A different primitive from redefining a name. There is no name to install a
body into, so the expression is wrapped in a function with nowhere to be called
from; the module exports flan_reload_call to say "run this once", and the agent
calls it after the install - on the game thread, at a frame boundary, so an
expression that reads the program's state sees a point the program agrees is
consistent.
Nothing is marshalled back because nothing could be. A Flan value carries no
header, so no code at run time can say what it is; the compiler knows the type
and renders it there, in the thunk. That is the layout decision's bill, and it
is why the printer set is the scalars rather than everything.
The rendering does not go through stdout. Stdout belongs to the program, it is
in the hot path for anything that prints, and a dev-only feature must not put a
branch in it - so flan_rt.c is untouched and the value goes to flan_dev_result,
read back over the agent's socket. Safe without a handshake because the
generation counter is bumped last: the daemon waits for it to move rather than
assuming the program has reached a frame boundary.
u64 refuses by name, because i64->bytes is signed and anything past 2^63 would
come back negative. Everything without a derived printer refuses the same way.
A number that is quietly wrong is the failure this whole thing exists to
prevent.
An evaluation is not a declaration: the thunk is built against the program and
never spliced into it, so describe does not fill up with an eval/N for every
expression ever typed.
The test that matters is the same expression twice. The fixture increments
ticks every frame, so two evaluations must disagree - a value computed in the
compiler, or read from a copy of the program's state, would not.
C-c C-c recompiles the top-level form at point and installs it in a running
program at that program's next frame boundary. Verified against sand: an
unsaved buffer edit to game-draw, and 240 consecutive frames drew it.
flan-mode.el derives from prog-mode with lisp-mode's syntax table, which is
most of the work - Flan is s-expressions, so sexp motion, paren matching,
beginning-of-defun and indentation are already right. What it adds is Flan's
own brackets ([ and { are brackets and not symbol characters, since every
binding list and every type is written with them), the characters a name may
contain, and its keywords.
flan-dev.el has no parser in it, which is what the protocol choice bought:
prin1 writes a request, read reads a reply. C-c C-k sends a buffer as one
module rather than a form at a time, because a defvar and the function using it
have to arrive in the same load or the first refers to storage that does not
exist yet. An error comes back with a location and point moves there.
Framing is in bytes and Emacs counts characters, so every length goes through
string-bytes and the process is binary. Otherwise one non-ASCII character in a
buffer puts the reply stream out of step by exactly as many bytes as the
payload has of them - a bug that reads as a corrupt protocol and only appears
for some people. test_emacs.ml drives the real client against a real daemon for
that reason: it is not the same claim as the daemon answering correctly, and a
mistake in the framing, in beginning-of-defun over Flan's syntax table, or in
the reply reader passes test_dev.ml and fails here.