours} hour{plural span.Hours} {``and``}" else String.Empty
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let totalMins = span.Minutes
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let minutes = if totalMins > 0 then $"{totalMins} minute{plural totalMins}" else "1 minute"
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$"{hours}{minutes}"
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let getShortTimeText (timespan : TimeSpan) timestamp =
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let remaining = timespan - (DateTime.UtcNow - timestamp)
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let hours = if remaining.Hours > 0 then $"{remaining.Hours}h " else String.Empty
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let minutesRemaining = if remaining.Hours = 0 then remaining.Minutes + 1 else remaining.Minutes
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$"{hours}{minutesRemaining}min"
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let defer (ctx: IDiscordContext) = async {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
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}
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let sendSimpleResponse (ctx: IDiscordContext) msg =
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async {
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let builder = DiscordInteractionResponseBuilder()
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builder.Content <- msg
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builder.AsEphemeral true |> ignore
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do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
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}
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let sendFollowUpMessage (ctx : IDiscordContext) msg =
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async {
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let builder = DiscordFollowupMessageBuilder()
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builder.IsEphemeral <- true
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builder.Content <- msg
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do! ctx.FollowUp(builder) |> Async.AwaitTask
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}
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let sendFollowUpEmbed (ctx : IDiscordContext) embed =
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async {
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let builder =
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DiscordFollowupMessageBuilder()
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.AsEphemeral(true)
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.AddEmbed(embed)
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do! ctx.FollowUp(builder) |> Async.AwaitTask
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}
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let sendFollowUpMessageWithButton (ctx : IDiscordContext) interactiveMessage =
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async {
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let builder = DiscordFollowupMessageBuilder()
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let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText) :> DiscordComponent
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builder.AddComponents [| button |] |> ignore
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builder.IsEphemeral <- true
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builder.Content <- interactiveMessage.Message
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do! ctx.FollowUp(builder) |> Async.AwaitTask
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}
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let updateMessageWithGreyedOutButtons (ctx : IDiscordContext) interactiveMessage =
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async {
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let builder = DiscordInteractionResponseBuilder()
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let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText, true) :> DiscordComponent
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builder.AddComponents [| button |] |> ignore
