discord-bot-game/Program.fs

322 lines
12 KiB
Forth

open System
open System.Threading.Tasks
open DSharpPlus
open DSharpPlus.Entities
open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands
open Emzi0767.Utilities
type Hack =
| Virus = 0
| Ransom = 1
| DDos = 2
| Worm = 3
| Crack = 4
| Injection = 5
type Protection =
| Firewall = 0
| PortScan = 1
| Encryption = 2
| Cypher = 3
| Hardening = 4
| Sanitation = 5
type DiscordPlayer = {
Id : uint64
Name : string
}
type Attack = {
HackType : Hack
Target : DiscordPlayer
Timestamp : DateTime
}
type Defense = {
DefenseType : Protection
Timestamp : DateTime
}
type Player = {
DiscordId : uint64
Hacks : Hack list
Protections : Protection list
Attacks : Attack list
Defenses : Defense list
Bank : int64
}
let mutable players : Player list = []
type EmptyGlobalCommandToAvoidFamousDuplicateSlashCommandsBug() = inherit ApplicationCommandModule ()
let newPlayer (membr : uint64) =
// let rand = System.Random(System.Guid.NewGuid().GetHashCode())
// let hacks =
// [0..2]
// |> Set.map (fun _ -> enum<HackType>(rand.Next(0, 6)))
// let defns =
// [0..2]
// |> Set.map (fun _ -> enum<DefenseType>(rand.Next(0, 6)))
{ DiscordId = membr
Hacks = [ Hack.Virus ; Hack.Worm ; Hack.Injection ]
Protections = [ Protection.Cypher ; Protection.Sanitation ; Protection.Firewall ]
Attacks = []
Bank = 0L
Defenses = [] }
let constructButtons (actionType : string) (playerInfo : string) (weapons : 'a list) =
weapons
|> Seq.map (fun hack ->
DiscordButtonComponent(
ButtonStyle.Primary,
$"{actionType}-{hack}-{playerInfo}",
$"{hack}"))
let notRegisteredYetMessage (ctx : InteractionContext) =
async {
let builder = DiscordInteractionResponseBuilder()
builder.Content <- $"You are not currently a hacker, first use the /redpill command to become one"
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
let removeExpiredActions timespan (timestamp : 'a -> DateTime) actions =
actions
|> List.filter (fun act ->
if DateTime.UtcNow - (timestamp act) < timespan
then true
else false)
let constructEmbed message =
let builder = DiscordEmbedBuilder()
builder.Color <- Optional(DiscordColor.PhthaloGreen)
builder.Description <- message
let author = DiscordEmbedBuilder.EmbedAuthor()
author.Name <- "Joebot Pro"
author.Url <- "https://ferano.io"
author.IconUrl <- "https://i.kym-cdn.com/entries/icons/original/000/028/861/cover3.jpg"
builder.Author <- author
builder.Build()
type JoeBot() =
inherit ApplicationCommandModule ()
[<SlashCommand("redpill", "Take the redpill and become a hacker")>]
member _.AddHackerRole (ctx : InteractionContext) =
async {
for role in ctx.Guild.Roles do
if role.Value.Name = "Hacker" then
do! ctx.Member.GrantRoleAsync(role.Value)
|> Async.AwaitTask
let player = players |> List.tryFind (fun p -> int64 p.DiscordId = int64 ctx.Member.Id)
players <-
match player with
| Some _ -> players
| None -> (newPlayer ctx.Member.Id)::players
if Option.isSome player then
do! ctx.CreateResponseAsync("Already registered as an elite haxxor", true)
|> Async.AwaitTask
else
do! ctx.CreateResponseAsync("You are now an elite haxxor", true)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
[<SlashCommand("bluepill", "Take the bluepill and become lame")>]
member _.RemoveHackerRole (ctx : InteractionContext) =
async {
for role in ctx.Member.Roles do
if role.Name = "Hacker" then
do! ctx.Member.RevokeRoleAsync(role)
|> Async.AwaitTask
do! ctx.CreateResponseAsync("You are now lame", true)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
[<SlashCommand("hack", "Send a hack attack to another player")>]
member this.AttackCommand (ctx : InteractionContext, [<Option("target", "The player you want to hack")>] target : DiscordUser) =
// TODO: We need to check if the player has any active hacks going, if not they can cheat
players
|> List.tryFind (fun p -> p.DiscordId = ctx.Member.Id)
|> function
| Some player ->
let updatedAttacks = removeExpiredActions (TimeSpan.FromMinutes(15)) (fun (atk : Attack) -> atk.Timestamp) player.Attacks
players <-
players
|> List.map (fun p -> if p.DiscordId = player.DiscordId then { p with Attacks = updatedAttacks } else p)
if updatedAttacks.Length < 1 then
async {
let builder = DiscordInteractionResponseBuilder()
builder.AddEmbed (constructEmbed "Pick the hack you wish to use.") |> ignore
let targetInfo = $"{target.Id}-{target.Username}"
constructButtons "Attack" targetInfo player.Hacks
|> Seq.cast<DiscordComponent>
