Implement new hacker battle mechanics
This commit is contained in:
parent
308409a1bc
commit
ed68f0b87d
@ -40,7 +40,7 @@ let storeBot = new DiscordClient(storeConfig)
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//let slotMachineBot = new DiscordClient(slotMachineConfig)
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//let clients = [| storeBot ; trainerBot ; hackerBattleBot ; playerInteractionsBot ; slotMachineBot |]
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let clients = [| storeBot ; hackerBattleBot ; playerInteractionsBot |]
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let clients = [| storeBot ; hackerBattleBot ; playerInteractionsBot |]
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let sc1 = playerInteractionsBot.UseSlashCommands()
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let sc3 = hackerBattleBot.UseSlashCommands()
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@ -7,7 +7,7 @@ open AsciiTableFormatter
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let constructEmbed message =
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let builder = DiscordEmbedBuilder()
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builder.Color <- Optional(DiscordColor.PhthaloGreen)
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builder.Color <- Optional(DiscordColor.Blurple)
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builder.Description <- message
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let author = DiscordEmbedBuilder.EmbedAuthor()
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author.Name <- "Degenz Hacker Game"
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@ -23,7 +23,7 @@ let pickDefense actionId player =
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let embed =
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DiscordEmbedBuilder()
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.WithColor(DiscordColor.PhthaloGreen)
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.WithColor(DiscordColor.Blurple)
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.WithDescription("Pick a defense to mount for 10 hours")
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.WithImageUrl("https://s10.gifyu.com/images/Defense-Degenz-V2.gif")
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@ -39,7 +39,7 @@ let pickHack actionId attacker defender =
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let embed =
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DiscordEmbedBuilder()
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.WithColor(DiscordColor.PhthaloGreen)
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.WithColor(DiscordColor.Blurple)
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.WithDescription("Pick the hack that you want to use")
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.WithImageUrl("https://s10.gifyu.com/images/Hacker-Degenz-V2.gif")
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@ -49,6 +49,22 @@ let pickHack actionId attacker defender =
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.AsEphemeral true
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let eventSuccessfulHack (event : ComponentInteractionCreateEventArgs) targetId prize =
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let embed =
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DiscordEmbedBuilder()
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.WithColor(DiscordColor.Blurple)
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.WithDescription("Pick the hack that you want to use")
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.WithImageUrl("https://s10.gifyu.com/images/Hacker-Degenz-V2.gif")
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DiscordMessageBuilder()
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.WithContent($"{event.User.Username} successfully hacked <@{targetId}> for a total of {prize} GoodBoyTokenz")
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let eventFailedHack (event : ComponentInteractionCreateEventArgs) targetId prize =
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let embed =
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DiscordEmbedBuilder()
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.WithColor(DiscordColor.Blurple)
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.WithDescription("Pick the hack that you want to use")
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.WithImageUrl("https://s10.gifyu.com/images/Hacker-Degenz-V2.gif")
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DiscordMessageBuilder()
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.WithContent($"{event.User.Username} successfully hacked <@{targetId}> for a total of {prize} GoodBoyTokenz")
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@ -77,7 +93,7 @@ let storeListing store =
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|> getClass
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{ Name = item.Name ; Cost = string item.Cost ; Class = string itemClass })
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|> Formatter.Format
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|> sprintf "**%A**\n``` %s ```" itemType
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|> sprintf "**%As**\n``` %s ```" itemType
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|> constructEmbed)
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DiscordInteractionResponseBuilder()
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@ -9,124 +9,141 @@ open DSharpPlus.SlashCommands
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open Degenz
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open Degenz.Shared
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let checkForExistingHack attacker defenderId =
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let updatedAttacks =
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attacker.Attacks
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|> removeExpiredActions (TimeSpan.FromHours(24)) (fun atk -> atk.Timestamp)
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updatedAttacks
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|> Array.tryFind (fun a -> a.Target.Id = defenderId)
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|> function
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| Some attack ->
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let timeRemaining = TimeSpan.FromHours(24) - (DateTime.UtcNow - attack.Timestamp)
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Error $"You can only hack the same target once every 24 hours, wait {timeRemaining.Seconds} seconds to attempt another hack on {attack.Target.Name}."
