Changes to Whitelist and Recruit
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08c6373c96
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@ -2,7 +2,6 @@ module Degenz.Store
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open System
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open System.Data
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open System.Threading.Tasks
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open DSharpPlus.Entities
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open DSharpPlus
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open DSharpPlus.EventArgs
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@ -111,7 +110,7 @@ let getItemEmbeds owned (items : StoreItem list) =
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let arr : obj array = values |> Seq.map snd |> Seq.cast<obj> |> Seq.toArray
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table.Rows.Add(arr) |> ignore
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// TODO: This isn't working, try something else
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// TODO: This isn't working, try using an image
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// if not (String.IsNullOrEmpty item.Item.Description) then
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// embed.Url <- item.Item.Description
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// embed.Footer <- DiscordEmbedBuilder.EmbedFooter()
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@ -253,7 +252,6 @@ let handleBuyItem (ctx : IDiscordContext) itemId =
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let embed = purchaseItemEmbed 1 item
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match item.Attributes , getTotalOwnedOfItem item player.Inventory |> Option.defaultValue 0 with
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| CanStack max , amount ->
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// TODO: Maybe find a way to show current amount owned
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embed.AddField("Owned", $"{amount + 1}", true) |> ignore
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embed.AddField("New $GBT Balance", $"`💰` {player.Bank} ⋙ `💰` {player.Bank - price} `({price} $GBT)`", true) |> ignore
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if amount + 1 < max then
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@ -295,28 +293,6 @@ let handleSell (ctx : IDiscordContext) itemId =
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})
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})
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let consume (ctx : IDiscordContext) = PlayerInteractions.executePlayerAction ctx (fun player -> async {
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match player.Inventory |> Inventory.getFoods with
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| [] -> do! Messaging.sendFollowUpMessage ctx "You do not have any items to consume"
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| items ->
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// TODO: You have to provide the correct store id here
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let items' = items |> List.map (fun i -> { StoreId = i.Id ; Item = i ; Stock = 1 ; LimitStock = false ; Available = true })
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let embeds = getItemEmbeds true items'
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let builder = DiscordFollowupMessageBuilder().AddEmbeds(embeds).AsEphemeral(true)
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do! ctx.FollowUp builder |> Async.AwaitTask
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})
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let handleConsume (ctx : IDiscordContext) itemId = PlayerInteractions.executePlayerAction ctx (fun player -> async {
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let item = player.Inventory |> Inventory.findItemById itemId
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match player.Inventory |> Inventory.getFoods with
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| [] -> do! Messaging.sendFollowUpMessage ctx "You do not have any items to consume"
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| items ->
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let items' = items |> List.map (fun i -> { StoreId = i.Id ; Item = i ; Stock = 1 ; LimitStock = false ; Available = true })
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let embeds = getItemEmbeds true items'
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let builder = DiscordFollowupMessageBuilder().AddEmbeds(embeds).AsEphemeral(true)
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do! ctx.FollowUp builder |> Async.AwaitTask
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})
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let showStats (ctx : IDiscordContext) = PlayerInteractions.executePlayerAction ctx (fun player -> async {
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let embed = DiscordEmbedBuilder()
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PlayerStats.stats
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@ -365,7 +341,6 @@ let handleStoreEvents _ (event : ComponentInteractionCreateEventArgs) =
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match id with
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| id when id.StartsWith("Buy") -> handleBuyItem ctx itemId
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| id when id.StartsWith("Sell") -> handleSell ctx itemId
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| id when id.StartsWith("Consume") -> handleConsume ctx itemId
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| id when id.StartsWith("ShowHacks") -> buy storeId (Some ItemType.Hack) ctx
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| id when id.StartsWith("ShowShields") -> buy storeId (Some ItemType.Shield) ctx
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| _ ->
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@ -11,6 +11,7 @@ open Npgsql.FSharp
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let connStr = GuildEnvironment.connectionString
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let InviteRewardAmount = 100<GBT>
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let InviteLinkButtonText = "Get My Invite Link"
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type Invite = {
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Code : string
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@ -216,7 +217,7 @@ let getInvitedUsersForId (user : DiscordUser) (ctx : IDiscordContext) =
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if users.Length > 0 then
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$"**Total Recruited:** `{total} Degenz`\n**Total Earned:** `{total * InviteRewardAmount} 💰$GBT`\n\n**Last 10 users recruited:**\n{sb}"
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else
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$"You haven't recruited anyone yet, use the `/recruit` command to get the recruitment link"
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$"You haven't recruited anyone yet, click the `{InviteLinkButtonText}` button to get your invite link and start recruiting!"
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DiscordFollowupMessageBuilder()
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.AsEphemeral(true)
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.WithContent(str)
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@ -281,18 +282,27 @@ let sendInitialEmbed (ctx : IDiscordContext) =
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async {
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try
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let channel = ctx.GetGuild().GetChannel(GuildEnvironment.channelRecruitment)
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let rewardMsg =
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$"**Your Mission:**\nCLICK THE BUTTON below, then share your **UNIQUE LINK** with any Degenz you want to invite into the Server.\n\n" +
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$"**Your Reward:**\n`Earn {InviteRewardAmount} $GBT` 💰 for every Degen you invite into the server, that **COMPLETES** hacker training."
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let rewardMsg = $"""
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**__Win $2,000:__**
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- 🙋 1 invite = 1 entry per day
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- 🎟 $100 daily raffles till mint*
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- 💰 Earn an additional 100 $GBT for every Degen you invite!
