Changes to Whitelist and Recruit

This commit is contained in:
Joseph Ferano 2022-05-11 22:17:56 +07:00
parent 08c6373c96
commit d779e43fd5
3 changed files with 38 additions and 54 deletions

View File

@ -2,7 +2,6 @@ module Degenz.Store
open System
open System.Data
open System.Threading.Tasks
open DSharpPlus.Entities
open DSharpPlus
open DSharpPlus.EventArgs
@ -111,7 +110,7 @@ let getItemEmbeds owned (items : StoreItem list) =
let arr : obj array = values |> Seq.map snd |> Seq.cast<obj> |> Seq.toArray
table.Rows.Add(arr) |> ignore
// TODO: This isn't working, try something else
// TODO: This isn't working, try using an image
// if not (String.IsNullOrEmpty item.Item.Description) then
// embed.Url <- item.Item.Description
// embed.Footer <- DiscordEmbedBuilder.EmbedFooter()
@ -253,7 +252,6 @@ let handleBuyItem (ctx : IDiscordContext) itemId =
let embed = purchaseItemEmbed 1 item
match item.Attributes , getTotalOwnedOfItem item player.Inventory |> Option.defaultValue 0 with
| CanStack max , amount ->
// TODO: Maybe find a way to show current amount owned
embed.AddField("Owned", $"{amount + 1}", true) |> ignore
embed.AddField("New $GBT Balance", $"`💰` {player.Bank} `💰` {player.Bank - price} `({price} $GBT)`", true) |> ignore
if amount + 1 < max then
@ -295,28 +293,6 @@ let handleSell (ctx : IDiscordContext) itemId =
})
})
let consume (ctx : IDiscordContext) = PlayerInteractions.executePlayerAction ctx (fun player -> async {
match player.Inventory |> Inventory.getFoods with
| [] -> do! Messaging.sendFollowUpMessage ctx "You do not have any items to consume"
| items ->
// TODO: You have to provide the correct store id here
let items' = items |> List.map (fun i -> { StoreId = i.Id ; Item = i ; Stock = 1 ; LimitStock = false ; Available = true })
let embeds = getItemEmbeds true items'
let builder = DiscordFollowupMessageBuilder().AddEmbeds(embeds).AsEphemeral(true)
do! ctx.FollowUp builder |> Async.AwaitTask
})
let handleConsume (ctx : IDiscordContext) itemId = PlayerInteractions.executePlayerAction ctx (fun player -> async {
let item = player.Inventory |> Inventory.findItemById itemId
match player.Inventory |> Inventory.getFoods with
| [] -> do! Messaging.sendFollowUpMessage ctx "You do not have any items to consume"
| items ->
let items' = items |> List.map (fun i -> { StoreId = i.Id ; Item = i ; Stock = 1 ; LimitStock = false ; Available = true })
let embeds = getItemEmbeds true items'
let builder = DiscordFollowupMessageBuilder().AddEmbeds(embeds).AsEphemeral(true)
do! ctx.FollowUp builder |> Async.AwaitTask
})
let showStats (ctx : IDiscordContext) = PlayerInteractions.executePlayerAction ctx (fun player -> async {
let embed = DiscordEmbedBuilder()
PlayerStats.stats
@ -365,7 +341,6 @@ let handleStoreEvents _ (event : ComponentInteractionCreateEventArgs) =
match id with
| id when id.StartsWith("Buy") -> handleBuyItem ctx itemId
| id when id.StartsWith("Sell") -> handleSell ctx itemId
| id when id.StartsWith("Consume") -> handleConsume ctx itemId
| id when id.StartsWith("ShowHacks") -> buy storeId (Some ItemType.Hack) ctx
| id when id.StartsWith("ShowShields") -> buy storeId (Some ItemType.Shield) ctx
| _ ->