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| None ->
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Ok updatedAttacks
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let checkIfHackHasCooldown hack updatedAttacks =
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let mostRecentHackAttack =
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updatedAttacks
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|> Array.tryFind (fun a -> a.HackType = hack)
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|> function
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| Some a -> a.Timestamp
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| None -> DateTime.UtcNow
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if DateTime.UtcNow - mostRecentHackAttack <= TimeSpan.FromMinutes(5) then
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Ok updatedAttacks
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else
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let timeRemaining = TimeSpan.FromMinutes(5) - (DateTime.UtcNow - mostRecentHackAttack)
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Error $"You can only attack once a minute, wait {timeRemaining.Seconds} seconds to attack again."
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let calculateDamage (hack: int) (shield: int) =
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let hackClass = getClass hack
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let protectionClass = getClass shield
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match hackClass, protectionClass with
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| h, p when h = p -> Weak
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| _ -> Strong
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let runHackerBattle attacker defender hack =
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defender.Defenses
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|> removeExpiredActions (TimeSpan.FromHours(6)) (fun (pro : Defense) -> pro.Timestamp)
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|> Seq.toArray
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|> Array.map (fun dfn -> int dfn.DefenseType)
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|> Array.map (calculateDamage (int hack))
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|> Array.contains Weak
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let updateCombatants attacker defender hack prize =
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let updatePlayer amount attack p =
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{ p with Attacks = Array.append [| attack |] p.Attacks ; Bank = Math.Max(p.Bank + amount, 0) }
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let attack = { HackType = enum<Hack>(int hack) ; Timestamp = DateTime.UtcNow ; Target = { Id = defender.DiscordId ; Name = defender.Name } }
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[ DbService.updatePlayer <| updatePlayer prize attack attacker
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DbService.updatePlayer <| modifyPlayerBank defender -prize ]
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|> Async.Parallel
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|> Async.Ignore
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let successfulHack (event : ComponentInteractionCreateEventArgs) attacker defender hack =
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async {
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let prize = 3
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do! updateCombatants attacker defender hack prize
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"Successfully hacked {defender.Name} using {hack}! You just won {prize} GoodBoyTokenz!"
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// TODO: Don't make this an Update
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
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|> Async.AwaitTask
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let builder = Embeds.eventSuccessfulHack event defender.DiscordId prize
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let channel = event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle)
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do! channel.SendMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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}
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let failedHack (event : ComponentInteractionCreateEventArgs) attacker defender hack =
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async {
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let builder = DiscordInteractionResponseBuilder()
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let prize = 2
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builder.IsEphemeral <- true
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builder.Content <- $"Hack failed! {defender.Name} was able to mount a successful defense! You lost {prize} GoodBoyTokenz!"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
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|> Async.AwaitTask
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do! updateCombatants attacker defender hack -prize
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let builder = DiscordMessageBuilder()
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builder.WithContent($"Hacking attempt failed! <@{defender.DiscordId}> defended hack from {event.User.Username} and took {prize} from them! ") |> ignore
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let channel = (event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle))
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do! channel.SendMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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}
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let attack (ctx : InteractionContext) (target : DiscordUser) =
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async {
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let! attacker = DbService.tryFindPlayer ctx.Member.Id
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let! defender = DbService.tryFindPlayer target.Id
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match attacker , defender with
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| Some attacker , Some defender ->
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let updatedAttacks =
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attacker.Attacks
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|> removeExpiredActions (TimeSpan.FromMinutes(15)) (fun (atk : Attack) -> atk.Timestamp)
