A different primitive from redefining a name. There is no name to install a
body into, so the expression is wrapped in a function with nowhere to be called
from; the module exports flan_reload_call to say "run this once", and the agent
calls it after the install - on the game thread, at a frame boundary, so an
expression that reads the program's state sees a point the program agrees is
consistent.
Nothing is marshalled back because nothing could be. A Flan value carries no
header, so no code at run time can say what it is; the compiler knows the type
and renders it there, in the thunk. That is the layout decision's bill, and it
is why the printer set is the scalars rather than everything.
The rendering does not go through stdout. Stdout belongs to the program, it is
in the hot path for anything that prints, and a dev-only feature must not put a
branch in it - so flan_rt.c is untouched and the value goes to flan_dev_result,
read back over the agent's socket. Safe without a handshake because the
generation counter is bumped last: the daemon waits for it to move rather than
assuming the program has reached a frame boundary.
u64 refuses by name, because i64->bytes is signed and anything past 2^63 would
come back negative. Everything without a derived printer refuses the same way.
A number that is quietly wrong is the failure this whole thing exists to
prevent.
An evaluation is not a declaration: the thunk is built against the program and
never spliced into it, so describe does not fill up with an eval/N for every
expression ever typed.
The test that matters is the same expression twice. The fixture increments
ticks every frame, so two evaluations must disagree - a value computed in the
compiler, or read from a copy of the program's state, would not.
The piece between an editor and everything else. One long-lived Session, the
program it belongs to launched and owned by the same process, and a socket that
takes forms and installs them. What it adds over flan reload is that the
session persists - a defvar added by one evaluation is part of what the next is
checked against - and that it owns the build, which is what makes its layout
rules describe the process actually running rather than a guess about it.
The protocol is s-expressions rather than bencode, and I changed my mind about
that. The case for nREPL was reusing a designed op set and not re-litigating
session identity, but with the client ours too there is no CIDER to be
compatible with, its eval is string-in/string-out with no slot for which form
from which file, and Emacs already has read and prin1. So: one sexp per
message, length framed because the payload contains newlines. No parsing code
on the editor side, and on this side the parser is the language's own reader,
where :op is already a keyword and Flan source is already a string literal. An
nREPL front end can sit on the same Session later; it should not gate the
editor.
Two silent failures the daemon refuses to have. The agent socket is chosen by
the daemon and forced through FLAN_AGENT_SOCKET before spawning, because a
program's source has to name some path and a daemon that guessed would compile,
build and deliver a module to nobody. And delivery is checked: agent/start
returning 0 means a socket was bound, not that anyone connected, so a failed
connect or a reply that is not ok becomes an error the editor sees.
It waits for the program to bind before accepting an evaluation, since one
arriving first fails for a reason that reads like a compiler bug, and it
accepts with a timeout so a program that has exited takes the daemon with it
instead of leaving an editor waiting on a socket nobody serves.