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builder.IsEphemeral <- true
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builder.Content <- interactiveMessage.Message
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do! ctx.Respond(InteractionResponseType.UpdateMessage, builder) |> Async.AwaitTask
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}
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let handleResultWithResponse ctx fn (player : Result<PlayerData, string>) =
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match player with
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| Ok p -> fn p
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| Error e -> async { do! sendFollowUpMessage ctx e }
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open Messaging
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module Game =
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let SameTargetAttackCooldown = System.TimeSpan.FromHours(1)
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let getClassButtonColor = function
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| 0 -> ButtonStyle.Danger
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| 1 -> ButtonStyle.Primary
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| _ -> ButtonStyle.Success
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let getClassEmbedColor = function
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| 0 -> DiscordColor.Red
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| 1 -> DiscordColor.Blurple
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| _ -> DiscordColor.Green
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let getGoodAgainst = function
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| 0 -> ( ShieldId.Firewall , HackId.Virus )
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| 1 -> ( ShieldId.Encryption , HackId.RemoteAccess )
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| _ -> ( ShieldId.Cypher , HackId.Worm )
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module Player =
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let getItems itemType (player : PlayerData) = player.Inventory |> Array.filter (fun i -> i.Type = itemType)
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let getHacks (player : PlayerData) = getItems ItemType.Hack player
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let getShields (player : PlayerData) = getItems ItemType.Shield player
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let getHackEvents player =
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player.Events
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|> Array.filter (fun act -> match act.Type with PlayerEventType.Hacking h -> h.IsInstigator | _ -> false)
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let getShieldEvents player =
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player.Events
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|> Array.filter (fun act -> match act.Type with PlayerEventType.Shielding _ -> true | _ -> false)
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let removeExpiredActions player =
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let actions =
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player.Events
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|> Array.filter (fun (act : PlayerEvent) ->
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let cooldown = System.TimeSpan.FromMinutes(int act.Cooldown)
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System.DateTime.UtcNow - act.Timestamp < cooldown)
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{ player with Events = actions }
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let modifyBank (player : PlayerData) amount = { player with Bank = max (player.Bank + amount) 0<GBT> }
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module Arsenal =
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let battleItemFormat (items : Item array) =
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match items with
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| [||] -> "None"
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| _ -> items |> Array.toList |> List.map (fun i -> i.Name) |> String.concat ", "