|> builder.AddComponents
|> ignore
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
else
async {
let builder = DiscordInteractionResponseBuilder()
let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - updatedAttacks.Head.Timestamp)
builder.Content <- $"You already hacked, please wait {timeRemaining.Minutes} minutes and {timeRemaining.Seconds} seconds to attempt another hack"
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
| None -> notRegisteredYetMessage ctx
[<SlashCommand("defend", "Create a passive defense that will last a certain amount of time")>]
member this.DefendCommand (ctx : InteractionContext) =
players
|> List.tryFind (fun p -> p.DiscordId = ctx.Member.Id)
|> function
| Some player ->
async {
let updatedDefenses = removeExpiredActions (TimeSpan.FromMinutes(60)) (fun (pro : Defense) -> pro.Timestamp) player.Defenses
players <-
players
|> List.map (fun p -> if p.DiscordId = player.DiscordId then { p with Defenses = updatedDefenses } else p)
let builder = DiscordInteractionResponseBuilder()
builder.AddEmbed (constructEmbed "Pick a defense to mount for a duration of time") |> ignore
constructButtons "Defense" (string player.DiscordId) player.Protections
|> Seq.cast<DiscordComponent>
|> builder.AddComponents
|> ignore
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
| None -> notRegisteredYetMessage ctx
let handleAttack (event : ComponentInteractionCreateEventArgs) =
async {
let split = event.Id.Split("-")
let ( resultHack , hackType ) = Enum.TryParse(typedefof<Hack>, split.[1])
let ( resultId , targetId ) = UInt64.TryParse split.[2]
match resultHack , resultId with
| true , true ->
let hackType = hackType :?> Hack
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Sent {hackType} to {split.[3]}!"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|> Async.AwaitTask
let attack = { HackType = hackType ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } }
players <-
players
|> List.map (fun p -> if p.DiscordId = event.User.Id then { p with Attacks = attack::p.Attacks } else p)
let builder = DiscordMessageBuilder()
builder.WithContent($"{event.User.Username} has sent a hack to <@{targetId}>") |> ignore
let battleChannel = (event.Guild.GetChannel(927449884204867664uL))
do! battleChannel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
| _ ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- "Error parsing Button Id"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
let handleDefense (event : ComponentInteractionCreateEventArgs) =
async {
let split = event.Id.Split("-")
let ( resultHack , protectionType ) = Enum.TryParse(typedefof<Protection>, split.[1])
match resultHack with
| true ->
let protectionType = protectionType :?> Protection
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Mounted a {protectionType} defense for 1 hour"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|> Async.AwaitTask
let defense = { DefenseType = protectionType ; Timestamp = DateTime.UtcNow }
players <-
players
|> List.map (fun p -> { p with Defenses = defense::p.Defenses })
let builder = DiscordMessageBuilder()
builder.WithContent($"{event.User.Username} has protected their system!") |> ignore
let battleChannel = (event.Guild.GetChannel(927449884204867664uL))
do! battleChannel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
| _ ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- "Error parsing Button Id"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
let handleButtonEvent (client : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
async {
return! match event.Id with
| id when id.StartsWith("Attack") -> handleAttack event
| id when id.StartsWith("Defend") -> handleDefense event
| _ -> async { return () }
} |> Async.StartAsTask
:> Task
let config = DiscordConfiguration()
config.Token <- "OTIyNDIyMDIyMTI1MDEwOTU1.YcBOcw.JxfW1CSIwEO7j6RbRFCnPZ-HoTk"
config.TokenType <- TokenType.Bot
config.Intents <- DiscordIntents.All
//config.MinimumLogLevel <- Microsoft.Extensions.Logging.LogLevel.Trace
let client = new DiscordClient(config)
client.add_ComponentInteractionCreated(AsyncEventHandler(handleButtonEvent))
let slash = client.UseSlashCommands()
slash.RegisterCommands<JoeBot>(922419263275425832uL);
client.ConnectAsync ()
|> Async.AwaitTask
|> Async.RunSynchronously
Task.Delay(-1)
|> Async.AwaitTask
|> Async.RunSynchronously
client.DisconnectAsync ()
|> Async.AwaitTask
|> Async.RunSynchronously