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do! DbService.updatePlayer <| { attacker with Attacks = updatedAttacks }
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if updatedAttacks.Length < 2 then
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let embed = Embeds.pickHack "Attack" attacker defender
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed)
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|> Async.AwaitTask
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else
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let builder = DiscordInteractionResponseBuilder()
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let timestamp = updatedAttacks |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp
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let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - timestamp)
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builder.Content <- $"No more hacks available, please wait {timeRemaining.Minutes} minutes and {timeRemaining.Seconds} seconds to attempt another hack"
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builder.AsEphemeral true |> ignore
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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let existingHack = checkForExistingHack attacker defender.DiscordId
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match existingHack with
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| Ok _ ->
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let embed = Embeds.pickHack "Attack" attacker defender
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed)
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|> Async.AwaitTask
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| Error msg ->
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let builder = DiscordInteractionResponseBuilder().WithContent(msg).AsEphemeral(true)
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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| None , _ -> do! notYetAHackerMsg ctx
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| _ , None -> do! createSimpleResponseAsync "Your target is not connected to the network, they must join first by using the /redpill command" ctx
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} |> Async.StartAsTask
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:> Task
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let defend (ctx : InteractionContext) =
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async {
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let! player = DbService.tryFindPlayer ctx.Member.Id
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match player with
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| Some player ->
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let updatedDefenses = removeExpiredActions (TimeSpan.FromHours(24)) (fun (pro : Defense) -> pro.Timestamp) player.Defenses
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do! DbService.updatePlayer <| { player with Defenses = updatedDefenses }
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if updatedDefenses.Length < 3 then
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let embed = Embeds.pickDefense "Defend" player
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed)
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|> Async.AwaitTask
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else
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let builder = DiscordInteractionResponseBuilder()
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let timestamp = updatedDefenses |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp
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let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - timestamp)
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// TODO: Make this handle hours and minutes
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builder.Content <- $"Cannot add new defense, please wait {timeRemaining.Hours} hours and {timeRemaining.Minutes} minutes to add another defense"
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builder.AsEphemeral true |> ignore
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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| None -> do! notYetAHackerMsg ctx
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} |> Async.StartAsTask
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:> Task
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let handleAttack (event : ComponentInteractionCreateEventArgs) =
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let updatePlayer amount attack p =
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{ p with Attacks = Array.append [| attack |] p.Attacks ; Bank = Math.Max(p.Bank + amount, 0) }
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async {
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let split = event.Id.Split("-")
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let weapon = Enum.Parse(typedefof<Hack>, split.[1]) :?> Hack
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let hack = Enum.Parse(typedefof<Hack>, split.[1]) :?> Hack
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let ( resultId , targetId ) = UInt64.TryParse split.[2]
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let! resultPlayer = DbService.tryFindPlayer event.User.Id
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let! resultTarget = DbService.tryFindPlayer targetId
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// TODO: Do not let player hack themselves
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match resultPlayer , resultTarget , true , resultId with
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| Some player , Some target , true , true ->
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let updatedDefenses = removeExpiredActions (TimeSpan.FromHours(24)) (fun (p : Defense) -> p.Timestamp) target.Defenses
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do! DbService.updatePlayer <| { player with Defenses = updatedDefenses }
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let wasSuccessfulHack =
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updatedDefenses
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|> Seq.toArray
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|> Array.map (fun dfn -> int dfn.DefenseType)
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|> Array.map (calculateDamage (int weapon))
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|> Array.contains Weak
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match wasSuccessfulHack with
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| false ->
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// let prize = 1.337f // LEET
