7 Commits

Author SHA1 Message Date
335e817676 Two kinds of defconst, and only one of them is unreloadable
Refusing every defconst was right about the class and wrong about most of the
instances. A constant the checker consumed - (defconst rows (/ h c)), which
decides grid's type before anything else resolves - is in the shape of the
program and no store can reach it. A constant that is only ever read at run
time is just bytes in memory. sand's colors is the second kind, and tuning a
colour table live is exactly the thing you would want a dev loop for.

So a dev build emits every defconst as a mutable global rather than a constant.
LLVM can then no longer fold a read of it and a module can store into it, and a
changed one is published at the frame boundary the same way a new function body
is. Release builds emit constant and get all the folding back.

Tast.global.gfolded records which kind it is, because nothing downstream of the
checker can tell: env.consts holds exactly the constants the folding pass
consumed, and membership is the question "is this value in the program's
shape?". The session keys its refusal on that, with a message that says what
the constant is used for rather than just that it changed.

Verified against a running sand: sim/colors is accepted, sim/rows is refused
and says why.
2026-09-11 07:03:08 +07:00
7ce1d09900 C-x C-e: an expression, evaluated inside the running program
A different primitive from redefining a name. There is no name to install a
body into, so the expression is wrapped in a function with nowhere to be called
from; the module exports flan_reload_call to say "run this once", and the agent
calls it after the install - on the game thread, at a frame boundary, so an
expression that reads the program's state sees a point the program agrees is
consistent.

Nothing is marshalled back because nothing could be. A Flan value carries no
header, so no code at run time can say what it is; the compiler knows the type
and renders it there, in the thunk. That is the layout decision's bill, and it
is why the printer set is the scalars rather than everything.

The rendering does not go through stdout. Stdout belongs to the program, it is
in the hot path for anything that prints, and a dev-only feature must not put a
branch in it - so flan_rt.c is untouched and the value goes to flan_dev_result,
read back over the agent's socket. Safe without a handshake because the
generation counter is bumped last: the daemon waits for it to move rather than
assuming the program has reached a frame boundary.

u64 refuses by name, because i64->bytes is signed and anything past 2^63 would
come back negative. Everything without a derived printer refuses the same way.
A number that is quietly wrong is the failure this whole thing exists to
prevent.

An evaluation is not a declaration: the thunk is built against the program and
never spliced into it, so describe does not fill up with an eval/N for every
expression ever typed.

The test that matters is the same expression twice. The fixture increments
ticks every frame, so two evaluations must disagree - a value computed in the
compiler, or read from a copy of the program's state, would not.
2026-09-11 07:00:58 +07:00
f83ca7de6f Two rules the checker was missing
A shift by the operand's own width or more is poison in LLVM, not a wrong
number: (<< 1 32) at -O2 compiled to a bare retq. A literal count out of range
is now rejected in check.ml, and emit.ml masks a computed one to width - 1,
which is what the hardware does and which LLVM folds away for a constant.

There is one top-level namespace, but the environment's tables are per-kind, so
only a function was ever checked for a duplicate. (defn item ...) beside
(defvar item ...) type checked and then died in LLVM as a redefinition of
'@flan.item'; two colliding type declarations were not caught anywhere. One
pass over Ast.declared_name now runs before every other collection pass. That
function lives in ast.ml because Load needs the same set - the names an import
renames - and two copies would drift.
2026-09-10 21:05:08 +07:00
60a1928ee3 Raylib runs, Heckin yeah 2026-09-10 18:55:55 +07:00
542e5d5fbc Making progress 2026-09-10 18:07:50 +07:00
c476d05f7d i dunno lol 2026-09-10 17:49:24 +07:00
6d86d09a84 Type checking and stuff 2026-09-10 17:27:53 +07:00