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let actionFormat (actions : PlayerEvent array) =
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match actions with
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| [||] -> "None"
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| acts ->
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acts
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|> Array.map (fun act ->
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match act.Type with
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| Hacking h ->
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let item = Armory.getItem h.HackId
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let cooldown = Messaging.getTimeText false Game.SameTargetAttackCooldown act.Timestamp
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$"Hacked {h.Adversary.Name} with {item.Name} {cooldown} ago"
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| Shielding id ->
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let item = Armory.getItem id
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let cooldown = Messaging.getTimeText true (System.TimeSpan.FromMinutes(int act.Cooldown)) act.Timestamp
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$"{item.Name} Shield active for {cooldown}"
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| _ -> "")
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|> Array.filter (System.String.IsNullOrWhiteSpace >> not)
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|> String.concat "\n"
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let statusFormat p =
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let hacks = Player.getHackEvents p
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$"**Hacks:** {Player.getHacks p |> battleItemFormat}\n
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**Shields:** {Player.getShields p |> battleItemFormat}\n
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**Hack Attacks:**\n{ hacks |> Array.take (min hacks.Length 10) |> actionFormat}\n
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**Active Shields:**\n{Player.getShieldEvents p |> actionFormat}"
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88
Bot/GameHelpers.fs
Normal file
88
Bot/GameHelpers.fs
Normal file
@ -0,0 +1,88 @@
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|||||||
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namespace Degenz
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||||||
|
|
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open DSharpPlus
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open DSharpPlus.Entities
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open Newtonsoft.Json
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module Armory =
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let battleItems =
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let file = System.IO.File.ReadAllText("Items.json")
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// let file = System.IO.File.ReadAllText("Bot/Items.json")
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JsonConvert.DeserializeObject<Item array>(file)
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let hacks = battleItems |> Array.filter (fun bi -> match bi.Type with ItemType.Hack -> true | _ -> false)
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||||||
|
let shields = battleItems |> Array.filter (fun bi -> match bi.Type with ItemType.Shield -> true | _ -> false)
|
||||||
|
|
||||||
|
let getItem itemId = battleItems |> Array.find (fun w -> w.Id = itemId)
|
||||||
|
|
||||||
|
module WeaponClass =
|
||||||
|
let SameTargetAttackCooldown = System.TimeSpan.FromHours(1)
|
||||||
|
|
||||||
|
let getClassButtonColor = function
|
||||||
|
| 0 -> ButtonStyle.Danger
|
||||||
|
| 1 -> ButtonStyle.Primary
|
||||||
|
| _ -> ButtonStyle.Success
|
||||||
|
|
||||||
|
let getClassEmbedColor = function
|
||||||
|
| 0 -> DiscordColor.Red
|
||||||
|
| 1 -> DiscordColor.Blurple
|
||||||
|
| _ -> DiscordColor.Green
|
||||||
|
|
||||||
|
let getGoodAgainst = function
|
||||||
|
| 0 -> ( ShieldId.Firewall , HackId.Virus )
|
||||||
|