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**__How To Invite:__**
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- CLICK THE BUTTON below
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- Share your LINK with anyone you want to invite.
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**must have invited at least 1 Degen to be eligible for that days $100 raffle*
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"""
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let embed =
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DiscordEmbedBuilder()
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.WithColor(DiscordColor.Green)
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.WithColor(DiscordColor.CornflowerBlue)
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.WithDescription(rewardMsg)
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.WithImageUrl("https://s1.gifyu.com/images/whitelist-image-banner-3.gif")
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.WithTitle("Recruitment")
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.WithImageUrl("https://cdn.discordapp.com/attachments/922422890991849542/973939752321564753/invite_banner7.png")
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.WithTitle("Invite Degenz")
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let builder = DiscordMessageBuilder().AddEmbed(embed)
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let btn1 = DiscordButtonComponent(ButtonStyle.Success, $"CreateGuildInvite", $"Get My Invite Link") :> DiscordComponent
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let btn1 = DiscordButtonComponent(ButtonStyle.Success, $"CreateGuildInvite", InviteLinkButtonText) :> DiscordComponent
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let btn2 = DiscordButtonComponent(ButtonStyle.Primary, $"ShowRecruited", $"My Recruits") :> DiscordComponent
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builder.AddComponents [| btn1 ; btn2 |] |> ignore
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@ -6,9 +6,6 @@ open DSharpPlus.Entities
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open DSharpPlus.EventArgs
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open Degenz.Messaging
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// TODO: We're probably going to get rid of this
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let InviteRewardAmount = 100<GBT>
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type WhitelistResult =
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| NotInGame
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| NotAHacker
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@ -27,15 +24,16 @@ let sendInitialEmbed (ctx : IDiscordContext) =
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embed.Title <- "Degenz Game"
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embed.Color <- DiscordColor.White
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embed.Description <- """
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Mint Date: **May 2022**
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Supply: **3,333**
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Price: **1.984 $SOL**
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Your NFT may be your In-Game Character that provides you with unique traits, and abilities in game.
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Buy your Whitelist Discord Role below. OG's get to mint more NFTs on Mint day.
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"""
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let! wl = DbService.getStoreItemBySymbol "WHITELIST"
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let! wlOG = DbService.getStoreItemBySymbol "WHITEOG"
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embed.AddField("1x Whitelist", $"Price {Inventory.getBuyPrice wl.Item} $GBT") |> ignore
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embed.AddField("1x OG Whitelist", $"Price {Inventory.getBuyPrice wlOG.Item} $GBT") |> ignore
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builder.AddEmbed embed |> ignore
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let button = DiscordButtonComponent(ButtonStyle.Success, $"GimmeWhitelist", $"Give Me Whitelist") :> DiscordComponent
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builder.AddComponents [| button |] |> ignore
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let btn1 = DiscordButtonComponent(ButtonStyle.Success, $"Buy-WHITELIST-WHITELIST", $"Buy Whitelist") :> DiscordComponent
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let btn2 = DiscordButtonComponent(ButtonStyle.Success, $"Buy-WHITEOG-WHITELIST", $"Buy OG Whitelist") :> DiscordComponent
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builder.AddComponents [| btn1 ; btn2 |] |> ignore
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do! GuildEnvironment.botClientRecruit.Value.SendMessageAsync(channel, builder)
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|> Async.AwaitTask
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@ -46,27 +44,28 @@ Your NFT may be your In-Game Character that provides you with unique traits, and
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let grantWhitelistRole (ctx : IDiscordContext) =
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task {
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let role = ctx.GetGuild().GetRole(GuildEnvironment.roleWhitelist)
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do! ctx.GetDiscordMember().GrantRoleAsync(role)
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} :> Task
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let handleButtonEvent _ (event : ComponentInteractionCreateEventArgs) =
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let eventCtx = DiscordEventContext event :> IDiscordContext
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let ctx = DiscordEventContext event :> IDiscordContext
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match event.Id with
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| id when id.StartsWith("GimmeWhitelist") -> Store.buy "WHITELIST" None eventCtx
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| id when id.StartsWith("Buy") ->
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let id = eventCtx.GetInteractionId()
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let itemId = id.Split("-").[1]
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Store.handleBuyItem eventCtx itemId
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| id when id.StartsWith("CreateGuildInvite") -> InviteTracker.handleCreateInvite eventCtx
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| id when id.StartsWith("ShowRecruited") -> InviteTracker.getInvitedUsersForId (eventCtx.GetDiscordMember()) eventCtx
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task {
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let id = ctx.GetInteractionId()
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let itemId = id.Split("-").[1]
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do! Store.handleBuyItem ctx itemId
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do! grantWhitelistRole ctx
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} :> Task
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| id when id.StartsWith("CreateGuildInvite") -> InviteTracker.handleCreateInvite ctx
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| id when id.StartsWith("ShowRecruited") -> InviteTracker.getInvitedUsersForId (ctx.GetDiscordMember()) ctx
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task {
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"Incorrect Action identifier {eventCtx.GetInteractionId()}"
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do! eventCtx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
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builder.Content <- $"Incorrect Action identifier {ctx.GetInteractionId()}"
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do! ctx.Respond(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
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}
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let setCurrentWhitelistStock amount (ctx : IDiscordContext) =
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