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module Degenz.Shared
open System
open DSharpPlus
open DSharpPlus.Entities
open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands
type ItemType =
| Hack
| Shield
type ActionClass =
| Network
| Exploit
| Penetration
type Hack =
| Virus = 0
| Ransom = 1
| Worm = 2
| DDos = 3
| Crack = 4
| Injection = 5
type Shield =
| Firewall = 0
| PortScan = 1
| Encryption = 2
| Hardening = 4
| Sanitation = 5
| Cypher = 3
[<CLIMutable>]
type Item = {
Name : string
ItemType : ItemType
Cost : int
}
let weaponInventory = [| Hack.Virus ; Hack.Ransom ; Hack.DDos ; Hack.Worm ; Hack.Crack ; Hack.Injection |]
let shieldInventory = [| Shield.Firewall ; Shield.PortScan ; Shield.Encryption ; Shield.Cypher ; Shield.Hardening ; Shield.Sanitation |]
let getClass =
function
| 0 | 1 -> Network
| 2 | 3 -> Exploit
| 4 | _ -> Penetration
type HackResult =
| Strong
| Weak
[<CLIMutable>]
type DiscordPlayer = { Id: uint64; Name: string }
[<CLIMutable>]
type Attack =
{ HackType: Hack
Target: DiscordPlayer
Timestamp: DateTime }
[<CLIMutable>]
type Defense =
{ DefenseType: Shield
Timestamp: DateTime }
[<CLIMutable>]
type Player =
{ DiscordId: uint64
Name: string
Weapons: Hack array
Shields: Shield array
Attacks: Attack array
Defenses: Defense array
Bank: int }
let createSimpleResponseAsync msg (ctx: InteractionContext) =
async {
let builder = DiscordInteractionResponseBuilder()
builder.Content <- msg
builder.AsEphemeral true |> ignore
do!
ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
let notYetAHackerMsg =
createSimpleResponseAsync "You are currently not a hacker, first use the /redpill command to become one"
let hackDescription = ""
let statusFormat player =
$"Hack Inventory: {player.Weapons |> Array.toList}
Shield Inventory: {player.Shields |> Array.toList}
Active Hacks: {player.Attacks |> Array.toList}
Active Defenses: {player.Defenses |> Array.toList}
Bank: {player.Bank}"
let constructButtons (actionType: string) (playerInfo: string) (weapons: 'a array) =
weapons
|> Seq.map (fun hack -> DiscordButtonComponent(ButtonStyle.Primary, $"{actionType}-{hack}-{playerInfo}", $"{hack}"))
let removeExpiredActions timespan (timestamp: 'a -> DateTime) actions =
actions |> Array.filter (fun act -> DateTime.UtcNow - (timestamp act) < timespan)
let modifyPlayerBank player amount = { player with Bank = Math.Max(player.Bank + amount, 0) }
module Message =
let sendFollowUpMessage (event : ComponentInteractionCreateEventArgs) msg =
async {
let builder = DiscordFollowupMessageBuilder()
builder.IsEphemeral <- true
builder.Content <- msg
do! event.Interaction.CreateFollowupMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
}
let sendFollowUpMessageWithButton (event : ComponentInteractionCreateEventArgs) buttonId msg =
async {
let builder = DiscordFollowupMessageBuilder()
let button = DiscordButtonComponent(ButtonStyle.Primary, buttonId, "Got it") :> DiscordComponent
builder.AddComponents [| button |] |> ignore
builder.IsEphemeral <- true
builder.Content <- msg
do! event.Interaction.CreateFollowupMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
}
let sendInteractionEvent (event : ComponentInteractionCreateEventArgs) msg =
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- msg
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
}
let sendInteractionEventWithButton (event : ComponentInteractionCreateEventArgs) buttonId msg =
async {
let builder = DiscordInteractionResponseBuilder()
let button = DiscordButtonComponent(ButtonStyle.Primary, buttonId, "Got it") :> DiscordComponent
builder.AddComponents [| button |] |> ignore
builder.IsEphemeral <- true
builder.Content <- msg
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder) |> Async.AwaitTask
}