| 1 -> ( ShieldId.Encryption , HackId.RemoteAccess )
|
||||||
|
| _ -> ( ShieldId.Cypher , HackId.Worm )
|
||||||
|
|
||||||
|
module Player =
|
||||||
|
let getItems itemType (player : PlayerData) = player.Inventory |> Array.filter (fun i -> i.Type = itemType)
|
||||||
|
let getHacks (player : PlayerData) = getItems ItemType.Hack player
|
||||||
|
let getShields (player : PlayerData) = getItems ItemType.Shield player
|
||||||
|
let getHackEvents player =
|
||||||
|
player.Events
|
||||||
|
|> Array.filter (fun act -> match act.Type with PlayerEventType.Hacking h -> h.IsInstigator | _ -> false)
|
||||||
|
let getShieldEvents player =
|
||||||
|
player.Events
|
||||||
|
|> Array.filter (fun act -> match act.Type with PlayerEventType.Shielding _ -> true | _ -> false)
|
||||||
|
|
||||||
|
let removeExpiredActions player =
|
||||||
|
let actions =
|
||||||
|
player.Events
|
||||||
|
|> Array.filter (fun (act : PlayerEvent) ->
|
||||||
|
let cooldown = System.TimeSpan.FromMinutes(int act.Cooldown)
|
||||||
|
System.DateTime.UtcNow - act.Timestamp < cooldown)
|
||||||
|
{ player with Events = actions }
|
||||||
|
|
||||||
|
let modifyBank (player : PlayerData) amount = { player with Bank = max (player.Bank + amount) 0<GBT> }
|
||||||
|
|
||||||
|
module Arsenal =
|
||||||
|
let battleItemFormat (items : Item array) =
|
||||||
|
match items with
|
||||||
|
| [||] -> "None"
|
||||||
|
| _ -> items |> Array.toList |> List.map (fun i -> i.Name) |> String.concat ", "
|
||||||
|
|
||||||
|
let actionFormat (actions : PlayerEvent array) =
|
||||||
|
match actions with
|
||||||
|
| [||] -> "None"
|
||||||
|
| acts ->
|
||||||
|
acts
|
||||||
|
|> Array.map (fun act ->
|
||||||
|
match act.Type with
|
||||||
|
| Hacking h ->
|
||||||
|
let item = Armory.getItem h.HackId
|
||||||
|
let cooldown = Messaging.getTimeText false WeaponClass.SameTargetAttackCooldown act.Timestamp
|
||||||
|
$"Hacked {h.Adversary.Name} with {item.Name} {cooldown} ago"
|
||||||
|
| Shielding id ->
|
||||||
|
let item = Armory.getItem id
|
||||||
|
let cooldown = Messaging.getTimeText true (System.TimeSpan.FromMinutes(int act.Cooldown)) act.Timestamp
|
||||||
|
$"{item.Name} Shield active for {cooldown}"
|
||||||
|
| _ -> "")
|
||||||
|
|> Array.filter (System.String.IsNullOrWhiteSpace >> not)
|
||||||
|
|> String.concat "\n"
|
||||||
|
|
||||||
|
let statusFormat p =
|
||||||
|
let hacks = Player.getHackEvents p
|
||||||
|
$"**Hacks:** {Player.getHacks p |> battleItemFormat}\n
|
||||||
|
**Shields:** {Player.getShields p |> battleItemFormat}\n
|
||||||
|
**Hack Attacks:**\n{ hacks |> Array.take (min hacks.Length 10) |> actionFormat}\n
|
||||||
|
**Active Shields:**\n{Player.getShieldEvents p |> actionFormat}"
|
||||||
|
|
117
Bot/GameTypes.fs
Normal file
117
Bot/GameTypes.fs
Normal file
@ -0,0 +1,117 @@
|
|||||||
|
namespace Degenz
|
||||||
|
|
||||||
|
open System
|
||||||
|
open System.Threading.Tasks
|
||||||
|
open DSharpPlus
|
||||||
|
open DSharpPlus.Entities
|
||||||
|
open DSharpPlus.EventArgs
|
||||||
|
open DSharpPlus.SlashCommands
|
||||||
|
open Newtonsoft.Json
|
||||||
|
|
||||||
|
[<Microsoft.FSharp.Core.AutoOpen>]
|
||||||
|
module Types =
|
||||||
|
|
||||||
|
[<Measure>]
|
||||||
|
type mins
|
||||||
|
|
||||||
|
[<Measure>]
|
||||||
|
type GBT
|
||||||
|
|
||||||
|
type HackId =
|
||||||
|
| Virus = 0
|
||||||
|
| RemoteAccess = 1
|
||||||
|
| Worm = 2
|
||||||
|
|
||||||
|
type ShieldId =
|
||||||
|
| Firewall = 6
|
||||||
|
| Encryption = 7
|
||||||
|
| Cypher = 8
|
||||||
|
|
||||||
|
type ItemType =
|
||||||
|
| Hack = 0
|
||||||
|
| Shield = 1
|
||||||
|
| Food = 1
|
||||||
|
|
||||||
|
type ItemAttributes = {
|
||||||
|
Sell : bool
|
||||||
|
Buy : bool
|
||||||
|
Consume : bool
|
||||||
|
Drop : bool
|
||||||
|
}
|
||||||
|
with static member empty = { Sell = false ; Buy = false ; Consume = false ; Drop = false }
|
||||||
|
|
||||||
|
type Item = {
|
||||||
|
Id : int
|
||||||
|
Name : string
|
||||||
|
Price : int<GBT>
|
||||||
|
Type : ItemType
|
||||||
|
Power : int
|
||||||
|
Class : int
|
||||||
|
Cooldown : int<mins>
|
||||||
|
Attributes : ItemAttributes
|
||||||
|
}
|
||||||
|
with static member empty =
|
||||||
|
{ Id = -1
|
||||||
|
Name = "None"
|
||||||
|
Price = 0<GBT>
|
||||||
|
Type = ItemType.Hack
|
||||||
|
Power = 0
|
||||||
|
