291 lines
14 KiB
Forth

module DegenzGame.Commands
open System
open System.Threading.Tasks
open DSharpPlus
open DSharpPlus.Entities
open DSharpPlus.EventArgs
open DSharpPlus.SlashCommands
open DegenzGame.Types
open DegenzGame.Functions
open MongoDB.Driver
[<Literal>]
// Degenz Server
//let battleChannel = 930363007781978142uL
// My server
let battleChannel = 927449884204867664uL
let mongo = MongoClient("mongodb://localhost:27017")
let db = mongo.GetDatabase("degenz-game")
let players = db.GetCollection<Player>("players")
let tryFindPlayer (id : uint64) : Async<Player option> =
async {
let filter = Builders<Player>.Filter.Eq((fun p -> p.DiscordId), id)
let! player = players.FindAsync<Player>(filter) |> Async.AwaitTask
return match player.ToEnumerable() |> Seq.toList with
| [] -> None
| p::_ -> Some p
}
let addHackerRole (ctx : InteractionContext) =
async {
let! player = tryFindPlayer ctx.Member.Id
let! newPlayer =
match player with
| Some _ -> async.Return false
| None ->
async {
let p = (newPlayer ctx.Member.Username ctx.Member.Id)
do! players.InsertOneAsync p |> Async.AwaitTask
for role in ctx.Guild.Roles do
if role.Value.Name = "Hacker" then
do! ctx.Member.GrantRoleAsync(role.Value)
|> Async.AwaitTask
return true
}
if newPlayer then
do! ctx.CreateResponseAsync("You are now an elite haxxor", true)
|> Async.AwaitTask
else
do! ctx.CreateResponseAsync("Already registered as an elite haxxor", true)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
let removeHackerRole (ctx : InteractionContext) =
async {
for role in ctx.Member.Roles do
if role.Name = "Hacker" then
do! ctx.Member.RevokeRoleAsync(role)
|> Async.AwaitTask
// TODO: Check the result of this delete operation
let! _ = players.DeleteOneAsync (fun p -> p.DiscordId = ctx.Member.Id) |> Async.AwaitTask
do! ctx.CreateResponseAsync("You are now lame", true)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
let attack (ctx : InteractionContext) (target : DiscordUser) =
async {
// TODO: We need to check if the player has any active embed hacks going, if not they can cheat
let! attacker = tryFindPlayer ctx.Member.Id
let! defender = tryFindPlayer target.Id
match attacker , defender with
| Some attacker , Some defender ->
let updatedAttacks = removeExpiredActions (TimeSpan.FromMinutes(5)) (fun (atk : Attack) -> atk.Timestamp) attacker.Attacks
let filter = Builders<Player>.Filter.Eq((fun p -> p.DiscordId), attacker.DiscordId)
let update = Builders<Player>.Update.Set((fun p -> p.Attacks), updatedAttacks)
let! _ = players.UpdateOneAsync(filter, update) |> Async.AwaitTask
if updatedAttacks.Length < 2 then
let builder = DiscordInteractionResponseBuilder()
builder.AddEmbed (constructEmbed "Pick the hack you wish to use.") |> ignore
let defenderInfo = $"{defender.DiscordId}-{target.Username}"
constructButtons "Attack" defenderInfo attacker.Weapons
|> Seq.cast<DiscordComponent>
|> builder.AddComponents
|> ignore
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
else
let builder = DiscordInteractionResponseBuilder()
let timestamp = updatedAttacks |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp
let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - timestamp)
builder.Content <- $"No more hacks available, please wait {timeRemaining.Minutes} minutes and {timeRemaining.Seconds} seconds to attempt another hack"
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
| None , _ -> do! notYetAHackerMsg ctx
| _ , None -> do! createSimpleResponseAsync "Your target is not connected to the network, they must join first by using the /redpill command" ctx
} |> Async.StartAsTask
:> Task
let defend (ctx : InteractionContext) =
async {
let! player = tryFindPlayer ctx.Member.Id
match player with
| Some player ->
let updatedDefenses = removeExpiredActions (TimeSpan.FromMinutes(60)) (fun (pro : Defense) -> pro.Timestamp) player.Defenses
let filter = Builders<Player>.Filter.Eq((fun p -> p.DiscordId), player.DiscordId)
let update = Builders<Player>.Update.Set((fun p -> p.Defenses), updatedDefenses)
let! _ = players.UpdateOneAsync(filter, update) |> Async.AwaitTask
if updatedDefenses.Length < 2 then
let builder = DiscordInteractionResponseBuilder()
builder.AddEmbed (constructEmbed "Pick a defense to mount for a duration of time") |> ignore
constructButtons "Defend" (string player.DiscordId) player.Shields
|> Seq.cast<DiscordComponent>
|> builder.AddComponents
|> ignore
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
else
let builder = DiscordInteractionResponseBuilder()
let timestamp = updatedDefenses |> Array.rev |> Array.head |> fun a -> a.Timestamp // This should be the next expiring timestamp
let timeRemaining = TimeSpan.FromMinutes(15) - (DateTime.UtcNow - timestamp)
builder.Content <- $"Cannot add new defense, please wait {timeRemaining.Minutes} minutes and {timeRemaining.Seconds} seconds to add another defense"
builder.AsEphemeral true |> ignore
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
| None -> do! notYetAHackerMsg ctx
} |> Async.StartAsTask
:> Task
let status (ctx : InteractionContext) =
