core-2d-camera, core-scissor-test, core-window-flags, core-world-screen
and core-window-should-close, ported from raylib 5.5's examples/core.
What each one asked of vendor/raylib:
2d-camera nothing. A whole Camera2D by value, per frame, into the
call that actually draws with it — the layout the
acceptance table pins through arithmetic, now going
through the path it was bound for.
scissor-test begin-scissor-mode / end-scissor-mode, hand-written.
window-flags twelve more ConfigFlags constants; raylib.flan carried
the four sand.flan sets and this reads eleven.
world-screen the 3D surface did not exist: no Vector3, no Camera3D,
and the importer refused every 3D function in raylib.h
by name for want of them. Two defstructs, two defenums,
begin/end-mode-3d, update-camera, get-world-to-screen,
draw-cube, draw-cube-wires, draw-grid — and 24 more 3D
lines the importer can generate now that the types are
described.
window-should-close set-exit-key, and Key/null to pass it.
The hand-written/generated line, written down in vendor/raylib/bindings:
a drawing pair inside a frame is hand-written, and so is anything whose
Flan face is not the C signature — set-exit-key takes a Key, update-camera
takes a (Ptr Camera3D) and a CameraMode. The window-state family and
get-mouse-x/y stay generated: plain scalars in and bool out, with nothing
for a hand-written line to add.
Camera3D's projection field stays i32, because the header says int and the
layout check holds this file to that; rl/camera-projection is the
conversion, and still takes a keyword.