Class = -1
|
||||||
|
Cooldown = 0<mins>
|
||||||
|
Attributes = ItemAttributes.empty }
|
||||||
|
|
||||||
|
type HackResult =
|
||||||
|
| Strong
|
||||||
|
| Weak
|
||||||
|
|
||||||
|
[<CLIMutable>]
|
||||||
|
type DiscordPlayer = { Id: uint64; Name: string }
|
||||||
|
with static member empty = { Id = 0uL ; Name = "None" }
|
||||||
|
|
||||||
|
type HackEvent = {
|
||||||
|
IsInstigator : bool
|
||||||
|
Adversary : DiscordPlayer
|
||||||
|
Success : bool
|
||||||
|
HackId : int
|
||||||
|
}
|
||||||
|
|
||||||
|
type PlayerEventType =
|
||||||
|
| Hacking of HackEvent
|
||||||
|
| Shielding of shieldId : int
|
||||||
|
| Stealing of instigator : bool * adversary : DiscordPlayer
|
||||||
|
| Imprison
|
||||||
|
|
||||||
|
type PlayerEvent =
|
||||||
|
{ Type : PlayerEventType
|
||||||
|
Cooldown : int<mins>
|
||||||
|
Timestamp : DateTime }
|
||||||
|
|
||||||
|
type PlayerTraits = {
|
||||||
|
Strength : int
|
||||||
|
Focus : int
|
||||||
|
Luck : int
|
||||||
|
Charisma : int
|
||||||
|
}
|
||||||
|
with static member empty = { Strength = 0 ; Focus = 0 ; Luck = 0 ; Charisma = 0 }
|
||||||
|
|
||||||
|
[<CLIMutable>]
|
||||||
|
type PlayerData = {
|
||||||
|
DiscordId : uint64
|
||||||
|
Name : string
|
||||||
|
Inventory : Item array
|
||||||
|
Events : PlayerEvent array
|
||||||
|
Traits : PlayerTraits
|
||||||
|
Bank : int<GBT>
|
||||||
|
}
|
||||||
|
// Achievements : string array
|
||||||
|
// XP : int
|
||||||
|
with member this.basicPlayer = { Id = this.DiscordId ; Name = this.Name }
|
||||||
|
static member empty =
|
||||||
|
{ DiscordId = 0uL
|
||||||
|
Name = "None"
|
||||||
|
Inventory = [||]
|
||||||
|
Events = [||]
|
||||||
|
Traits = PlayerTraits.empty
|
||||||
|
// Achievements = [||]
|
||||||
|
// XP = 0
|
||||||
|
Bank = 0<GBT> }
|
143
Bot/Messaging.fs
Normal file
143
Bot/Messaging.fs
Normal file
@ -0,0 +1,143 @@
|
|||||||
|
module Degenz.Messaging
|
||||||
|
|
||||||
|
open System
|
||||||
|
open System.Threading.Tasks
|
||||||
|
open DSharpPlus
|
||||||
|
open DSharpPlus.Entities
|
||||||
|
open DSharpPlus.EventArgs
|
||||||
|
open DSharpPlus.SlashCommands
|
||||||
|
|
||||||
|
type InteractiveMessage = {
|
||||||
|
ButtonId : string
|
||||||
|
ButtonText : string
|
||||||
|
Message : string
|
||||||
|
}
|
||||||
|
|
||||||
|
type DiscordContext =
|
||||||
|
| Interaction of InteractionContext
|
||||||
|
| Event of ComponentInteractionCreateEventArgs
|
||||||
|
|
||||||
|
type IDiscordContext =
|
||||||
|
abstract member Respond : InteractionResponseType -> Task
|
||||||
|
abstract member Respond : InteractionResponseType * DiscordInteractionResponseBuilder -> Task
|
||||||
|
abstract member FollowUp : DiscordFollowupMessageBuilder -> Task
|
||||||
|
abstract member GetDiscordMember : unit -> DiscordMember
|
||||||
|
abstract member GetGuild : unit -> DiscordGuild
|
||||||
|
abstract member GetInteractionId : unit -> string
|
||||||
|
abstract member GetChannel : unit -> DiscordChannel
|
||||||
|
abstract member GetContext : unit -> obj
|
||||||
|
|
||||||
|
type DiscordInteractionContext(ctx : InteractionContext) =
|
||||||
|
interface IDiscordContext with
|
||||||
|
member this.Respond responseType =
|
||||||
|
async {
|
||||||
|
do! ctx.Interaction.CreateResponseAsync(responseType) |> Async.AwaitTask
|
||||||
|
} |> Async.StartAsTask :> Task
|
||||||
|
member this.Respond (responseType, builder) =
|
||||||
|
async {
|
||||||
|
do! ctx.Interaction.CreateResponseAsync(responseType, builder) |> Async.AwaitTask
|
||||||
|
} |> Async.StartAsTask :> Task
|
||||||
|
member this.FollowUp(builder) =
|
||||||
|
async {
|
||||||
|
do! ctx.Interaction.CreateFollowupMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore
|
||||||
|
} |> Async.StartAsTask :> Task
|
||||||
|
member this.GetDiscordMember() = ctx.Member
|
||||||
|
member this.GetGuild() = ctx.Guild
|
||||||
|
member this.GetInteractionId() = string ctx.InteractionId
|
||||||
|
member this.GetChannel() = ctx.Channel
|
||||||
|
member this.GetContext() = ctx
|
||||||
|
|
||||||
|
type DiscordEventContext(ctx : ComponentInteractionCreateEventArgs) =
|
||||||
|
interface IDiscordContext with
|
||||||
|
member this.Respond responseType =
|
||||||
|
async {
|
||||||
|
do! ctx.Interaction.CreateResponseAsync(responseType) |> Async.AwaitTask
|
