A different primitive from redefining a name. There is no name to install a
body into, so the expression is wrapped in a function with nowhere to be called
from; the module exports flan_reload_call to say "run this once", and the agent
calls it after the install - on the game thread, at a frame boundary, so an
expression that reads the program's state sees a point the program agrees is
consistent.
Nothing is marshalled back because nothing could be. A Flan value carries no
header, so no code at run time can say what it is; the compiler knows the type
and renders it there, in the thunk. That is the layout decision's bill, and it
is why the printer set is the scalars rather than everything.
The rendering does not go through stdout. Stdout belongs to the program, it is
in the hot path for anything that prints, and a dev-only feature must not put a
branch in it - so flan_rt.c is untouched and the value goes to flan_dev_result,
read back over the agent's socket. Safe without a handshake because the
generation counter is bumped last: the daemon waits for it to move rather than
assuming the program has reached a frame boundary.
u64 refuses by name, because i64->bytes is signed and anything past 2^63 would
come back negative. Everything without a derived printer refuses the same way.
A number that is quietly wrong is the failure this whole thing exists to
prevent.
An evaluation is not a declaration: the thunk is built against the program and
never spliced into it, so describe does not fill up with an eval/N for every
expression ever typed.
The test that matters is the same expression twice. The fixture increments
ticks every frame, so two evaluations must disagree - a value computed in the
compiler, or read from a copy of the program's state, would not.
A shift by the operand's own width or more is poison in LLVM, not a wrong
number: (<< 1 32) at -O2 compiled to a bare retq. A literal count out of range
is now rejected in check.ml, and emit.ml masks a computed one to width - 1,
which is what the hardware does and which LLVM folds away for a constant.
There is one top-level namespace, but the environment's tables are per-kind, so
only a function was ever checked for a duplicate. (defn item ...) beside
(defvar item ...) type checked and then died in LLVM as a redefinition of
'@flan.item'; two colliding type declarations were not caught anywhere. One
pass over Ast.declared_name now runs before every other collection pass. That
function lives in ast.ml because Load needs the same set - the names an import
renames - and two copies would drift.