async {
let! player = tryFindPlayer ctx.Member.Id
match player with
| Some p ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- Functions.statusFormat p
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
| None -> do! notYetAHackerMsg ctx
} |> Async.StartAsTask
:> Task
let leaderboard (ctx : InteractionContext) =
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
let! leaders = players.Find(fun _ -> true).SortBy(fun p -> p.Bank).Limit(10).ToListAsync() |> Async.AwaitTask
let content =
leaders.ToArray()
|> Array.mapi (fun i p -> $"{i + 1}. {p.Bank} {p.Name}")
|> String.concat "\n"
builder.Content <- if not <| String.IsNullOrEmpty content then content else "There are no active hackers"
do! ctx.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
} |> Async.StartAsTask
:> Task
let handleAttack (event : ComponentInteractionCreateEventArgs) =
let updatePlayer amount attack p =
{ p with Attacks = Array.append [| attack |] p.Attacks ; Bank = MathF.Max(p.Bank + amount, 0f) }
async {
let split = event.Id.Split("-")
let ( resultHack , weapon ) = Weapon.TryParse(split.[1])
let ( resultId , targetId ) = UInt64.TryParse split.[2]
let! resultPlayer = tryFindPlayer event.User.Id
let! resultTarget = tryFindPlayer targetId
match resultPlayer , resultTarget , resultHack , resultId with
| Some player , Some target , true , true ->
let wasSuccessfulHack =
target.Defenses
|> Seq.toArray
|> Array.map (fun dfn -> int dfn.DefenseType)
|> Array.map (calculateDamage weapon)
|> Array.contains Weak
match wasSuccessfulHack with
| false ->
let prize = 0.1726f
let attack = { HackType = enum<Weapon>(weapon) ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } }
let filter = Builders<Player>.Filter.Eq((fun p -> p.DiscordId), player.DiscordId)
let! _ = players.ReplaceOneAsync(filter, updatePlayer prize attack player) |> Async.AwaitTask
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Successfully hacked {split.[3]} using {weapon}! You just won {prize} genz!"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|> Async.AwaitTask
let builder = DiscordMessageBuilder()
builder.WithContent($"{event.User.Username} successfully hacked <@{targetId}>!") |> ignore
let channel = (event.Guild.GetChannel(battleChannel))
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
| true ->
let builder = DiscordInteractionResponseBuilder()
let loss = -0.0623f
builder.IsEphemeral <- true
builder.Content <- $"Hack failed! {split.[3]} was able to mount a successful defense! You lost {loss} genz!"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|> Async.AwaitTask
let attack = { HackType = enum<Weapon>(weapon) ; Timestamp = DateTime.UtcNow ; Target = { Id = targetId ; Name = split.[3] } }
let filter = Builders<Player>.Filter.Eq((fun p -> p.DiscordId), player.DiscordId)
let! _ = players.ReplaceOneAsync(filter, updatePlayer loss attack player) |> Async.AwaitTask
let builder = DiscordMessageBuilder()
builder.WithContent($"{event.User.Username} failed to hack <@{targetId}>!") |> ignore
let channel = (event.Guild.GetChannel(battleChannel))
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
| _ ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- "Error occurred processing attack"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
let handleDefense (event : ComponentInteractionCreateEventArgs) =
async {
let split = event.Id.Split("-")
let ( shieldResult , shield ) = Shield.TryParse(split.[1])
let! playerResult = tryFindPlayer event.User.Id
match playerResult , shieldResult with
| Some player , true ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Mounted a {shield} defense for 1 hour"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.UpdateMessage, builder)
|> Async.AwaitTask
let defense = { DefenseType = shield ; Timestamp = DateTime.UtcNow }
let filter = Builders<Player>.Filter.Eq((fun p -> p.DiscordId), player.DiscordId)
let update = Builders<Player>.Update.Set((fun p -> p.Defenses), Array.append [| defense |] player.Defenses )
let! _ = players.UpdateOneAsync(filter, update) |> Async.AwaitTask
let builder = DiscordMessageBuilder()
builder.WithContent($"{event.User.Username} has protected their system!") |> ignore
let channel = event.Guild.Channels.Values |> Seq.find (fun c -> c.Name = "battle-1")
do! channel.SendMessageAsync(builder)
|> Async.AwaitTask
|> Async.Ignore
| _ ->
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- "Error parsing Button Id"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
let handleButtonEvent (client : DiscordClient) (event : ComponentInteractionCreateEventArgs) =
async {
return! match event.Id with
| id when id.StartsWith("Attack") -> handleAttack event
| id when id.StartsWith("Defend") -> handleDefense event
| _ ->
async {
let builder = DiscordInteractionResponseBuilder()
builder.IsEphemeral <- true
builder.Content <- $"Incorrect Action identifier {event.Id}"
do! event.Interaction.CreateResponseAsync(InteractionResponseType.ChannelMessageWithSource, builder)
|> Async.AwaitTask
}
} |> Async.StartAsTask
:> Task