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let prize = 13
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let attack = { HackType = enum<Hack>(int weapon) ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } }
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let! _ =
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[ DbService.updatePlayer <| updatePlayer prize attack player
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DbService.updatePlayer { target with Bank = Math.Max(target.Bank - prize, 0)} ]
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|> Async.Parallel
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"Successfully hacked {split.[3]} using {weapon}! You just won {prize} GoodBoyTokenz!"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
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|> Async.AwaitTask
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let builder = Embeds.eventSuccessfulHack event targetId prize
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let channel = event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle)
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do! channel.SendMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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| true ->
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let builder = DiscordInteractionResponseBuilder()
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let prize = 2
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builder.IsEphemeral <- true
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builder.Content <- $"Hack failed! {split.[3]} was able to mount a successful defense! You lost {prize} GoodBoyTokenz!"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
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|> Async.AwaitTask
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let attack = { HackType = enum<Hack>(int weapon) ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } }
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do! DbService.updatePlayer <| updatePlayer -prize attack player
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do! DbService.updatePlayer { target with Bank = target.Bank + prize }
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let builder = DiscordMessageBuilder()
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builder.WithContent($"Hacking attempt failed! <@{targetId}> defended hack from {event.User.Username} and took {prize} from them! ") |> ignore
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let channel = (event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle))
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do! channel.SendMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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| Some attacker , Some defender , true , true ->
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do! checkForExistingHack attacker defender.DiscordId
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|> Result.bind (checkIfHackHasCooldown hack)
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|> function
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| Ok _ ->
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runHackerBattle attacker defender hack
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|> function
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| false -> successfulHack event attacker defender hack
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| true -> failedHack event attacker defender hack
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| Error msg ->
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let builder = DiscordInteractionResponseBuilder()
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event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder.WithContent(msg))
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|> Async.AwaitTask
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| _ ->
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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@ -135,6 +152,25 @@ let handleAttack (event : ComponentInteractionCreateEventArgs) =
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|> Async.AwaitTask
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}
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let defend (ctx : InteractionContext) =
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async {
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let! player = DbService.tryFindPlayer ctx.Member.Id
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match player with
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| Some player ->
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if player.Shields.Length > 0 then
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let embed = Embeds.pickDefense "Defend" player
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, embed)
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|> Async.AwaitTask
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else
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let builder = DiscordInteractionResponseBuilder()
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builder.Content <- $"You currently do not have any Shields to protect your system. Please go to the store and purchase one."
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builder.AsEphemeral true |> ignore
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do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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| None -> do! notYetAHackerMsg ctx
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} |> Async.StartAsTask
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:> Task
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let handleDefense (event : ComponentInteractionCreateEventArgs) =
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async {
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let split = event.Id.Split("-")
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@ -142,21 +178,46 @@ let handleDefense (event : ComponentInteractionCreateEventArgs) =
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let! playerResult = DbService.tryFindPlayer event.User.Id
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match playerResult , shieldResult with
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| Some player , true ->
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"Mounted a {shield} defense for 24 hours"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
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|> Async.AwaitTask
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// TODO: All of this is wrong