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@ -11,6 +11,7 @@ open Npgsql.FSharp
let connStr = GuildEnvironment.connectionString
let InviteRewardAmount = 100<GBT>
let InviteLinkButtonText = "Get My Invite Link"
type Invite = {
Code : string
@ -216,7 +217,7 @@ let getInvitedUsersForId (user : DiscordUser) (ctx : IDiscordContext) =
if users.Length > 0 then
$"**Total Recruited:** `{total} Degenz`\n**Total Earned:** `{total * InviteRewardAmount} 💰$GBT`\n\n**Last 10 users recruited:**\n{sb}"
else
$"You haven't recruited anyone yet, use the `/recruit` command to get the recruitment link"
$"You haven't recruited anyone yet, click the `{InviteLinkButtonText}` button to get your invite link and start recruiting!"
DiscordFollowupMessageBuilder()
.AsEphemeral(true)
.WithContent(str)
@ -281,18 +282,27 @@ let sendInitialEmbed (ctx : IDiscordContext) =
async {
try
let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelRecruitment)
let rewardMsg =
$"**Your Mission:**\nCLICK THE BUTTON below, then share your **UNIQUE LINK** with any Degenz you want to invite into the Server.\n\n" +
$"**Your Reward:**\n`Earn {InviteRewardAmount} $GBT` 💰 for every Degen you invite into the server, that **COMPLETES** hacker training."
let rewardMsg = $"""
**__Win $2,000:__**
- 🙋 1 invite = 1 entry per day
- 🎟 $100 daily raffles till mint*
- 💰 Earn an additional 100 $GBT for every Degen you invite!
**__How To Invite:__**
- CLICK THE BUTTON below
- Share your LINK with anyone you want to invite.
**must have invited at least 1 Degen to be eligible for that days $100 raffle*
"""
let embed =
DiscordEmbedBuilder()
.WithColor(DiscordColor.Green)
.WithColor(DiscordColor.CornflowerBlue)
.WithDescription(rewardMsg)
.WithImageUrl("https://s1.gifyu.com/images/whitelist-image-banner-3.gif")
.WithTitle("Recruitment")
.WithImageUrl("https://cdn.discordapp.com/attachments/922422890991849542/973939752321564753/invite_banner7.png")
.WithTitle("Invite Degenz")
let builder = DiscordMessageBuilder().AddEmbed(embed)
let btn1 = DiscordButtonComponent(ButtonStyle.Success, $"CreateGuildInvite", $"Get My Invite Link") :> DiscordComponent
let btn1 = DiscordButtonComponent(ButtonStyle.Success, $"CreateGuildInvite", InviteLinkButtonText) :> DiscordComponent
let btn2 = DiscordButtonComponent(ButtonStyle.Primary, $"ShowRecruited", $"My Recruits") :> DiscordComponent
builder.AddComponents [| btn1 ; btn2 |] |> ignore

View File

@ -6,9 +6,6 @@ open DSharpPlus.Entities
open DSharpPlus.EventArgs
open Degenz.Messaging
// TODO: We're probably going to get rid of this
let InviteRewardAmount = 100<GBT>
type WhitelistResult =
| NotInGame
| NotAHacker
@ -27,15 +24,16 @@ let sendInitialEmbed (ctx : IDiscordContext) =
embed.Title <- "Degenz Game"
embed.Color <- DiscordColor.White
embed.Description <- """
Mint Date: **May 2022**
Supply: **3,333**
Price: **1.984 $SOL**
Your NFT may be your In-Game Character that provides you with unique traits, and abilities in game.
Buy your Whitelist Discord Role below. OG's get to mint more NFTs on Mint day.
"""
let! wl = DbService.getStoreItemBySymbol "WHITELIST"
let! wlOG = DbService.getStoreItemBySymbol "WHITEOG"
embed.AddField("1x Whitelist", $"Price {Inventory.getBuyPrice wl.Item} $GBT") |> ignore
embed.AddField("1x OG Whitelist", $"Price {Inventory.getBuyPrice wlOG.Item} $GBT") |> ignore
builder.AddEmbed embed |> ignore
let button = DiscordButtonComponent(ButtonStyle.Success, $"GimmeWhitelist", $"Give Me Whitelist") :> DiscordComponent
builder.AddComponents [| button |] |> ignore
let btn1 = DiscordButtonComponent(ButtonStyle.Success, $"Buy-WHITELIST-WHITELIST", $"Buy Whitelist") :> DiscordComponent
let btn2 = DiscordButtonComponent(ButtonStyle.Success, $"Buy-WHITEOG-WHITELIST", $"Buy OG Whitelist") :> DiscordComponent
builder.AddComponents [| btn1 ; btn2 |] |> ignore
do! GuildEnvironment.botClientRecruit.Value.SendMessageAsync(channel, builder)
|> Async.AwaitTask
@ -46,27 +44,28 @@ Your NFT may be your In-Game Character that provides you with unique traits, and
let grantWhitelistRole (ctx : IDiscordContext) =
task {
let role = ctx.GetGuild().GetRole(GuildEnvironment.roleWhitelist)
do! ctx.GetDiscordMember().GrantRoleAsync(role)
} :> Task
let handleButtonEvent _ (event : ComponentInteractionCreateEventArgs) =
let eventCtx = DiscordEventContext event :> IDiscordContext
let ctx = DiscordEventContext event :> IDiscordContext
match event.Id with
| id when id.StartsWith("GimmeWhitelist") -> Store.buy "WHITELIST" None eventCtx
| id when id.StartsWith("Buy") ->
let id = eventCtx.GetInteractionId()
task {
let id = ctx.GetInteractionId()
let itemId = id.Split("-").[1]
Store.handleBuyItem eventCtx itemId
| id when id.StartsWith("CreateGuildInvite") -> InviteTracker.handleCreateInvite eventCtx
| id when id.StartsWith("ShowRecruited") -> InviteTracker.getInvitedUsersForId (eventCtx.GetDiscordMember()) eventCtx
do! Store.handleBuyItem ctx itemId
do! grantWhitelistRole ctx
} :> Task
| id when id.StartsWith("CreateGuildInvite") -> InviteTracker.handleCreateInvite ctx
| id when id.StartsWith("ShowRecruited") -> InviteTracker.getInvitedUsersForId (ctx.GetDiscordMember()) ctx
| _ ->
task {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Incorrect Action identifier {eventCtx.GetInteractionId()}"
do! eventCtx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
builder.Content <- $"Incorrect Action identifier {ctx.GetInteractionId()}"
do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
}
let setCurrentWhitelistStock amount (ctx : IDiscordContext) =