||||||
|
} |> Async.StartAsTask :> Task
|
||||||
|
member this.Respond (responseType, builder) =
|
||||||
|
async {
|
||||||
|
do! ctx.Interaction.CreateResponseAsync(responseType, builder) |> Async.AwaitTask
|
||||||
|
} |> Async.StartAsTask :> Task
|
||||||
|
member this.FollowUp(builder) =
|
||||||
|
async {
|
||||||
|
do! ctx.Interaction.CreateFollowupMessageAsync(builder) |> Async.AwaitTask |> Async.Ignore
|
||||||
|
} |> Async.StartAsTask :> Task
|
||||||
|
member this.GetDiscordMember() = ctx.User :?> DiscordMember
|
||||||
|
member this.GetGuild() = ctx.Guild
|
||||||
|
member this.GetInteractionId() = ctx.Id
|
||||||
|
member this.GetChannel() = ctx.Channel
|
||||||
|
member this.GetContext() = ctx
|
||||||
|
|
||||||
|
let getTimeText isCooldown (timespan : TimeSpan) timestamp =
|
||||||
|
let span =
|
||||||
|
if isCooldown
|
||||||
|
then timespan - (DateTime.UtcNow - timestamp)
|
||||||
|
else (DateTime.UtcNow - timestamp)
|
||||||
|
let plural amount = if amount = 1 then "" else "s"
|
||||||
|
let ``and`` = if span.Hours > 0 then "and " else ""
|
||||||
|
let hours = if span.Hours > 0 then $"{span.Hours} hour{plural span.Hours} {``and``}" else String.Empty
|
||||||
|
let totalMins = span.Minutes
|
||||||
|
let minutes = if totalMins > 0 then $"{totalMins} minute{plural totalMins}" else "1 minute"
|
||||||
|
$"{hours}{minutes}"
|
||||||
|
|
||||||
|
let getShortTimeText (timespan : TimeSpan) timestamp =
|
||||||
|
let remaining = timespan - (DateTime.UtcNow - timestamp)
|
||||||
|
let hours = if remaining.Hours > 0 then $"{remaining.Hours}h " else String.Empty
|
||||||
|
let minutesRemaining = if remaining.Hours = 0 then remaining.Minutes + 1 else remaining.Minutes
|
||||||
|
$"{hours}{minutesRemaining}min"
|
||||||
|
|
||||||
|
let defer (ctx: IDiscordContext) = async {
|
||||||
|
let builder = DiscordInteractionResponseBuilder()
|
||||||
|
builder.IsEphemeral <- true
|
||||||
|
do! ctx.Respond(InteractionResponseType.DeferredChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||||
|
}
|
||||||
|
|
||||||
|
let sendSimpleResponse (ctx: IDiscordContext) msg =
|
||||||
|
async {
|
||||||
|
let builder = DiscordInteractionResponseBuilder()
|
||||||
|
builder.Content <- msg
|
||||||
|
builder.AsEphemeral true |> ignore
|
||||||
|
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
|
||||||
|
}
|
||||||
|
|
||||||
|
let sendFollowUpMessage (ctx : IDiscordContext) msg =
|
||||||
|
async {
|
||||||
|
let builder = DiscordFollowupMessageBuilder()
|
||||||
|
builder.IsEphemeral <- true
|
||||||
|
builder.Content <- msg
|
||||||
|
do! ctx.FollowUp(builder) |> Async.AwaitTask
|
||||||
|
}
|
||||||
|
|
||||||
|
let sendFollowUpEmbed (ctx : IDiscordContext) embed =
|
||||||
|
async {
|
||||||
|
let builder =
|
||||||
|
DiscordFollowupMessageBuilder()
|
||||||
|
.AsEphemeral(true)
|
||||||
|
.AddEmbed(embed)
|
||||||
|
do! ctx.FollowUp(builder) |> Async.AwaitTask
|
||||||
|
}
|
||||||
|
|
||||||
|
let sendFollowUpMessageWithButton (ctx : IDiscordContext) interactiveMessage =
|
||||||
|
async {
|
||||||
|
let builder = DiscordFollowupMessageBuilder()
|
||||||
|
let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText) :> DiscordComponent
|
||||||
|
builder.AddComponents [| button |] |> ignore
|
||||||
|
builder.IsEphemeral <- true
|
||||||
|
builder.Content <- interactiveMessage.Message
|
||||||
|
do! ctx.FollowUp(builder) |> Async.AwaitTask
|
||||||
|
}
|
||||||
|
|
||||||
|
let updateMessageWithGreyedOutButtons (ctx : IDiscordContext) interactiveMessage =
|
||||||
|
async {
|
||||||
|
let builder = DiscordInteractionResponseBuilder()
|
||||||
|
let button = DiscordButtonComponent(ButtonStyle.Success, interactiveMessage.ButtonId, interactiveMessage.ButtonText, true) :> DiscordComponent
|
||||||
|
builder.AddComponents [| button |] |> ignore
|
||||||
|
builder.IsEphemeral <- true
|
||||||
|
builder.Content <- interactiveMessage.Message
|
||||||
|
do! ctx.Respond(InteractionResponseType.UpdateMessage, builder) |> Async.AwaitTask
|
||||||
|
}
|
||||||
|
|
||||||
|
let handleResultWithResponse ctx fn (player : Result<PlayerData, string>) =
|
||||||
|
match player with
|
||||||
|
| Ok p -> fn p
|
||||||
|
| Error e -> async { do! sendFollowUpMessage ctx e }
|
||||||
|
|
Loading…
x
Reference in New Issue
Block a user