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let updatedDefenses = removeExpiredActions (TimeSpan.FromHours(6)) (fun (pro : Defense) -> pro.Timestamp) player.Defenses
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let alreadyUsedShield = updatedDefenses |> Array.exists (fun d -> d.DefenseType = shield)
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let defense = { DefenseType = shield ; Timestamp = DateTime.UtcNow }
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do! DbService.updatePlayer <| { player with Defenses = Array.append [| defense |] player.Defenses }
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match alreadyUsedShield , updatedDefenses.Length < 2 with
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| false , true ->
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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builder.Content <- $"Mounted a {shield} defense for 6 hours"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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let defense = { DefenseType = shield ; Timestamp = DateTime.UtcNow }
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do! DbService.updatePlayer <| { player with Defenses = Array.append [| defense |] player.Defenses }
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let builder = DiscordMessageBuilder()
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builder.WithContent($"{event.User.Username} has protected their system!") |> ignore
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let channel = event.Guild.GetChannel(GuildEnvironment.channelEventsHackerBattle)
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do! channel.SendMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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| _ , false ->
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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let timestamp = updatedDefenses |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp
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let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - timestamp)
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let hours = if timeRemaining.Hours > 0 then $"{timeRemaining.Hours} hours and " else ""
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builder.Content <- $"You are only allowed two shields at a time. Wait {hours}{timeRemaining.Minutes} minutes to add another shield"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
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|> Async.AwaitTask
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do! DbService.updatePlayer <| { player with Defenses = updatedDefenses }
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| true , _ ->
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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let timestamp = updatedDefenses |> Array.find (fun d -> d.DefenseType = shield) |> fun a -> a.Timestamp
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let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - timestamp)
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let hours = if timeRemaining.Hours > 0 then $"{timeRemaining.Hours} hours and " else ""
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builder.Content <- $"{shield} shield is already in use. Wait {hours}{timeRemaining.Minutes} minutes to use this shield again"
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do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
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|> Async.AwaitTask
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do! DbService.updatePlayer <| { player with Defenses = updatedDefenses }
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let builder = DiscordMessageBuilder()
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builder.WithContent($"{event.User.Username} has protected their system!") |> ignore
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let channel = event.Guild.Channels.Values |> Seq.find (fun c -> c.Name = "battle-1")
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do! channel.SendMessageAsync(builder)
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|> Async.AwaitTask
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|> Async.Ignore
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| _ ->
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let builder = DiscordInteractionResponseBuilder()
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builder.IsEphemeral <- true
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|
@ -106,13 +106,13 @@ module Commands =
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let! player = DbService.tryFindPlayer ctx.Member.Id
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match player with
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| Some p ->
|
||||
// TODO: Is this working?
|
||||
let updatedAttacks = p.Attacks |> removeExpiredActions (TimeSpan.FromMinutes(15)) (fun (atk : Attack) -> atk.Timestamp)
|
||||
let updatedDefenses = p.Defenses |> removeExpiredActions (TimeSpan.FromHours(24)) (fun (p : Defense) -> p.Timestamp)
|
||||
do! DbService.updatePlayer <| { p with Attacks = updatedAttacks ; Defenses = updatedDefenses }
|
||||
let updatedAttacks = p.Attacks |> removeExpiredActions (TimeSpan.FromHours(24)) (fun (atk : Attack) -> atk.Timestamp)
|
||||
let updatedDefenses = p.Defenses |> removeExpiredActions (TimeSpan.FromHours(6)) (fun (p : Defense) -> p.Timestamp)
|
||||
let updatedPlayer = { p with Attacks = updatedAttacks ; Defenses = updatedDefenses }
|
||||
do! DbService.updatePlayer updatedPlayer
|
||||
let builder = DiscordInteractionResponseBuilder()
|
||||
builder.IsEphemeral <- true
|
||||
builder.Content <- statusFormat p
|
||||
builder.Content <- statusFormat updatedPlayer
|
||||
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|
||||
|> Async.AwaitTask
|
||||
| None -> do! notYetAHackerMsg ctx
|
||||
|
@ -106,13 +106,7 @@ let constructButtons (actionType: string) (playerInfo: string) (weapons: 'a arra
|
||||
let removeExpiredActions timespan (timestamp: 'a -> DateTime) actions =
|
||||
actions |> Array.filter (fun act -> DateTime.UtcNow - (timestamp act) < timespan)
|
||||
|
||||
let calculateDamage (hack: int) (shield: int) =
|
||||
let hackClass = getClass hack
|
||||
let protectionClass = getClass shield
|
||||
|
||||
match hackClass, protectionClass with
|
||||
| h, p when h = p -> Weak
|
||||
| _ -> Strong
|
||||
let modifyPlayerBank player amount = { player with Bank = Math.Max(player.Bank + amount, 0) }
|
||||
|
||||
module Message =
|
||||
let sendFollowUpMessage (event : ComponentInteractionCreateEventArgs) msg =
|
||||
|
Loading…
x
Reference in New Issue
Block a user